Skip to Content
10-22-2010 @ 11:56AM
Another tip: turn up your "spell effects" graphics settings. On low settings, you can just move as soon as you see anything around your character, but to tell the difference between a poison gas cloud and a verdant healing aura or something, players probably need to have graphics set to medium at least. But in the end, this is part of why raiding is considered hard. It's how the game works. Part of the challenge is constantly being aware of whether you can stand still, whether you should move after a few more seconds pass or once you finish your current spell cast, and whether you NEED to move right NOW. Things on the ground that you want to stand in have been around since the start of WotLK raiding (Malygos' lightning patches) and probably earlier that I just can't think of now, and players will adapt (or won't) to healing ground affects the same way they do to their own new class abilities and tanks with less aoe.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.