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10-20-2010 @ 12:49PM
It's going to be almost impossible to avoid the Mastery stat. It's all over the place. Instead, call for a change to Combat's mastery mechanic. Proccing off yellow attacks is a good start. Upping the base percentage or percentage per point of Mastery would also increase its value.As for building fast OHs, they probably don't want to put items in drop tables for one class. Think about their reasoning for giving Rogues axes ... it's a similar philosophy. Enh Shaman, who use Agility weapons (they still do that right?) want slow offhands. Hunters don't care.So it's either make Enh Shaman want fast offhands, or make Combat Rogues want slow. They sort of chose slow for Rogues, but didn't take it far enough. Sigh. But it's not so broken it can't be fixed. Really, I'd call Combat's overreliance on weapon speed the broken mechanic. Sub and Assassination care, but not nearly as much as Combat. They can also use fast daggers.They should make CP a PPM, drop only slow Combat weapons and go from there. That'd lower poison damage, but so what? We're not the poison tree. Adjust damage elsewhere. I'd suggest making DP a PPM, but that would hurt Assassination so I won't. BTW, as a follow up from before, EJ says Main Gauche is normalized, which should mean it's a yellow attack.
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