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10-20-2010 @ 5:19PM
Not too sure how the majority of readers feel about the information provided. Damage and talent spec scaling has always been a touchy subject to dwell on. But in so far, i fail to see a problemhas anyone forgotten that instant attacks account for a very large proportion of MH attacks?Procs arent always about the white, auto attacks... Especially when combat rogues have so much energy regen. Put two and two together and I expect that you will see a fairly consistent supply of procsAlso combat rogues now benefit from ambidexterity, so i'm a little confused about how these bonus off-hand attacks will suffer form the off-hand damage penalty.. Unless the bonus 75% weapon damage applies to final weapon damage AFTER the penalty.In which case it is fairly minor. Aside from the fact that, ideally you will use a fast weapon with a lower damage range - i dont see a problem there.If procs benefit from combat potency, all the better.
10-20-2010 @ 5:27PM
We're not talking about theoretical damage or future implementations, we're talking about current live damage. It's awful.
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