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10-21-2010 @ 7:56PM
I really don't understand this. It's little things like class-specific quests that can add depth and a feeling of uniqueness to the game, and they seem to just be taking more and more of those things out.I remember on my rogue back in Vanilla doing the quest for poisons, and how much I enjoyed it. I recently did Benediction/Anathema on my priest, and it was awesome. It's sad to see these flavorful quests gone in favor of more "do 10 quests at this hub, then move to the next hub" style. Those are great for leveling, but these quests added so much more.
10-23-2010 @ 3:45PM
It's because while those little things add depth and fun to the game, they're also a lot of work. It takes as much work to make a class specific quest as it does to make a general quest. The difference is the class specific quest will only be seen by 1/10th the game (yes, people play alts, but this is an approximation). As cool as all those class quests are, once the game released and they finished up the ones that they were still working on, they felt their resources were better spent on quests everyone would see, which is pretty practical. And now that they're overhauling Azeroth, tossing them all and replacing them with a couple of general quests is a lot more time effective than revamping all the separate class quests.
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