The Light and How to Swing It: Protection and retribution builds in 4.0.1

Hi. I've got a quick thing to report on before we get to the meat of the article. If you were tanking those first couple days of patch 4.0.1 and you seemed to be taking extra damage, almost as if you weren't crit-immune, there is a reason for that. There was a bug that made us vulnerable to crits in 4.0.1. It should be fixed now, but I received a couple emails about it from people who were extremely concerned about their survivability. Try things again and see if you're still having issues.
We really need to talk about talent builds. I know we're a week after the patch at this point, but due to how much we've changed throughout the course of the beta, I've developed an innate fear of committing to talent builds. Part of this comes from having had talents moved between trees each build. Other parts of this come from seeing talents keep the same name yet be completely changed as far as what they do. I really wanted the patch to drop before doing this, because I didn't trust Blizzard to keep things the same from the PTR/beta build to the live build. However, that is in the past. Let's look toward the future.
Protection
The General Purpose Tank (0/32/4) There aren't many bells or whistles here. This build concentrates on single-target threat and survivability. Consecration won't be in your regular rotation, because this doesn't include the mana-savings talents. There is a little bit of utility provided by Divine Guardian that gives a 20 percent damage reduction to everyone in your raid/party except for you. This is good for any predictable high damage moment or attempting to save the day if a healer gets disconnected. Otherwise, no fancy tricks. Just tanking.
The Dungeon Hero (0/31/5) This build is a variation on the one above. It is set up for those of you interested primarily in running dungeons. It sacrifices some of its single-target threat in Reckoning for AoE damage and mana savings in Hallowed Ground. It will let you drop Consecration on cooldown without emptying your mana bar too quickly. Consecration isn't as awesome as it was for keeping threat on multiple targets, but combined with the lower cooldown on Avenger's Shield (including procs from Grand Crusader), it should work pretty decently. We also dropped the utility of Divine Guardian for a little extra threat with another point in Crusade.
The High Damage Build (2/31/3) This takes away some survivability and utility options in trade for higher threat. You lose your extra range provided by Improved Judgement. You lose Divine Guardian's "raid wall" ability. You also lose Guarded by the Light's self-healing bonuses. In return, you've got Hallowed Ground, Reckoning and Judgments of the Pure. Using a build like this, it's going to be up close, personal and quick-hitting.
The Self-Healing Tank (3/31/2) Word of Glory has become a popular tool for a lot of tanks on the beta. With the right talents, you can use it to turn yourself into an extreme damage soaker. The problem is that you have to sacrifice a lot of threat to do this. Are the benefits worth it? It depends on what content you're running and what you need to be able to handle.
This takes advantage of three primary talents: Guarded by the Light, Eternal Glory and Protector of the Innocent. The first part is Guarded by the Light, which boosts the healing of Word of Glory in addition to letting any overhealing become a short-duration bubble shield. Next we've got Eternal Glory, which allows us the chance to recycle holy power used on Word of Glory to use on another holy power ability ... like casting another Word of Glory. Finally, Protector of the Innocent gives some self healing whenever you cast a direct heal, including if that heal was cast on yourself.
Retribution
The Base Build (0/0/[30+1]) This does not include all of the points, but I wanted to point out something with retribution. That build says 30+1. That means you've got a free talent point that can wander between a few different talents. The problem is that it must be spent on something in order for you to reach Zealotry at the top of the tree. Sure, there are a couple talents that are not absolutely required for you to do the maximum possible DPS, and we're going to tell you that you have to take them. Even with those talents, you still have a lonely talent without a real home. Your choices are Eye for an Eye, Selfless Healer or Acts of Sacrifice. Each has its own perks and uses, but the choice is up to your playstyle.
Eye for an Eye actually has the potential to give you some additional "free" DPS. If you take magic damage, it can possibly pump a portion of it back at its source. This could lead to some free damage with your name on it in the meters.
Then we've got Selfless Healer, which is good for those of you who like helping out with healing when the chips are down. The point of Selfless Healer isn't that it is a DPS boost, but if you use your holy power to heal someone, it makes that usage less of a DPS loss than it normally would be.
Finally, we've got Acts of Sacrifice which lowers the mana cost and cooldowns of Hand of Sacrifice, Hand of Freedom and Hand of Salvation. Being able to cast Hand of Salvation more often means that you have less of a chance of pulling threat. Less threat means more DPS. Or something. Regardless, I like my utility abilities to be able to provide more utility, so I'm going to put that point in here for the examples.
The Damage Abilities Build (5/0/[30+1]) The two main builds aren't really that much different, and that's primarily due to a difference in opinion based on how much damage two different talents provide. This one puts two points into Arbiter of the Light to bump up some damage abilities. Otherwise, we've got access to Rebuke (our new spell interrupt) and Repentance (our faithful crowd control method) in the middle of the retribution tree. You could take these talents and put them elsewhere, but you will end up wanting them for both leveling and dealing with the harder dungeons in Cataclysm.
Seal Damage (3/2/[30+1]) This also has the floating talent point in the retribution tree. It differs from the build above by removing those two points from Arbiter of the Light and putting them into Seals of the Pure in the protection tree. The math comes out pretty even between those two choices, so it really comes down to your playstyle and gear. If you're better at managing your rotation, then go for the build above. If you'd rather have more damage come from passive seal damage, then grab this build.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Schwartzwald Oct 20th 2010 9:07AM
Been waiting for this column. Thank you :)
cedric.roland Oct 20th 2010 9:23AM
Pretty good column overall, but one thing I kept wondering: why keep Guarded by the light in the pure tanking build? Are there many tanks on progression that reliably use Word of Glory?
I've honestly been wondering about the use of WoG at lvl 80 content: i'd much rather push for Hallowed ground and its marginal threat increase than use 2 talents points for a spell I will never cast on serious content.
Same story for the dungeon hero: Reckoning has an INSANE uptime in heroic dungeons. Aren't we better off without GbtL?
On a somewhat related note: I've read a couple of topics on maintankadin that seriously downplayed Grand Crusader's usefulness: our rotation is so filled to the brim that we cannot often afford to slip a proc in our rotation. I read it was a good trash talent, but not for bosses. I'm honestly expecting that to be changed in the near future, but until then, is Grand Crusader really worth *much*? Still better than GbtL, but definitly inferior to Reckoning and perhaps even Hallowed Ground.
Hal Oct 20th 2010 9:44AM
I'm not raiding at this point, but I absolutely love Grand Crusader procs. I'd have to double check my damage meters, but I'm seeing 10k+ crits from Avenger's Shield, which is quite a bit more than many of my other abilities. Any opportunity to slip it in has been worthwhile so far.
Word of Glory is iffy for me, though, at least for raiding. It seems as though the bubble it provides is exclusive with Power Word: Shield, so the only its usefulness is marginally reduced. If you don't trust your healers, or there's more damage in a short period than they can handle, I guess that's where you'd want it.
Zainir Oct 20th 2010 11:27AM
I'm sure regular LK 10man isn't what you consider progression content or serious content, but I start alternating SotR and WoG once I have a large enough lead over the DPS in threat. I can keep my threat high through the generic "rotation" and the occasional (very) large SotR crit from Sacred Duty plus Avenger's Shield spam.
Maybe it's not necessary, but as I see it...every little bit helps.
As for Grand Crusader, there are times when the proc slips because I'm focusing on CS/SotR but other times it procs right when I've hit a dead zone. So, the usefulness fluctuates a lot. Either way, the chance to throw out another 10k holy damage is worth it in my eyes.
Bapo Oct 20th 2010 12:49PM
@Hal, I have to agree with you, when I'm in tank spec, I'm normally top for dps, or 2nd.
"On a somewhat related note: I've read a couple of topics on maintankadin that seriously downplayed Grand Crusader's usefulness: our rotation is so filled to the brim that we cannot often afford to slip a proc in our rotation."
I'm willing to be called a noob here, but even with a 3sec CS / HotR, and using shield of the righteous at 3 hopo, I still have time to hit that proc. Am I missing something?
Angus Oct 20th 2010 9:27AM
Reckoning is a bad talent. 20% chance on a block. I am at 30% block because I reforged to mastery on items with parry+dodge to see how well it works.
Doing the math: 3/10 * 2/10= 6/100. 6% chance for this to show up. I will do 4 more swings all doing minimal seal damage and meh melée damage. You get more from the haste in the holy tree.
It has never been a great talent.
cedric.roland Oct 20th 2010 9:40AM
Well, we shouldn't forget that it also grants us an extra proc on the seal, and that white damage is now buffed up by righteous fury. I remember Theckd stating that it was one of the biggest threat talents so far, behind WotLB and Sacred Duty.
There, got the link:
http://maintankadin.failsafedesign.com/forum/index.php?f=1&t=29589&rb_v=viewtopic
Armill3 Oct 20th 2010 9:41AM
Reckoning is actually now much better than it previously was, especially compared with some of our other choices. Check out threads on maintankadin for details - Theck's numbers are pretty compelling.
Angus Oct 20th 2010 10:27AM
I'll check out the numbers. But if it is now better than our other options that speak as to the other talents being worse as it hasn't gotten any better. It used to be on being hit or block.
benbettis Oct 20th 2010 10:32AM
I too was extremely surprised to see reckoning overlooked based on the numbers shown at maintankadin and elitist jerks. It's a MUCH better talent than Grand Crusader imo and
now in 4.0.1 a huge single target threat increase.
benbettis Oct 20th 2010 10:35AM
Oh, jesus, perhaps I should follow his links before judging based on the header picture, skimming and comments. My apologies, shame on me. :(
Still. Reckoning is good now. I wouldn't pass on it :D
Angus Oct 20th 2010 11:41AM
Wow. His math is impeccable as ever and yep, I'll be shelling out for a respec.
I hereby call myself a noob, retract my original statement and welcome it downvoted to oblivion. Guess I should keep current.
I love that thanks to Holy Power and how ShoR works we are still shackled to a rotation. Great job Blizz.
Stryyke Oct 20th 2010 9:36AM
Is there a particular build you would recommend if you want to level as prot?
Or is it a bad choice and i should stay ret?
Armill3 Oct 20th 2010 9:53AM
Leveling prot should be fine - remember that a lot of the difference in performance of the specs comes from how you gear while leveling more than spec. I can see Avenger's Shield and Hammer of the Righteous being of enormous advantage over some of the ret talents while leveling.
Hal Oct 20th 2010 9:54AM
It largely depends on if you want to tank or not. There's absolutely no reason to level as a Ret tank anymore with Avenger's Shield baked into the talent tree. Mana returns shouldn't be an issue either, thanks to Judgments of the Wise.
thebitterfig Oct 20th 2010 10:36AM
If leveling prot, get all the Word of Glory stuff. Mana-free self heals and bubbles will mean even better soloing power, and less downtime.
Garviel Oct 20th 2010 9:45AM
Thanks for the article! I'm loving Word of Glory for soloing content, plus the sound effect is just awesome. I'm using a talent build similar to "The Self-Healing Tank", but I definitely want to look closer at these builds and try out :)
cedric.roland Oct 20th 2010 9:53AM
Oh dear god, yes. It may not be *efficient* threat-wise, but it's an absolute BLAST for extreme soloing.
Hal Oct 20th 2010 9:48AM
For raiding, I'd probably take the "High Damage" build above, but swap out those two points in Judgments of the Pure for Divine Guardian and . . . well, something else. Maybe Eye for an Eye, if it turns out raid boss magic can be reflected like that.
But yeah, for raiding, you'll definitely want Divine Guardian. Word of Glory is going to be more situational depending on the content and the skill of your healers, so you'll just have to figure out if you want the extra self-healing or not.
cedric.roland Oct 20th 2010 10:04AM
I'm just a bit iffed that Captain America Shield must replace another attack. It feels somewhat underwhelming, because unlike many proc systems, you can't jsut start spamming it when it lights up:
It cannot replace CS/HoR, it doesn't provide HoPo
It cannot replace SotR, because a 3pts Shield is gignormous threat-wise.
It can replace Judgment, but we have to take care of our -ATK debuff.
I'll try a bit harder, in part because I simply LOVE our shield boomerang :)
WoG-wise, it's all a question of numbers, and I'm sure it'll be a very important spell somewhere down the line. But certainly not in ICC/RS.