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10-20-2010 @ 11:11PM
There is at least one clear reason why Main Gauche is so bad. The numbers are too low.MG has a 1.25% chance per point of mastery to proc an attack for 87.5% of weapon damage (50% offhand penalty, increased by 75%).Compare to the 1.8% chance per point of mastery to proc a 100% attack on a MM hunter, or the 2% chance to proc a 110% damage attack on an Arms Warrior. Yes, there are differences in attack speed, but there are differences in weapon damage, too.Even if it does have a negative synergy with standard rogue gearing, it could be decent if the numbers were high enough. However, they aren't.
10-21-2010 @ 2:59AM
Maybe if the offhand attacks were to hit for something like 250% damage...
10-21-2010 @ 12:30PM
As an Ass Rogue, I am satisfied with our changes: the rotation gained some complexity and dps output is acceptable. And our mastery is pretty good (contrary to Chase's suggestion that it's only mediocre). But as content as I am with my spec, I really feel terrible for my Combat bretheren here. It is obvious to everyone that there is something wrong, but what is the best way to fix it? Once again, thebitterfig is on the nose. They've got to make the Combat Mastery appealing (hell, it's not really even functional at this point). After Haste, Ass is reforging Mastery (assuming expertise cap, spell hit cap, etc). But for Combat, the EP of Mastery is 0.6... that's right, 0.6!!! So up the proc chance to 2.5% per point or even 4% per point. They can always tweak it back down if they have to; that's the beauty of the Mastery "knob". And whoever suggested making Combat Potency a ppm has a good point. They can play with the proc rate there, too, so you'll still have the energy you need, but now you go with slow/slow, making the MG procced off-hand hit stronger (as well as potentially give the bonus Potency proc). Another thought I had was to increase the RvS buff, say from 20% to 30%. Again, they could tweak it back down later if they need to, but it'd be another way to give Com a little more output (that Ass and Sub couldn't tap into).I've seen a lot of qq from many specs regarding their 4.0.1 damage. And I think most all of them, with the exception of Combat Rogues appear to have been at least addressed in some way. But I have yet to see a Blue post even acknowledging Combat's problem. And no, I don't think it's beacuse "Blizz hates Rogues". Isn't it possible that the devs see the severity of the problem and it's taking longer for them to develop the solution? And while a Blue post would be nice (i.e. "We know it's a problem, but the solution is more complex than we thought... please be patient"), I've got to have faith that they are working on it. It would be pretty disappointing if they just let Combat remain as it is and left a small (but very passionate) group of players hanging.
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