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10-22-2010 @ 5:33PM
I actually don't like dungeon maps. I think dungeons should be mysterious labyrinths, where the players' own skill should guide them. Not a guided-rails rollercoaster ride. What's the fun about mysterious unknown adventures, when you bring a cheat-sheet along with you? OK I admit it, I always loved blackrock depths!
10-22-2010 @ 5:37PM
New option in Cata:Not pressing the "M" key in dungeons.
10-22-2010 @ 5:39PM
BRD was cool, Scholo was cool, but Sunken Temple/Uldaman/Strat/Mauradon/Dire Maul were all very annoying to navigate. Mauradon was the worst. You didn't need a map, you needed a tour guide to get your ghost back to that place.
I definitely understand what you mean. The reason Deadmines is still my favourite dungeon all these years later is it was so awesome at the beginning. That being said, I remember having 3 hours DM runs because not everyone, or even worse, no one, knew what to do or what was going to happen.I definitely like these changes, and I think will make things better for everyone, not just new folks. I think it also fits perfectly with the idea that Blizzard wants to add things to the core game that people are getting addons for; if you need an addon for something or some use, then it should be in the game already - I believe they said that a few weeks ago.I think it will be done well, and am looking forward to it.
10-22-2010 @ 9:36PM
LOL... hate to break it to ya, but guessing the proper way at a junction =/= skill.
10-25-2010 @ 11:28AM
I played WoW in Vanilla from the beta to the release of BC. In all that time, I never once finished BRD due to the the length of time it took, groups getting lost, dropping group, different quests, etc.I welcome the new changes.
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