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10-22-2010 @ 4:16PM
I would wish to know how long they can desing the boss fights. It seems most of the bosses in Wrath were running out of ideas and were rehashed of old things. How many times vent said "You know the boss in X? Its same sh*t".I know they can do good but I'm bit skeptical. They can only do better from wrath and people must agree with me. Wrath bosses were bit medicore on mechanic-wise compared to .. any other games.
10-22-2010 @ 4:25PM
Some of them were rehashes, especially alot of the dungeons that launched, but I pretty much all of the Ulduar stuff was new and different. Alot of the ICC stuff was too. Naxx was a 100% redo, Maly was different (in a somewhat annoying way), Sarth was different. TOC wasn't that great, but I think it was something they wedged in there when they realized they needed another 6-8 months.So if you're raiding you get alot of new/original stuff, and if you're not, then you get alot of reused stuff (some of which you may have skipped while leveling). I think the last 3 dungeons that launched were as good as anything since MgT. There wasn't an equivalent of Steam Vaults or Shattered Halls, which was sad, but they also didn't have anything nearly as annoying as Shadow Labs or Arcatraz.
10-22-2010 @ 4:56PM
I disagree, most of ICC revolved around 2 mechanics - spread out and stay out of the goo/fire. On the other hand, when I look at Ulduar there was MUCH more in terms of mechanic variety and complexity.
10-22-2010 @ 5:56PM
WoW.com itself ran a series of "everything I learned about raiding I learned in Kara" which I wholeheartedly agree with. Rather than calling every fight since then unoriginal, though, I recognize how the basic mechanics have been updated. i.e. Nightbane taught us to stay out of fire and how to deal with air/add phases, but I'd hardly call Razorscale the same fight or even a twist on the same fight.If you strip down bosses to their base abilities you're going to find similarities just because they function within the same basic framework, but that ignores all sorts of nuances that make this game great.
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