Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
10-27-2010 @ 9:32AM
Bumblebee said...
At Blizzcon on one of the Q&As I think it was either Mr. Street or Mr. Chilton who said that they like the idea of DPS having a ramp up time for optimal effect. Rogues in both Combat and Assassination did just that in LK. I think it is a fairly good model too, since it allows the better players to stand out as the fight goes on. Skill is rewarded, to a degree. Long as everyone will get more out of Bleeds it should help keep the rotation for every spec interesting, and less spammy.
There was also a mention of buffing Combat's Mastery to roughly 4 times to what it is currently. This should at least help with PvE viability. I still think Main Gauche should be changed to something closer to what Hack 'n Slash was. It worked beautifully, and was consistent with how Rogues of all specs would use weapons. Only problem with it was, that it promoted "passive" damage over active use of abilities. It got the job done, though.
I dunno, might be that due to itemization among different dual wielders, and those who want Agility, mainly Enhancement Shaman, it is quite possible, as someone said, that Slow/Slow is what they are aiming at.
Reply