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10-21-2010 @ 7:18PM
Well only thing I'm glad that you dont have to go to freaking sunken temple again for class quest..But then again most of the class quests at proper level were good, fun, UNIQUE. So far in beta I've seen only "Ok go to SFK and do this and get weapon".. that is so lame and doesnt feel like CLASS QUEST it feels like.. well, quest that you and 9 other classes will do at same time.I always enjoyed the berserk stance quest over the barrens island, even if I was alliance and had no idea how to get there. I think back in the day I was going to BB boat, went to ratchet just to explore and found island I could go to and found out I had quest to return there (otherwise I wouldnt've ever gotten that stance *cough*) "They want to avoid just that: confusion that "oh you must do quest for ressurrect?" which could be avoided by placing the quests in proper place AND with new in-game quest map system.They should make them better than they were 5 years ago but not remove.. I dont understand why they must remove so much. Change = good. Remove too much = bad.
10-22-2010 @ 7:49AM
I agree. They add so much flavour to the classes and the leveling experience. While Blizz are definitely making improvements to leveling I just don't like how they're making it more generic.
10-22-2010 @ 8:35AM
I agree that the ST quests were quite horrible, even Whirlwind Axe was but others that granted an ability were great and adding the the feeling of playing a class.What Shaman didn't like drinking a sapta to see elemental spirits others could not?What Rogue didn't like sneaking through a tower using specific abilities on specific enemies to kill them?What Paladin didn't feel good when he had done a good deed and was rewarded with a ress skill?What Druid didn't learn how to embrace the spirit of the bear? (though this one could do with a little less running, not to mention Aqua form and Cure Poison)anyway I think class quests learning you a new ability were great and gave you a bit of feeling to what makes your class special.
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