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10-22-2010 @ 5:34PM
This will remove the need for quite a few add-ons. The more free memory the better. It's all good news so far
10-22-2010 @ 6:31PM
Well, yes and no. The blizzard UI takes memory too, and indeed a lot of the core ui runs just like an addon does. So depending on how they implement the loot portion, it could take up the same as (or even more than) Atlasloot. I think that the "Addon memory" number may go down, but the actual amount of memory being consumed by the application will likely stay the same or go up.
10-22-2010 @ 6:39PM
A very good point Narlic but at least it will remove the need for add-ons and the constant need to update.
10-22-2010 @ 7:11PM
Not quite "just like an addon", per se. The Blizzard UI isn't Lua source code, it's some compiled form of something, so it doesn't need to be interpreted at runtime, meaning some slight savings on memory and speed.
10-22-2010 @ 8:02PM
My Lua specifics aren't as strong as other languages, but I rather believe that it's very similar to Python in that you have a binary form which is the operations to be interpreted by the engine. When an addon loads its .lua files, it effectively compiles said file in-memory into the same binary form. They're both still interpreted (and have some metadata like line numbers and variable names embedded within, as I've had plenty of lua errors from within blizzard ui code) as a bytecode of some sort.If I liked Lua more as a language I'd consider delving into the spec, but Java and Python are plenty for me ;)
10-22-2010 @ 8:09PM
oh, and you can actually get the pre-bytecode-compiled Lua and XML versions of the blizzard UI and its artwork at:http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466The first is the art, the enUS is the actual Lua.Not sure if this is actually up-to-date for the most recent client patch level.
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