Know Your Lore: Look to the seas -- the mists of the Kvaldir, page 2

Neptulon unleashed the kraken because the Gurubashi were using an ancient artifact called the Stone of the Tides to summon and enslave armies of water elementals so that they could achieve the supremacy they'd lost following the war with the Atal'ai and Hakkar. Neptulon didn't appreciate his servants being harnessed and ended up destroying many of the remaining Gurubashi as punishment for their transgressions.Rising from the ocean, a tower of water, Neptulon sent the great Krakken to doomed I'lalai. So huge were their forms that jungles of kelp swayed through their limbs, and leviathans swam through bodies.
The largest Krakken then raised his arms high and crashed them into the sea, sending waves about him. And they raged toward I'lalai. The Krakken roared, and their voices thundered like an ocean storm:
"We come."
Min'loth, standing firm, called forth his magic. The waves sent to I'lalia parted and washed to both sides, and they flooded the jungle beyond. Min'loth then bade his minions chant spells of binding, and a din rang out as dozens of troll voices rose.
And one voice rose above the rest. Min'loth bellowed and his magic gathered the power of his minion's spells, and he cast it at the approaching Krakken.
The seas parted and Min'loth's spell sped toward the servants of Neptulon. Lightning tore the sky and the spell struck them, and a thousand bolts fell, boiling water and burning craters in the earth. Min'loth cried in triumph, knowing his spell would fell the great beasts.
But the Krakken are old, very old. They remembered when the land was first born from the sea.
They remembered when the Old Ones ruled and when the Travelers came and cast them down. They remembered when magic was new.
They are old and they hold many secrets. And though Min'loth's spell was strong, it, like the troll, was mortal.
And so it failed.
If failed to bind the Krakken, but it enraged them. Not in aeons had a mortal caused them pain, and the troll's spell was painful.
And so they shed the bindings of Minloth's spell, but then roared and stuck with fury. A rumble was heard as great waves rose from the deep and raced toward the land. When they reached I'lalai they cast a shadow on the city.
But before they destroyed it the Krakken halted, poised.
The troll witchdoctors trembled and cried out to their master. Min'loth gazed at the mountains of the sea, doomed and defiant. He turned to his adepts and whispered, and the trolls etched his last words into stone. Min'loth then faced the looming Krakken.
He grimaced and hurled his staff, his last bold act. The Krakken then bent their fury upon Min'loth, and an ocean fell upon I'lalai.
And it was no more.
And then the waters fell upon the jungle, washing clean all they met. Trolls and beasts cried out as the waters smashed and drowned them. Many Gurubashi wondered why the ocean swallowed them, but then they died and knew nothing. And finally, when the waters reached the mountains, they stopped. Appeased, they retreated back beyond the shores, and they left a wake of death.
They retreated, but they surged around I'lalai and remained, drowning it forever.
And the chief Var'gazul, safe behind the mountains in Zul'Gurub, went out to the jungle and found it washed clean of his people. And he despaired, for his dreams of conquest were thwarted.
And never was Min'loth the Serpent found.

Here's the interesting part. In a series of quests in Vash'jir, players take on the role of a naga battlemaiden who witnesses and helps with the summoning of Ozumat. However, the sunken city of Vash'jir is being overrun by Kvaldir, who seem intent on wiping the naga out entirely. The naga at this point have a history of working against Neptulon, seeking to rule the oceans themselves.
So here we have the Kvaldir, a mysterious race of sea vrykul that are born from the mist, emerging from the depths and summoning kraken to enact vengeance upon those that disturb the graves of their revered heroes. That vengeance is wrought by bringing forth the kraken, minions of Neptulon that for most of history have assisted Neptulon in seeking vengeance upon those that he was angry with.

What we can draw from this is that perhaps the Kvaldir aren't just a random race of sea giants that are distant cousins of the vrykul. There may be two different situations in play, though neither have been confirmed. First, the Kvaldir may be vrykul that died at sea and are now enslaved to Neptulon as a result. This doesn't make much sense in light of their actions in Northrend, however. Why would Neptulon allow mere slaves to summon something as powerful as a kraken?
Alternatively, perhaps the Kvaldir are actually vrykul who have sworn themselves into servitude -- Neptulon's servitude. In return, Neptulon blessed them with power over the kraken, his minions. To guarantee their servitude, he bound them to the oceans. No longer able to roam the land like their vrykul kin, the Kvaldir are eternally bound to the sea, able to venture no further onto the land than the mists of the shores.

The Kvaldir of Northrend seem to have their own agenda, yet the appearance of the kraken suggests that perhaps in some small part, they have Neptulon's blessing in this matter. It could be that those ancient artifacts, stolen by a band of unwitting pirates, hold far more power than anyone can fathom. For now, the Kvaldir remain an enemy to Alliance and Horde alike, but perhaps sometime in the future we'll find a way to communicate and possibly ally with these sea vrykul that seem so intent on carrying out Neptulon's plans. Until then, we can only defend our comrades and hope that the mists will one day vanish back into the sea.
For more information on related subjects, please look at these other Know Your Lore entries:
- The Vrykul
- The naga, part one and two
- The Elements -- Hold any form, take any shape
- Current Horde Politics, the Trolls
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.





Reader Comments (Page 1 of 2)
Felix_rew Oct 20th 2010 6:19PM
A Kraken raid boss would be epic.
Cerebrium Oct 20th 2010 6:31PM
There's "The Lurker Below" in Serpentshrine Cavern.
Felix_rew Oct 21st 2010 6:40PM
A new final raid boss is what I meant :3, and he doesn't seem like much of a kraken to me, kraken are meant ti be huge.
Naithin Oct 20th 2010 6:23PM
This has got to be my favourite KYL.
The Kvaldir have always irked me for being so seemingly random and out of place. The mist never seemed to be adequately explained, nor did they really have any role in the game beyond 'Casting That Super Annoying Tsunami Copy' spell.
So finally gaining some insight into them and learning that perhaps they're NOT just a bunch of reskinned Vrykal with a half-baked reason for being placed there is really quite gratifying.
So, well done, and thank-you. Was a great read, and very well written to boot. :)
Tomatketchup Oct 21st 2010 1:52AM
The Kvaldir are one of my favorite races in WoW for the same reason; They came out of nowhere, and we know almost nothing about them. It adds to their mysterious personality.
Also, like I said in a comment before:
EXTREME METAL VIKINGS OF TIDAL DOOM VERSUS ANCIENT ALIEN SERPENTS OF RISEN SEA *hardcore metal guitar in the background*
Zhiva Oct 20th 2010 6:30PM
Someone once asked in "The Queue" if kvaldir are the vrykul who suffered the curse of seaweed.
alcohol Oct 21st 2010 2:00AM
I did. Even now I stand behinde my hypothesis.
Stressed Bob Oct 20th 2010 6:31PM
I believe that the Kvaldir may be the same creatures that Rhonin and Krasus run into on the Broken Isles in one of the Warcraft books.
cowfodder Oct 20th 2010 7:06PM
KNAAAAAAAAAAACK!
stoppableforce Oct 20th 2010 6:33PM
The Kvaldir are also in The Shattering - pretty early, in fact.
(SPOILER SPOILER BOOP BOOP SPOILER ALARM)
Cairne stabs one with a spear and it not only dies, it bleeds. These Kvaldir, at least, are (1) mortal - Vrykul in disguise - and (2) able to follow Cairne and Garrosh all the way from Garrosh's Landing to Warsong Hold.
(SPOILERS ARE OVER, YOU ARE SAFE NOW)
North Oct 20th 2010 9:02PM
I thought that those were vrykul, posing as Kvaldir
Consecration Oct 20th 2010 6:35PM
Excellent post, a great KYL as usual!
I'd just like to point out that in Christie Golden's new book, "The Shattering", the topic of the Kvaldir and what they are is answered in a early chapter.
SPOILER
She claims that they're not undead, but men of flesh and bone who use the mists in Borean Tundra as a tactic, a strategy to strike fear.
North Oct 20th 2010 9:04PM
Sorry to repeat comment, but I thought that those were Vrykul posing as Kvaldir.
Ves Oct 20th 2010 6:56PM
"Oacha'noa asks players to deliver a message that the tuskarr must stand and fight alongside Horde and Alliance against Malygos and the Lich King; otherwise, the spirits of the tuskarr will be destroyed by the evil rising in Northrend."
And yet after writing this, all Blizzard saw fit to do with the Tuskarr was to have them set up a stall at the Argent Tourney and sell Fish.
ALL OF MY HATE.
Alanid Oct 20th 2010 7:24PM
Well apparently the tuskarr die after spending a few days out of their natural climate.... can't remember where I read that but it's somewhere.
Quark1020 Oct 21st 2010 12:14AM
I remember, it was from the pirates in the Howling Fjord. They were mentioning that selling the Kaluak was a terrible idea.
That actually broke my heart! I can imagine the poor, rotund walrus dudes being forced to work in some tropical island, like booty bay, and dieing from heat exaustion DX.
Damn pirates!
Camaris Oct 21st 2010 5:07AM
Well, you can probably imagine that their fisheries and supply routes were vital in keeping the rank and file of the Horde and Alliance happy and well-fed?
What else can they do? I can hardly imagine the tuskarr actually taking up arms against the Scourge.
devilsei Oct 21st 2010 2:04PM
Camaris, you forget their deadly fishing pole. Such a thing shows how ferocious they are, to have even the tools of such leisurely delight made in a way that ensures it can crack a Worgen skull with a single thwack.
Ves Oct 21st 2010 3:25PM
The Tuskarr are excellent whalers.
The armies of the Scourge include whales.
Put two and two together and you've got a potentially amazing boss fight.
MusedMoose Oct 20th 2010 7:31PM
I think the real reasoning for all the summoning is simple:
Everyone wants to be able to yell "RELEASE THE KRAKEN!" *Everyone.*
^_^