Skip to Content
10-20-2010 @ 4:25PM
I for one have had no problems whatsoever with mana or damage, even after the SW:D nerfs (the ninja 6 sec CD was really nasty tho). I have been running heroics like crazy and I am rarely ever beaten on damage, I can think of once or twice that I was. I feel SW:D is right where it needs to be at this point, though it was awesome to do such sick damage with it. It still crits for 17k and you can get 2 quick hits off, I don't know why it would be considered for removal from the rotation for any reason. On top of the fact that if you time your kills well with it you can get plenty of killing blows and the glyph of spirit tap keeps you maxed out on mana. On trash, there is a bit left wanting, and Mind Sear does feel very weak now, but it's the single target that really counts imop. 40%-60% of the damage on any given boss fight and pulling up to about 9k doesn't feel weak at all to me. I really love the changes and the only thing I miss from 3.0 was Imp VE. Granted, I haven't had a chance to test the changes in ICC but I feel if anything that we perform better with larger health pools to work with and set up our rotation. Two thumbs way up so far from me.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.