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10-20-2010 @ 11:20AM
I chose "Seal Damage" for my Ret spec (before this article was written). But I am puzzled by a couple allocations here, in particular Long Arm of the Law. In my opinion, the utility of this talent is somewhat limited. Unlike Pursuit of Justice (which every Ret should pick up due to its passive speed effect), Long Arm of the Law requires you to first attack for the speed effect to kick in. Tell me, with tank aggro being nerfed, are you really going to rush in on bosses and mobs in dungeons/raids? I can see this being somewhat useful when leveling in Cata, but come 85, this talent will surely be considered PVP. That and you cannot benefit from the effect of Pursuit of Justice and Long Arm of the Law at the same time (Pursuit does not stack with other speed increasing effects). Therefore, the two points would be better allocated to Selfless Healer for those who really master their rotations and are looking to bump their damage by as much as 12% for 10 seconds (well worth it).The only other difference in my spec is with Repentance (at this point). I chose instead to allocate that point to Art of Sacrifice for the full effect. We're still in Wrath content at the moment, so I would rather further decrease my cooldowns for Hand of Salvation and Hand of Freedom than to take a 3rd CC. Keep in mind though that we'll be receiving another five talent points on our way to level 85 in Cata. Come 81, I'll certainly be picking up Repentance. The remaining four points I'll put towards Arbiter of the Light in the holy tree, and most likely Eye for an Eye afterwards.
10-20-2010 @ 11:56AM
A big "feature" of BC was whirlwinds on melée that the tank would call out in case the melée had action bar tunnel vision. The reason was simple, not getting out of there in 2 or less hits meant you went poof. There were tons of effects like this where melée had to run out, spread out or do something far from the boss to stay alive. So often you would see my shaman run out, wait, and then run in behind the rogues who all popped sprint. In Hyjal I at least got to use Ghost Wolf. This gives Ret something similar. Heck: Marrowgar. You can get back in melée range in no time if he is on the far side of the room after his top impression , Putricide dps time after a slime. Rotface after a slime. Blood council after a switch to and from shadow orb boy, deathwhisper after adds, gunship to the Mage, blood queen after herFlying thing, syndragosa after ice blocks, and that's ONE raid right now. The talent is very nice for increasing dps time since even "tank and spank" fights tend to have some movement.
10-20-2010 @ 12:40PM
First of all, not every boss fight is "stand there and beat on the boss"How awesome would LAotL have been on Putricide progression? Exactly.Second of all, Selfless Healer is a nice talent, but you are being misleading when you suggest it is a damage increase, at least in the way you phrase it. Using WoG will NEVER be a DPS increase, just like it should never be a threat increase for Prot (which it actually may be in certain AOE situations). You get the 12% to off set the fact that you are not hitting TV with that HP, primarily. It's a carrot on a stick to try and lure badadins in to a talent and behavior that will benefit someone besides themselves.Finally, re: rest of the conversation here, just because you can't hit GC immediately on proc doesn't make it a bad talent. Unless your Judgement debuff is falling off or you are low on mana (hard to do unless you are hitting consecrate a lot without talenting for it), AS is always going to be higher priority than judgement. While not as good as it first looks upon inspection, I believe GC is a necessity for any serious tanking spec, single or multi target. The gap is even wider on single target fights. A glyphed shield hits several times harder than a judgement.
10-20-2010 @ 1:01PM
Oh my gosh, I have found LAotL to be WAY better in PvE than in PvP. In PvE it is a mandatory dps talent; almost every boss in ICC has a mechanic that makes it useful. And for day-to-day questing, etc, it's a wonderful quality of life increase. In PvP it is still a bit buggy (at times, it can actually snare us) and the 4 second speed burst is pretty minimal when you are being chain CCed. But for PvE it is a godsend.
10-20-2010 @ 2:30PM
@Shartadin:"You are being misleading when you suggest it is a damage increase, at least in the way you phrase it. Using WoG will NEVER be a DPS increase, just like it should never be a threat increase for Prot (which it actually may be in certain AOE situations). You get the 12% to off set the fact that you are not hitting TV with that HP, primarily. It's a carrot on a stick to try and lure badadins in to a talent and behavior that will benefit someone besides themselves."How am I being misleading? Is that not what the talent states? And please go back and re-read my post, I never stated that is was a DPS increase (read: damage). You seem to misunderstand Selfless Healer and how it relates to Word of Glory, and how that initiates the damage increase for 10 seconds. Which, by the way, you would use after hitting Zealtry and a Crusader Strike for an immediate 3 HP. Then throw a WoG, followed by spamming CS and TV. I guess tossing a heal every so often for raid assitance is a bad thing, right? As long as you're at or near the top of the charts, nothing else matters, right?And if you want to talk about carrot on a stick, you're not actually getting 45% speed increase with Long Arm of the Law. If you're using Pursuit of Justice as your "base" speed (which you would be, because you should have it talented), that's a difference of only 30%. Even with the increase, it's not likely you'll be out-running rogues to get in those few extra seconds of DPS time.I can foresee Long Arm of the Law causing problems in Cata when you have fail pallies throwing judgements 30 meters away (at the start of battle and after a phase, because it's a "race"), and OOPS, turns out that the tank hadn't gotten there yet to pick up sufficient aggro. Raid or party wipes. Let me know how that goes.For PVE questing and PVP'ing, Long Arm of the Law is indeed attractive, although it depends on your play style.
10-20-2010 @ 2:32PM
I'm going to have to third LAotL being extremely useful in PvE. It's a godsend any time there's movement involved in a fight, not just in the initial running-to-the-boss period. I know I would have loved to have it back when Putricide was still giving my guild trouble. Picked by the red ooze? No problem!
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