Arcane Brilliance: Random postpatchery

I thought I'd throw that picture of the tier 11 mage set up there to start the article because it looks so awesome. Someone in the comments section last week suggested I spend an entire column waxing poetic about how cool our tier 11 looks, and I want you to know that I gave the idea serious consideration. Could I come up with a thousand words on one set of gear? Yes, yes I could. Would it be worth reading? No, probably not. But did I want to do it anyway? Yes, yes I did. Let's leave it at this: I really, really want to put that flaming skull mask on my mage's face, and I don't care how many
So now that the insanity of patch week has come and gone, how are you coping? Got your mage's specs all sorted out? Comfortable with your new spell rotation yet? Updated all your addons? Disconnected a few dozen times trying to summon the Headless Horseman? If you're still looking for a bit of help, check out last week's column on mage specs, glyphs, and spell rotations for a basic primer. This week, I figure I'd just spend the column going over a bunch of stuff I ran out of room to mention last week, along with a few new things that have occurred to me during this week's play.
Fun with Firestarter
To recap: Firestarter is a new fire talent that allows you to cast Scorch while moving. With no additional description required, this is already cool enough. It gives you something to cast during movement periods in fights and provides a powerful PvP tool. Even if that was all the benefit the talent provided, the single point spent there would still be a no-brainer. But this past week, as I've experimented a bit with the spec, I've found some extra bonus awesomeness that stems from this talent that I feel compelled to share.
First of all, did you realize that "while moving" also includes "while falling?" Because it totally does. Let us briefly consider the ramifications of this. Imagine flying on your mount above Wintergrasp. Now imagine you see a warlock, hovering up there, maybe AFK, maybe distracted by a Fallout Boy video on the MTV. Or whatever channel still shows music videos these days. You decide that warlock's time has come. But he's so far up in the sky! What to do? Let's think for a moment. We have a spell called Slow Fall ... and a Scorch spell that can be spammed while falling ... and the promise of instant Pyroblasts to come ...
I can see you all, sitting at your computer, nodding slowly in unison, a gleeful grin spreading slowly across your collective faces.
One other thing to consider: two points in Improved Scorch makes the spell completely free to cast. Now, I'm not suggesting that you take that talent and eschew Fireball altogether, relying upon Scorch spam for your primary nuke from now on. The DPS numbers for Scorch-spam versus Fireball spam are fairly close at level 80 from what I've seen, but I haven't even begun to look at any hard theorycrafting on the subject. The idea of a mana-free primary nuke you can spam while moving is undeniably attractive, but I can't recommend the concept without numbers to back it up. Does the shorter cast time, which in turn provides more frequent Hot Streak procs, outweigh the smaller Ignite procs, lower base damage and spell-power coefficient? What about the ability to cast a completely free primary nuke during longer, more mana-intensive encounters? We run low on mana, but we can always switch to Scorch spam, not only conserving mana but returning it through Master of Elements. The possibilities are still bouncing around my brain right now, joyous little balls of magely potential. More on this as I figure it out.
Good gravy, I could do a whole column on Scorch.
Glyph troubles
As a great number of you pointed out last week, our prime/major glyph situation is all kinds of buggy. A large number of mage glyphs that should be prime are currently considered major (cough ... Fireball), and in one case (cough ... Mage Armor), don't even exist in game anymore. Mage Armor's glyph isn't in any scribe's recipe list post-patch, so unless you already had the glyph on your mage prior to the patch or had one lying around in your inventory, you can't learn it. Since Mage Armor is pretty much a mandatory glyph for Arcane mages, this is a problem.
Thankfully, the issue should, hopefully, be hotfixed very soon. Once the problems go away, though, we'll have to readjust our glyphing strategies. Whereas now most mage specs don't even have three worthwhile prime glyphs to apply, after the hotfix we'll actually have to make some hard decisions as to which of several quality prime glyphs to go with. Good thing we can switch in and out on the fly, huh? Look for some more glyph content in a future column after this stuff gets sorted out.
Get Combustionhelper ... right now
I'm not even kidding. If you are a fire mage, you need to download this addon right this second. It's incredibly simple, but so unequivocally useful it's kind of ridiculous. All it does is visually track your DoT effects on your primary target for you so you can easily tell when it's a good time to hit your Combustion button. Go get it now.
You are no longer hit-capped
Well maybe you are by now, but you may be one of the many mages I've been running into lately who haven't quite gotten around to adjusting their mage to the fact that we no longer have any hit talents. Seriously, guys. Elemental Precision is no more. That means you've got to add hit rating to hit the cap. My quick fix was to replace one of my trinkets temporarily with Maghia's Misguided Quill, available from the old Frost Emblem vendor for the low, low price of 695 Justice Points. You may have better luck with a combination of regemming and/or reforging some of your gear. In any event, check your hit percentage. Is it capped? Do you have 0% chance to miss a raid boss? No? Then you need to make recapping your hit your first priority before trying to raid. Do whatever it takes and get there. I'll remind everyone since it's been awhile since we talked about it: raising your hit is the single most effective way to raise your DPS until you reach the cap.
In related news:
Spirit is completely useless now
It used to raise your crit rating thanks to Molten Armor, but not any more. Other classes got talents that convert spirit into extra hit rating, but not mages. Take a look at your gear. My guess is that some of the stuff you're wearing has spirit on it. You may still have the occasional Purified Dreadstone in a gem slot or two. Here's the deal:
All of that spirit -- every last point of it -- is completely worthless. Spirit is a healer stat now. The only benefit it provides for mages is out-of-combat mana regen, something that hasn't been even marginally useful since the early days of vanilla WoW, and even then it kind of sucked.
So regem those slots, and reforge as much of the spirit on your gear to something more useful. Like hit!
You can rename your water elemental
Got a lot of tips on this one. Just copy/paste the following into your chat bar:
/run PetRename("creative water elemental name here")
Just substitute whatever you want to name your water elemental inside those quotations marks, hit enter, and you're good to go. You must have the quotation marks around the name, and you must have the parentheses around the quotation marks.
Disclaimer: This only works once. That means if you try to fool around and name your big blue buddy something stupid to test things out, you're stuck with that name. Don't be the guy running around with a water elemental called "Bob." Unless that's a name you really like. Think carefully. Also, this may or may not be a bug, and it could very well go away the moment Blizzard decides to fix it.
True story, I named mine "Warlocktears" and was very proud of that name. I thought I was incredibly clever. Then, literally like five minutes later, I get the following email and screenshot from a reader named Marcus:
While stumbling around the mage forums, I found a post on how to rename your water elemental!
The command is as follows:
/run PetRename("NAME")
Replace NAME with your bubbly buddy's new name (mine was appropriately named "WarlockTears").

Yeah, so apparently great minds think alike? I'm just not that creative? Loads of people hate warlocks and want to imagine that their water elemental is the giant, animated evidence of their girlish weeping? Anyway, have fun renaming your elemental.
The name is permanent for now, meaning it will stay through death, resummons, logging in and out, spec-switches, respeccing, and anything else you can think of. Cool, huh? To anyone from Blizzard who might be reading this: Don't take this away from us. Just leave it alone. Don't nerf our fun. There's absolutely no sense in it.
That's it for this week. Here's hoping everyone's enjoying Blizzcon. I really, really wish I could have been there. I simply could not get the time off this year. There's always next year, right?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 2 of 5)
MusedMoose Oct 23rd 2010 12:25PM
On one hand, I'm not thrilled with the skull-face thing, as it seems too much like something a warlock would wear. On the other hand, my future fire mage would love nothing more than to wear a giant flaming skull across her face. *shrug*
Question about the armor spells: my arcane mage used to use Molten Armor for the bonus crit. Considering arcane's mana-based mastery, is it now best for each spec to use the appropriate armor? Fire-spec uses Molten, arcane-spec uses Mage, etc. This seems to be the case, but I know there are people who read this column who understand this stuff better than I do. Thanks in advance.
Also: I hope Blizzard fixes the [Glyph of Mage Armor] thing soon. There's one person on my server selling them for 500 gold, and telling anyone asking about it in Trade that no one else can make them. -_-
Nathan Oct 23rd 2010 1:45PM
If you can find anyone on your server selling Glyph of Mage Armor at a resonable price, do it! The amount of mana that you regain from that armor is invaluable, and I've found that with the stat inflation you don't lose mana at all with raid buffs in icc when doing an AB4MBAM rotation. I even can go AB5 or AB6 and lose very little mana.
Fire spec right now you can go either way. If you're having mana issues use Mage Armor, if not use Molten Armor.
The only spec that you never want to use Mage Armor in is Frost.
MusedMoose Oct 23rd 2010 2:40PM
Thanks for the advice, Nathan. ^_^ I'm only doing quests for Loremaster with my mage right now, so mana's not really an issue, but it's good to know the glyph is very helpful.
Artificial Oct 23rd 2010 3:32PM
Naw... if it was warlock armor, it would be a demon face, or maybe a demon skull, but there'd be horn or something demonic. A simply skull more says Forsaken to me, or possibly death knight. It's really not warlocky at all, at least as Blizzard conceives warlocks. What it really screams is "Necromancer!" But of course that's not an existing class. Death knight comes closest to that, though...
Sinthar Oct 25th 2010 9:34AM
@ Nathen
ABx4ABAM is not the 'new' rotation mate- try 'Burn Phase' then 'Mana conservation Phase'
Burn Phase = AB spam followed by using gem and all CD's applicable, then burning your mana and giving your tank heart attacks
Mana conservation phase is using whatever rotation you can to Not lose mana whislt keeping up dps and waiting for your dps cd's to refresh- ABx2/3/4AB AM is used here.
Then when Evok is up return mana to full, pop your dps cd's and away you go again
Im STILL getting 70k AB crits even after the hotpatch, and tend to have about 16k dps over the entire fight- and just to let you know - my gears pre kingslayer stuff - as my guild has not downed him (with me at least) yet.
Kain Oct 23rd 2010 3:42PM
O.o i did NOT know you could rename your pet, how cool is that! now if i could actually find some cool name i won't regret... xD
Zalvi24 Oct 23rd 2010 12:29PM
was the pet rename thing fix? cause i cant do it
Zalvi24 Oct 23rd 2010 12:46PM
never mind i did it hehe
Wellsee Oct 23rd 2010 12:56PM
What did you do to get it to work? I've been trying and keep getting "Your pet can't be renamed."
Wellsee Oct 23rd 2010 3:05PM
Ok, got it to work for me by re-logging and hitting exact same macro.
ashkaryo Oct 23rd 2010 12:30PM
While I'm not a mage (Druid4life) I love reading these articles just because of the pot shots you take at dirty warlocks :)
Lilliah Oct 23rd 2010 12:31PM
Christian, You sooo crack me up, lol. But, the amount of good information here is amazing. On another note, I have a question from my young mage alt: Where do you find the hit caps for a mage? (or for any character, for that matter) I've always been too embarrassed that I didn't know, to ask anyone. Silly.
Thank you for your wonderful articles!! :-)
From Lilliah
nonentity Oct 23rd 2010 12:36PM
You don't need to know some "hit cap" number anymore. When you mouseover the Hit rating in your character screen you now see your chance to miss against Lvl 80, 81, 82, 83 mobs.
Raid bosses being always +3 levels higher than characters are 83 mobs so you can go by this.
Wellsee Oct 23rd 2010 1:09PM
@nonentity: True, but when you are over the hitcap it would be nice to know how far you are over when it comes to gemming and reforging.
Nathan Oct 23rd 2010 1:50PM
http://www.wowwiki.com/Spell_hit is a great source. 17% is now the spell hit cap for all casters. Right now it's about 446 hit rating. If you don't hit the cap in current gear, I'd recommend changing out all your Int/spirit gems to Int/hit now that hit is blue. If you're still not there, reforge a few pieces of armor. With some experimentation on your gear, you should be able to hit the 17.00% cap perfectly.
Hagu Oct 23rd 2010 2:59PM
@nonentity, actually you still need to know the hitcap number; the new system is less helpful than the old. E.g., if it says you are 16.87%, Fine, but you still have to google to find out how much hit you need to get to 17. Same if you are over.
The problematic design is to have two different scales: the gear is denominated in points and the info box in %. Unless you show both somewhere, the customer has to alt-tab to his browser to find the conversion. Or ask the helpful folks of trade chat.
nonentity Oct 23rd 2010 12:34PM
I'll DEFINITELY call my big blue buddy "Bob".
It's the name I give every one of my pets in WoW.
Scorching Warlocks while slow falling....... *dreaming* mwahaha... gotta try that later.
Artificial Oct 23rd 2010 3:17PM
Harry Dresden approves of your choice of names...
Kirgen Oct 23rd 2010 12:39PM
So now that all our spell power gems are not +int, what should we be using for gems and what is the best way to increase sp now?
Kirgen Oct 23rd 2010 12:42PM
Meant to say now +int