The Care and Feeding of Warriors: Arms DPS is back in 4.0.1

Hello, suddenly viable PvE DPS spec! I remember you! You were notable from such raids as Molten Core, Blackwing Lair, AQ and Naxx 40. Also, I recall your performances in Karazhan, Gruul's Lair, Magtheridon, Tempest Keep, SSC, ZA, Black Temple and even the Sunwell.
Arms was up and down throughout the life cycle of Wrath of the Lich King. Decent in Naxx and competitive in Ulduar, it really fell by the wayside again once fury got access to i245 and better gear. And when patch 4.0.1 launched, it wasn't kind of any warrior DPS spec. But when last week's rebalancing came down the pike, I decided to finally get serious about my arms warrior alt and see what kind of damage he could actually do in PvE, as well as taking him for a ride in PvP.
Frankly, not only am I having fun, I'm actually doing surprisingly solid damage.

While I recommended last week picking up Blood and Thunder, this week, I'll emphatically repeat that recommendation for PvE. For PvP, it's relatively small potatoes damage-wise. (The only real benefit is that you can refresh Rend with a simple TC, keeping it on multiple targets and thus not having to reapply it to keep Overpower ready to go.) But for PvE, I saw that in add-heavy situations, Rend was shaping up to be close to 14 percent of my damage, just behind MS and Overpower. I'm still using this spec for PvE. What I'm noticing is that with B&T, Sweeping Strikes, and Bladestorm in the arms arsenal, putting a significant hurt on a plethora of mobs is pretty simple.
However, single-target DPS is pretty solid too. With the coefficient and base buff to warrior DPS abilities, MS actually hits pretty hard. I'm still not sold on Slam as a filler (and that means I'm considering moving those points out of Improved Slam and to a more PvP viable build), because so far, if I have the rage, a HS fills that void pretty effectively, has no cast time at all and is off the GCD. Basically (and I'd love to hear from other arms warriors), Cleave and HS are doing a better job filling that "nothing is ready to go" void than Slam is right now. Since Colossus Smash is a level 81 ability, keeping 10 rage after using Execute doesn't seem worth the points for Sudden Death. This paradoxically allows me to pick up some PvP viability in a PvE-oriented spec, which I have to say I enjoyed.
Rending players asunder
Throwdown is beautiful. It's good if you find yourself suddenly pulling aggro on a mob, because it can keep them from doing anything while the tank works on picking up threat. It works in PvE or PvP as an interrupt (and considering we can Pummel in Battle Stance now, arms has two interrupts), and it can also help us keep a kill target from running away before we can slap a Hamstring on it. I'm enjoying being a complete jerk in PvP, in fact. I'm still terrible in arena (I have no resilience gear; I'm basically a free kill in an arena), but I've been honing my BG play in preparation for rated BGs. I have to say I have the fine art of not letting people get very far down to a science. Charge - Hamstring - Throwdown ... and you can really just irritate the heck out of people. Moreso when you kill them. Arms still seems to have some burst RNG issues; you can hit very very hard if all your ducks line up.
With Lambs to the Slaughter, I've seen personal Overpower crits easily around the 14k mark and MS crits in the same neighborhood. But if you don't get those crits or aren't able to keep in range (although I find that as time goes by and I adapt to arms in the BGs, it becomes easier, if not actually easy, to keep folks in range long enough to apply some pressure), then you're still basically boil-in-the-can corned beef, product of Azeroth.
As a PvE spec, arms has a lot to recommend it right now. With the hit needed so much lower, it's easier to find room on gear to use reforging and bump up your mastery rating. Strikes of Opportunity is a fairly solid mastery -- a lot better than I suspected when I was first playing with mastery back in the beta -- and it's not hard to get jacked up pretty high, with ratings being fairly forgiving at level 80 right now. I'm closing in on a 34 percent chance to proc an extra swing right now, just from turning hit or haste into mastery rating. I played around with haste for a while but still don't feel like it's as rewarding for an arms warrior as mastery right now.
The overall picture
Since I had a fair mix of ArP and str gems before 4.0.1 hit, I ended up with some crit gems I've since replaced with strength. I don't see much need to gem for mastery or hit, at present. At least until Cataclysm ships, gemming for strength and reforging for mastery for bigger SoO procs seems the most efficient. What I really like about the arms spec right now is the feeling that I can go into a BG, a raid, or a 5-man with one spec and it will perform well.
Will it rule the meters? That depends. Probably not in a raid with competent pure DPS -- but I've pulled an easy 9k in a heroic when I had time to ramp up my damage and spread Rend around properly. Damage does seem somewhat inconsistent in PvE and very dependent on that ramp-up time.
In PvP, arms finally has the interrupts it needed to keep from being boiled in seconds. It can throw out some very respectable damage, even with the reduction to the MS debuff. Glyph choices are pretty boring at the moment, with primes being almost always the MS and Overpower glyphs (and either Slam or Bladestorm, depending on your inclination); gemming should most likely be strength or mastery. I really miss the Glyph of Rending, boy howdy.
Next week, we'll cover fury. Is SMF competitive? Is TG worthwhile? Did the rebalancing help lift warrior DPS out of the pit? And can you actually PvP with it?
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 3)
MusedMoose Oct 22nd 2010 8:09PM
I swear, Mr. Rossi, every single one of your columns gets me more and more excited to play a warrior once Cataclysm hits. (I've sworn off on making new alts until then.) Thanks to their rich martial traditions, I've decided to go with a night elf warrior, and this column has convinced me to take up Arms as my first spec. Many thanks.
...now just need to figure out what the eventual other spec will be...
Hal Oct 22nd 2010 10:45PM
Likewise, but I'll be rolling a gnome. Partly because I want to see their new starting zone, but also because I've always found the picture of a gnome carrying gargantuan weapons to be highly amusing.
Jeremy Oct 22nd 2010 11:19PM
I'm in the same boat. I've been getting excited for my worgen warrior, already buying gear so that I'll have a semi-twink at levels 19 and 59. Should be fun times.
SillyString Oct 23rd 2010 7:05AM
Blood Elf warrior is what I'm rolling come Cataclysm. Always wanted to play one to endgame but I never really liked the feel of the warrior until now.
Pyromelter Oct 22nd 2010 8:21PM
Warriors had massive buffs after the first week of patch 4.01 and are doing more damage than anyone I'm seeing right now. Plus, I love the changes to the dps rotation. Love where warriors are right now.
Sleutel Oct 22nd 2010 8:45PM
"Warriors had massive buffs after the first week of patch 4.01 and are doing more damage than anyone I'm seeing right now."
Color me skeptical. IME, while things *have* gotten more balanced since the patch dropped, Warriors aren't back at the top of the pack. And I'm in a Light of Dawn guild with some very skilled and well geared DPS.
Aedilhild Oct 22nd 2010 9:14PM
I'm punching above my weight on trash and adds with well-timed Bladestorms and Sweeping Strikes — that's for certain. While the spec is as dependent on weapon damage as ever, it also means that upgrades are memorable events.
I still think Arms could use a touch more oomph, perhaps simply in the form of a damage boost to or cost reduction for Slam; or damage redistributed to white attacks; but at the moment I'm happy to be both contributing *and* competing. Overpower, comin' atcha.
Pyromelter Oct 22nd 2010 9:16PM
World of logs would like to have a word with your warriors then who are likely underperforming the current state of warriors.
Looking at WoL now, and these are all scores posted in this week (all on heroic 25man):
2 of the top 10 scores for Marrowgar (there are 3, but one of them is a doubling of the same guy)
3 of the top 10 on Lady D
none for Saurfang or Fester but there are some in the top 50 and plenty that are close to the top dps for those fights
7 of the top 10 on Rotface
none on putricide (favors ranged/casters)
3 of top 10 on Princes
2 of top 10 on BQL
Dreamwalker scores are bugged because of a-hole unholy dk's that case Unholy Frenzy on the dragon, but fury is trouncing mages on that fight
none in top 10 for sindra, but 4 in the top 50
None in top 10 for LK25H, but plenty in the top 100
Also, our fury warrior's best dps on Saurfang pre-patch was 16k. He did over 20k this week. That score was good enough for a top 20 for fury warriors on 25m normal.
The bottom line: The numbers don't lie. Warriors got buffed and are doing damage that is comparable with top dps specs in the game. If the warriors in your guild are lagging, it's a problem with what they are doing, not how the spec is doing.
Sleutel Oct 22nd 2010 9:45PM
@Pyromelter:
That's not "more damage than anyone I'm seeing." That's "good damage." You can tell which damage is "the most" by who is "#1."
Pyromelter Oct 22nd 2010 10:12PM
Sleut, my evidence is not in support of my statement. The only thing I can do to support my statement is tell you how far above and beyond the fury warrior in my guild is above me (a mage) and the 2 locks who are very good in my guild.
My point was in refutation of your statement "Warriors aren't back at the top of the pack."
The evidence would show that they are. Your warriors, assuming they have shadowmourne and are equally geared with the rest of your guild's dps, should be in the top 3 on marrowgar, lady d, saurfang, festergut, rotface, princes, bloodqueen, and dreamwalker (assuming your unholy dk's aren't asshats). Otherwise they are lagging.
Sleutel Oct 22nd 2010 11:02PM
@Pyromelter:
Let's look at those numbers, shall we? Here are the current top-10 counts for every ICC25 Heroic boss.
Marrowgar:
Arcane 1
Fury 3 (#2, 3, 8)
Balance 4
Fire 2
LDW:
Balance 3
Destro 1
Affl 1
Arcane 1
Fury 3 (#6-8)
Fire 1
Saurfang:
Arcane 2
Fire 5
Balance 1
Affl 1
Destro 1
Fester:
Arcane 2
Balance 6
Fire 1
Affl 1
Rot:
Fury 7 (#1, 2, 4, 5, 8-10)
Affl 1
Balance 2
Putricide:
Balance 5
Arcane 3
Fire 1
Affl 1
BPC:
Affl 2
Balance 5
Fury 3 (#3, 6, 10)
BQL:
Arcane 5
Balance 2
Fire 1
Fury 2 (#8-9)
VDW:
Unholy 10
Sindri:
Destro 2
Arcane 1
Fire 5
Affl 2
LK:
Affl 6
Shadow 1
Balance 2
FrostDK 1
Out of eleven (11) bosses, there are five (5) where Fury ranks anywhere in the top ten (10). Out of those, there is only one (1) boss where a Fury Warrior is #1, and only three (3) bosses where they are in the top three. That is *not* a spec that is "doing more damage than anyone I'm seeing right now." It's also not a spec that's having *problems,* but that wasn't the claim I'm objecting to.
Natsumi Oct 22nd 2010 11:36PM
"Your warriors, assuming they have shadowmourne and are equally geared with the rest of your guild's dps,..."
Here is the part I have an issue with. Don't see it? I'll make it clearer.
"...assuming they have shadowmourne..."
You do realize that IF they have Shadowmourne they ARE NOT complaining. It's the REST OF THE WARRIOR COMMUNITY WITHOUT IT that is having issues. You cannot compare Warriors WITH Shadowmourne to Warriors WITHOUT it, It's like comparing a fresh 80 to someone in Heroic ICC gear. AND, if you're being out DPSed by ANY Warrior right now YOU'RE DOING IT WRONG!!! I've seen T9 geared mages pull 13k and our top mage can hit 24k DPS, and he's not even heroic 25 geared.
Pyromelter Oct 23rd 2010 12:07AM
"You do realize that IF they have Shadowmourne they ARE NOT complaining."
Sleut said he's in a top guild "light of dawn." Most guilds of this caliber have multiple shadowmournes. My points were addressed to him. Also, anyone topping WoL will have close to BiS gear which would, again, include Shadowmourne.
My fury warrior does not have shadowmourne. I feel he does appropriate damage for his gear. Fury warriors in top-end gear are doing top-end damage, which is how they are designed. I'm using Citadel Enforcer's Claymore in my MH, and my execute hits are hitting for 9-10k, crits for 18-20k. Heroic strikes are hitting hard.
Sleut, you have a complete reading comprehension fail. I said top damage I was seeing. And the evidence I pointed should show you that if your fury warriors are not in the top 3 on the melee-favorable encounters, then they are as fail as your reading comprehension.
"VDW:
Unholy 10"
Fury warriors do more damage to the adds than unholy dk's. (Well-played ones anyway). The reason unholy dk's hold the top 60 spots is that they do 7 million damage to Dreamwalker herself! So I will end my commenting here, if you don't have brown streaks at the top of your recount, then it is your warriors who are failing as bad as your reading comprehension.
Sleutel Oct 23rd 2010 9:50AM
Pyromelter:
You're moving the goalposts. First, you said that Warriors were "doing more damage than anyone [you are] seeing right now." I said that while Warriors were performing *well* again, they weren't outperforming *everyone*. You then posted a bunch of stuff that showed... that while Warriors were performing *well* again, they weren't outperforming *everyone*.
"More damage than anyone" doesn't mean "appears in the top ten on *fewer than half* of the fights." *Period.*
My guild's geared Fury Warrior just got back from a hiatus, and yes, he is one of our players with Shadowmourne. However, my point remains: Fury is not *the* top, #1, beat-everyone-else spec for even a simple majority of fights right now. Is that nitpicky? Yes. Did you make a claim about your personal experience that couldn't be shown to also apply to *actual* top performance versus *other geared and talented players*? Yes.
P.S. I'm a she, not a he.
sullyXXX Oct 22nd 2010 8:40PM
I PVP'd with my warrior for the first time in a week today. Last week, I didn't live for more than a few seconds in any fight, and did little to no damage to anything... now, I can actually do some decent burst and survive for a little while, while giving everyone I can a nice throwdown to complement their hamstring! So pleased :D Not OP, not underpowered, just right :D
Mages still need a big hit from the nerfbat tho -.-
Léona Oct 22nd 2010 10:45PM
Things are balanced around 85. So no, mages don't need the nerf bat, we just have to get to 85.
Signed,
A mage. x]
Sleutel Oct 22nd 2010 11:09PM
@Léona:
Things are *currently* balanced around 85. That doesn't mean it's the way things will stay, that Blizzard is happy with the current 80 or sub-80 balance, or that there aren't still changes incoming.
Heilig Oct 23rd 2010 1:41AM
"Things are balanced around 85. So no, mages don't need the nerf bat, we just have to get to 85."
Ret paladins circa 3.0 would kindly like to disagree.
Drunken_wookie Oct 23rd 2010 3:06AM
Amen to that, Heilig. My head is still spinning from the Great Paladin Nerf-fest of 3.0
I was literally cringing every time a patch came out for a while there.
Angus Oct 23rd 2010 11:53AM
Helig speaks the truth.
Ret Paladin theorycrafters:
"We have every DPS talent available at 80 at 70, we have hit our top for DPS just because of this and scaling will be a problem, please help. Our numbers are huge because we don't have anything we can take to improve them for 10 levels, so we are stupidly good at 70."
Everyone else: "Ret has always been a free HK, now they are killing me, NERF RET!"
GC: "TO THE GROUND!"
Suddenly ret's a joke at 80.
Let's not have a repeat of this again. Yea, the Ret paladin doing 150K Hammers when they pop wings is wrong, yea the overpower one shot of clothies is excessive, yea the instant one-shot pyro/frost/arcan blast stuff at 35 yards is stupid, but let's not get each other all broken to hell at 85 because we aren't the superduper class in a BG for a month.