Must-have PvP talents for druids in 4.0.1, Part 2

- Feral Swiftness A bonus 30 percent increase to movement speed in cat form is a basic requirement for PvP. Faster movement is always good, and there's a little dodge thrown in for good measure.
- Predatory Strikes The increased damage to Ravage works to make cat druids deadly on their openers, but the talent shines in PvP because of its secondary effect, which grants a progressively increasing chance -- depending on the number of combo points on the target -- to make your next nature spell instant. The buff lasts for 8 seconds, which gives enough flexibility to opt to use it for heals, damaging spells or even Cyclone or Entangling Roots. Then again, you'll probably want to use Glyph of Entangling Roots (major) to ensure that you'll always have an instant root at your disposal.
- Infected Wounds This talent causes Shred, Ravage, Maul and Mangle to apply a snare on your opponent, which means you'll be able to keep your targets slowed pretty much permanently -- as long as you're hitting them, you're slowing them down. Although druids aren't lacking in movement-impairing options, having a passive one baked into common attacks is just too sweet.
- Feral Charge and Stampede We're picking up Stampede mostly because we will have two points to spare at some point, and Stampede gives bears and cats extremely potent openers. This means you should use Feral Charge to engage your opponents whenever you can. The bear version is slightly better than the cat version because of a shorter cooldown and a longer root (the cat version is a daze effect), but a free Ravage from Stampede balances it out. Consider empowering this with Glyph of Feral Charge (major).
- Brutal Impact This talent is just brutal -- quite possibly the best PvP talent across all trees. For a two-point investment, it increases the stun duration of Bash and Pounce by 1 second, as well as decreases the cooldown of the former by 10 seconds. That already sounds pretty good on its own, but Brutal Impact also reduces the cooldown of Skull Bash (bear) and Skull Bash (cat) by a whopping 50 seconds, giving druids another interrupt option on a short, 10-second cooldown. To top it off, targets of Skull Bash will suddenly find their spells 30 percent more expensive to cast for the next 10 seconds. With the shortened cooldown on Skull Bash, you could theoretically keep spellcasters paying a 30 percent surcharge on their spells.
- Survival Instincts A simple, long-cooldown mitigation spell which will see use in PvP almost every single time you enter an arena or battleground. One talent point, 60 percent damage reduction every 5 minutes. It's a physical effect, too, so it can't be dispelled.
Restoration A healing spec for PvP isn't going to be very different from what you'll use for raiding, and with fewer talents to choose from, it'll be perfectly fine to go with a PvE spec into the battlegrounds and sometimes even arenas. However, there are a few points to consider when choosing your talents with some PvP in mind. Faster heals carries more weight than bigger ones. So while talents that increase the effectiveness of heals are good, look at talents that give you results in the clutch. Here are some talents to consider in the restoration tree:
- Naturalist As I mentioned, faster is better. While druids certainly don't lack instant heals in their arsenal, shaving 0.5 seconds off a massive nuke heal such as Healing Touch is pretty handy. Sometimes you won't have the luxury of having stacked HoTs on your heal target, which means you'll find yourself reaching deep for big heals more often than you'd like. Consider applying Glyph of Healing Touch (major) to get access to Nature's Swiftness faster. Using Healing Touch often on the battlefield will cut its cooldown significantly, giving you more options and flexibility.
- Perseverance Spell damage reduction relegates this pretty much to PvP, but it's completely optional if you'd prefer to spend the points to improve your healing. Will be more important in arenas than in the battlegrounds.
- Nature's Swiftness Non-negotiable, one-point investment. This will power your clutch nukes or even an instant Cyclone.
- Fury of Stormrage I'm going to stick my neck out on this one and recommend this talent to a dedicated battleground PvP tree. You won't be healing 100 percent of the time, and this talent grants you a potent offensive kick that won't dent your mana. In between tossing HoTs to allies in a fray, you can make it interesting by casting free Wraths and the occasional instant Starfire.
- Living Seed While I'm not a big fan of the gimmicky nature of this talent in PvP, it does provide an additional layer of mitigation -- or more accurately, reactive healing -- not typically available to druids. It doesn't work as well in a raid environment, but because you'll be picking up Nature's Bounty anyway, you'll manage to proc Living Seed more than a few times in the battlegrounds.
- Nature's Bounty The 60 percent critical chance bonus to Regrowth is great, but the chance to shave some time off Swiftmend's cooldown is a sweet bonus. Faster is better, so a shorter cooldown on a clutch spell looks pretty good in your toolbox. Never mind that Healing Touch has a long cast time -- you'll find many opportunities to use it in the battlegrounds. Needless to say, you should be glyphed with the Glyph of Swiftmend (prime).
- Nature's Cure Quite possibly the only truly important PvP talent in the entire tree, this talent reflect's Blizzard's intention to keep magical dispels to healing specs. This is critical to troop support and the best healing druids will use this about as often as the heals in their arsenal.
- Nature's Ward A self-heal without having to think about it? Yes, please. The amazing thing about this talent is that it procs at 50 percent health, which isn't a particularly dangerous threshold unless you're being focused. It's free of cost and manages itself, both great qualities for a PvP talent.
- Swift Rejuvenation I'll say it again: Faster is better. Since you'll likely be spamming Rejuvenation on your team in battleground situations, this gets it done faster and allows you to move on to critical spells sooner.






Reader Comments (Page 1 of 1)
Manadar Oct 21st 2010 2:02PM
Uhm, didn't you forget Nurturing Instinct for ferals? It's even better on beta where it's now 100% of your agility. 20% healing on you while in cat form is pretty major too.
Manadar Oct 21st 2010 1:34PM
*extra healing hum dum
Zach Oct 21st 2010 2:18PM
Decent points raised there. But my issue with Nurturing Instinct is that it takes more than that bonus to create a fully supported healing sub-spec. When you're a cat on the battlefield, you won't be tasked to heal and the increase isn't worth two points, imo. The bonus to healing you is great, but probably works better in a raid environment or even an enclosed arena space. It's probably a good option for spare talent points, but might not be something all PvP specs should pick up.
Rob Oct 21st 2010 1:43PM
Great article. Any idea when we'll see a 4.0 for ferals? Or did I miss it?
Brett Porter Oct 21st 2010 3:31PM
Feral kitty 4.0.1: http://wow.joystiq.com/2010/10/12/shifting-perspectives-patch-4-0-1-for-cat-druids/
Rob Oct 21st 2010 4:18PM
Sorry, i was specifically referring to bears, but I did somehow miss that, thanks.
Finnicks Oct 21st 2010 1:50PM
I have had great fun with Glyph of Entangling Roots as a resto druid.
Like the time another druid was dashing across the field in cat for with the flag. I popped travel form, got with just within 35 yards, and popped instant Entangling Roots. Wasted his dash AND gave my team time to catch up and incinerate him.
razion Oct 21st 2010 2:18PM
Why on earth didn't that druid just shift out and back into cat form (dash persists through power-shifting)?
Nerglz Oct 21st 2010 2:34PM
I love that glyph as well. I get so much use out of it.
Nerglz Oct 21st 2010 2:29PM
At this time, I would argue against speccing for Fury of Stormrage for pvp for a few reasons:
1] Healers are dying very fast right now when focused because of the resilience changes, which leads to little time to wind up some dps on a target. I see you stated that there is less focus firing in BGs right now, but not in my battlegroup!
2] Resto dps is so pathetic (ex: my druid's SF is only about 1500) compared to HP right now that putting two talent points into FoS is wasted.
3] Restos are good for healing and utility rather than healing and dps. Resto shaman are built better for those that want to heal and DPS in PVP. Resto druids are going to need to keep HoTs ticking, cleanse what they can, and use their roots and cyclones to their team's advantage.
Eyhk Oct 21st 2010 3:23PM
Some healers may be dying very fast, but I was in a WSG where two horde shammy flag carriers were a two man army. A group of 4 of us cycloned one, feared the other, bashed, skull bashed, and nuked the crap out of the feared one, but health would not go down more than a few percent for longer than half a second before it was topped off again. And that was for quite some time. 10k crits would not even put a small lasting dent in their health. I seriously want to know what's going on =/
Therar Oct 21st 2010 5:48PM
It's all about the player. I've been able to hold my ground several times as a resto druid.
Therar Oct 21st 2010 5:53PM
http://cata.wowhead.com/talent#0ZZrbuIzf0uRGo
I made this resto spec and wanted to get some feedback. I got all of the talents mentioned in the article and left out talents that relied on procs. There are 6 points left over with debating in putting them into Starlight Wrath, Furor, or Heart of the Wild.
What would be the difference between an extra 6% intellect as opposed to extra 15% mana?
Brian Oct 21st 2010 9:11PM
Wish I could PvP... the BG queue icon shows up and just sits there indefinitely for all my characters. :(
Talarian Oct 21st 2010 9:47PM
Interesting that you don't mention Tree of Life or Wild Growth. I passed up both in my own, resto PvP spec, and figured I was going against the grain, but perhaps you also skipped them, Zach?
Agreed that the glyphed Entangling Roots and the ability to dispel magic are two of the most beneficial (and fun) changes to the resto druid PvP play style. For every Rejuvenation I cast, I probably cast one Remove Corruption and one Entangling Roots. I use them everywhere!
Zach Oct 21st 2010 11:12PM
Wild Growth I deliberately skipped, but Tree of Life I didn't mention because there's little to discuss about the 31st point in a tree. It's simply too good a talent not to invest one measly point in. Throughout the entire series, I'll be skipping over the 31-point talent because all trees should reasonably have them (but apparently you prove me wrong lol).
Tankizgay Oct 21st 2010 10:34PM
Interesting post - but I don't believe you have much experience of feral pvp. Nurturing Instinct for a start is ridiculously powerful right now, get off a cyclone/root, regrowth and youll be good to go fast. Furthermore you recommend Blood in the Water for Cats, I don't know how you ever came to this conclusion as you should never need to refresh a rip at under 25%, if theyre dropping under 25% they should be dead!
Zach Oct 21st 2010 11:12PM
@Tanzikgay - Both incredibly good points!
magic.swordsman Oct 22nd 2010 5:19AM
Umm...last I checked, Eclipse was a mechanic any serious moonkin has been hating since it was introduced...remind me how it's new again? Our Mastery is nothing more than a rehashed version of a largely fail talent we previously had.
You, sir, are no Moonkin.