BlizzCon 2010: DirecTV Ghostcrawler interview

Just a warning, this is essentially a live blog and a lot of things will get paraphrased to get it out. We'll try to clean it up a little bit on a second pass, but just think of it as a live blog and you should be golden.
Everyone wants to know where their moose is.
They can't handle the moose.
Are wintersabers still available or should we get them before the sundering happens?
No, they'll still be available. We're not doing anything with them.
What about the mounts in AQ that we use in the instance? Now that it's going to be a zone, can we use them there?
AQ or ZG? AQ mounts will still be there. So you can still get them.
What is getting ready to happen with the sundering? Are we going to be able to watch it happening or are the servers going to go down and when the come back up it's all done?
Pretty much that assuming all goes well. The two old continents will go away and the new ones will just appear almost over night. Players will experience that and then shortly after that Cataclysm will go on the shelves and people will be able to level their goblin, worgen, or go up to 85.
Yesterday during the live raid, Deathwing came out. He's huge. He's a massive size. I can't even image how you're going to have an encounter. Is he going to be that big in an encounter?
We would really like to deliver on something that epic. We feel it would be anti-climatic if you've got a guy with a shield and Deathwing is just doing that standard dragon claw attack. We' have some crazy ambitious plans and I'm not sure if we'll be able to deliver on it, but it's definitely on our minds.
So, everyone will need to roll ranged DPS immediately?
Yeah, because Blizzard hates melee *laugh*
We had class specific quests for people around 50. Will they be brought back in an updated form?
We have added some new class specific quests and they're centered around dungeons. I'll probably remember the dungeons wrong, but I think they may be Shadowfang keep and BRD? Where at level 20ish and level 50, they get a set of quests to go into the dungeon and kill a boss and they'll get a blue item custom tailored to their class and specs.
You recently announced on combing 10 and 25 man raids. Did you feel you would be killing 25 man raids?
No, I mean honestly, we talked about it. The bold move here would be to just kill 25 man and go with 10. We didn't want to do that and I mean a lot of us ... I personally do a lot of 25 player raids. We're trying to support both groups. The original Lich King designs was "oh, just do what you want to do" but because of the loot structure, you feel like you have to do both every week which is a good way to burn themselves out if you have to kill the boss twice a week per character it gets old really quick. Hopefully players will decide which is better for their group or themselves, they'll pick 10 or 25 and go with that.
So this was meant to prevent players from burning themselves out?
Yeah, yeah. I know they hate that. Don't be a nanny state Blizzard. When the game asks them to ridiculous things, the players will do ridiculous things.
Are there any plans to do any achievements to seperate 10 from 25 man?
for the most part they're the same. the 25 mans will drop more loot so that will be more prestigious so the hardcore guilds can still focus on that. I think a lot of the world and server firsts they'll want to be distinct between 10 and 25.
Will achievement points become currency for anything inside the game?
We are really trying to keep achievement points pure. We really want them to be a reward for getting achievements and not turn into something else. There are those who love achievements and those who hate them and those who kind of dabble in them. We don't want to force players to do that. The mounts and pets are about the closest we'll have to a mandatory achievement.
Going back to when the patch 4.0.1 came out. We saw a lot of hotfixes. What was happening behind the scenes? What is it like when the patch first launches and you see the things out of balance?
There's a whiteboard in my office and when we see a problem, it goes on the whiteboard. Shadowpriests were easy, because they were just spamming shadow word death because they weren't worried about hurting themselves and they were just hurting the healers.
How does that data get to you?
A lot of different things. The forums obviously. The designers have a lot of contacts out there in the game world and players will email us with feedback and that sort of thing. We play the game and notice stuff ourselves. We collect a lot of data and can pretty quickly get numbers from raids and see what players are doing to see what things go wrong. Not one particular source. A lot of different sources. We're always looking for new tools to add.
I've always imagined a mission command style room with big monitors.
A situation room? It's a little like that.
We had several mages on the forum (arcane and frost) concerned about their mana regen. They have evocation and mana gems, but except for that they have to be out of combat. Any plans to help with that?
Our general philosophy is that for DPS is that mana shouldn't be a big problem. You should generally have enough to do what they need to do unless the encounter is going too long because they're doing something wrong or their getting their ass kicked in PvP. The exception is arcane we're really trying to make mana part of the game for them, because if they can manage well they can do more DPS. They have to decide how high they can stack arcane blast before doing that. If you don't like managing mana, don't go arcane mage.
We recently change how badges work. With valor and justice, isn't this just the same problem over again?
The big change this time is that there will only ever be valor and justice. When the next tier comes out, valor will turn into justice and you'll start accumulating again. We could have done the same thing with Lich King had we just recycled the same badge names over and over again instead of converting your frost to triumph to conquest.
With the 31 point trees. There were some players who did do specs balanced between multiple trees. What was your thinking in enforcing people into a 31 point tree?
Players who claiemd to like the hybrid specs mainly were cherry picking the broken talent in this tree and the broken talent in that tree which made their class broken that could possibly be a problem in PvP. There were also the guys that said they liked to DPS, but also liked to heal a little on the side. We made sure there hooks to still do that. They just involved in finishing one tree and just dabbling in another. Players generally consider it a failure if they don't want to grab the bottom talents in their own tree. This just kind of the new design.
Will mastery be needed to get the most out of your class or will you be able to ignore it?
If we do our jobs right, mastery will be exactly even with say haste and crit. And then players will ideally want a little bit of both. It's a bit broke if they want all haste and nothing else. But, we hope that players don't ignore mastery. We hope that it's an exciting stat.
And you can gem for mastery as well. Can you get those in this patch?
I'm going to mess up here ... I don't think so, I think the only way to get it in this patch is reforge. At higher level there is actually mastery gems. And they have a lot of cool names like zen and stuff like that very inner focus stuff.
Since you changed the way glyphs work, do you think you killed inscription as a money maker?
On the one hand, we think some glyphs will become more popular than they were before. Before players could pick and choose and ignore some of their glyphs. When you give players a blank to fill something in they want to fill it in. It isn't healthy tying inscription that close to the glyph market. We want to give them other things to do. Fortune cookies. Darkmoon faire cards. We want to prop it up and not so focused on glyphs.
In archaeology outside of mounts and pets you'll be able to get beneficial buffs in raids?
Right now, it only works in the 5 man dungeons. You can get a special buff that helps you in that dungeons. It doesn't work for raids yet, but if we like it in dungeons, we'll add it to raids. Right now, it's kind of cool, because it is themed to the dungeon which helps the lore a little bit more than just walking in and getting a generic buff.
In Cataclysm, Lady Sylvanas has become a little more controversial. Is that an aim by Blizzard?
Well, Sylvanas has some interesting things happening to her. Right now, the orcs are having an internal power struggle of their own which has let her off the leash a little bit. Sylvanas has a bit of a problem. She's the queen of a people that can't procreate by themselves. In order to get more Forsaken for her armies, she's gotten the Valkyr from Northrend because they can create more undead for her armies. It'll be interesting to see where she goes. It's taking the Forsaken in a little more darker direction than they've been before. It'll be fun.
BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!
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Reader Comments (Page 3 of 3)
Saeadame Oct 23rd 2010 7:04PM
Well they have that Over Nine Thousand Ach in place already, although I admit it would be nice to have a tangible reward for it.
McRaider Oct 24th 2010 10:39AM
Title for the "over 9k" achi should be "the super saiyan"
Kaz Oct 23rd 2010 5:42PM
"It's taking the Forsaken in a little more darker direction than they've been before."
So raising fresh corpses as undead to keep your population stable is darker than secretly developing a chemical agent with the intent to murder everyone in the world including your allies?
Good to know GC...good to know...
Saeadame Oct 23rd 2010 7:07PM
Eh, I think it's more that they're using the LK's old servants to do it. It's semi-worrying since it makes Sylvanas seem like she's kind of taking his place... and seems only slightly less evil, tbqh.
And yeah, the living races are semi-horrified by it. Most of them expect to stay dead when they die, and Sylvanas raising their old friends and relatives to become part of her fanatical undead army is kind of freaky.
gilcintron Oct 23rd 2010 5:47PM
Fortune cookies? More please...
Darkseid Oct 23rd 2010 5:47PM
Thought the whole point of getting rid of those other stats was to simplify things. But then they bring this Mastery thing and whammo...we're right back in to same place again.
Its like they have two different directions going on there. The left hand says "simplify stats", while at the same time the right hand says "hey I got a great idea for a new confusing stat"
Guy Oct 23rd 2010 5:51PM
I actually like mastery. I like how it is a stat that helps your current spec. I can put points in mastery and they help my main spec and off spec (on gear that is shared between both).
Eisengel Oct 24th 2010 5:02PM
I think Mastery is supposed to be the Sam Adams of stats, "Mastery - always a good decision!"
Since the stat itself changes what it does based on your spec, it should always enhance the capabilities of your spec, no matter what it is, while things like haste and crit have a specific function that exists no matter what your spec is. I think this could be a good idea and could iron out a lot of scaling issues - but it depends on Mastery scaling well across all specs.
Currently Mastery is utterly, utterly terrible for SPriests. Sadly, I think it needs to be redesigned, which sucks, because Blizz never likes to redesign anything (unless you're a Pally - man, that class gets reworked every expansion). The current design of Mastery for Shadow is that it boosts two direct-damage spells. Only two. Of these two spells, the one we have now only makes up about 15% of our total DPS in PvE. So, for that stat to be as valuable for Shadow as for, say, an Arcane Mage or an Unholy DK, it needs to boost the power of that one spell a LOT. That would be fine, except for PvP. If that one spell is super-boosted by Mastery you'll have SPriests two- and three-shotting players with 60k HP.
So, since Mastery boosts one spell (with one more available in Cata, which is being designed to be mutually exclusive with the other), there are pretty much two design directions:
1. Mastery sucks for Shadow, but Mind Blast and Mind Spike damage is reasonable in PvP
2. Mastery is good for Shadow, but Mind Blast and Mind Spike damage is OP in PvP
I like the idea of Mastery. I like that Shadow sees the effects of Mastery through an interesting mechanic rather than another flat +damage buff (we have enough of those in our talents). The problem is that it affects one (two come Cata) spell that doesn't account for much of our damage, causing this see-saw feast-or-famine effect.
kooda Oct 23rd 2010 6:01PM
"I've always imagined a mission command style room with big monitors.
A situation room? It's a little like that."
I always imagined around 50 people to a room spectating people, maybe 4 rooms.
Theren Oct 23rd 2010 11:04PM
Does that say
"Players who CLAIEMD to like the hybrid specs"?
Bernie Roscoe Oct 23rd 2010 11:44PM
I agree
xenite46383 Oct 24th 2010 12:36AM
I'm amazed this game isn't more broken then it is when it comes to class balance. Greg Street has pretty much destroyed every game he's ever worked on in some form or another. He had no experience working in the game industry before Ensemble hired him and later told him to gtfo. He also has single handily destroyed pvp and class balance in WoW by pushing his own personal play agenda.
Lemons Oct 24th 2010 1:06AM
With all the different classes that have been OP over the years it's tough to imagine that GC has a "personal play agenda"...unless he likes to reroll a lot.
Lemons Oct 24th 2010 1:08AM
supposed to be a reply to xenite46383 >.>
Kael Oct 24th 2010 1:42AM
Imagine the Deathwing fight being more like the Colossus fight from God of War 2, where the party has to hold off adds while someone arms a catapult or two as Deathwing breathes fire at you and smashes up the place, making you dodge his attacks all the while, and then when he gets beaten down a bit by the catapults, the fight changes locations and you then fight to set off explosives to topple a huge tower onto him, and then move on to a third phase doing something else, and so on until you force him into his human form and get to fight him like a more regular boss encounter to finish him off. Just thinking out loud. :)
Ronjoi Oct 24th 2010 1:42PM
I like the direction you’re going with this. I hope Blizz is working on something huge. They have at least a year (most likely) to get it polished and ready. I want to be amazed by the encounter toppling buildings, catapults, motorized siege towers, trebuchet volleys, running from molten lava as it splashes out of the wounds inflicted on the armor holding Deathwing together. The earth splitting, geysers erupting, as Deathwing bashes. Blizzard is running out of dragon aspects, might as well make this one epic.
Rick Oct 24th 2010 5:10AM
Technically, i suppose, he isn't lying, you can still *get* the AQ mounts, however you can't actually use them atm. All you get is the "You can't use that here" message, unless that is a bug he doesn't know about.
(yes, i mean in the forty-man instance.)