Blood Pact: Warlock soloing instance bosses for fun and profit

Did you know that warlocks can do more than bask in the tears of the weak and cowardly as we blaze a trail to supremacy? It's true! While tears are their own reward, it's sometimes good to take a moment to pad your purse or pick up a hot new ride or just earn the respect you know you're due.
"But," I hear the doubters in the back exclaim, "those things are not the rewards of one man. It takes a well-honed team of friends five, 10, even 20 strong to wrest some of those treasures from the enemies who hold them." This might be true for most heroes, but warlocks are not "most." Quite aside from knowing that "friend" is another word for "disposable minion," warlocks are masters at daring alone what once took many hands.
The dungeons and raids of the previous eras of World of Warcraft have many rewards to offer, and it's never been easier for an enterprising warlock to go after them. There's gold, achievements, titles, and for the patient, even pets and mounts to be won. By readying yourself to run these solo, you can save yourself the hassle of coordinating with other retro seekers, as well as avoiding the agony of having to roll off when that dreamed-of 1 percent drop finally pops up in the loot window. All you need is to equip yourself with the right tools and use a few of the right tactics.
After the jump, all you need to know to take down instance bosses as well as a list of which ones to go after now before they are gone when Cataclysm launches.
The right tools for the job
Soloing has slightly different priorities than raiding or PvP. Maximizing your damage output is something to avoid, because max damage means max threat and you're a squishy cloth wearer. No, your two priorities are keeping the aggro on your pet and keeping that pet alive. Just a few DoTs are enough to kill most bosses you'll face, if you have a little patience.
This means the first step is to spec demonology. The demonologist is the pet specialist and brings several indispensable tools for soloing. A good spec would look something like (0/31/5) right now. In the new Cataclysm era, you'll find more flexibility in picking your talents than we used to have, but there are still some key talents that can't be passed up.
Two that are essential to keeping your pet alive are Fel Synergy and Improved Health Funnel. The first provides a steady stream of passive healing. The second turns your regular pet healing spell into a more powerful heal and a tanking cooldown at the same time. With good gear, it's possible to keep your demon alive through serious punishment as long as you keep Health Funnel active. That the spell is channeled can sometimes be a hindrance, but warlocks have several good tools for getting a lot of damage from a small cast window. Remember, as long as your pet is alive, it's keeping you alive.
Minions, front and center
The two pets used for soloing are the Felguard and the Voidwalker, and knowing when to use which one is an important skill.
Of the two, the more durable is the voidwalker. It has more health, takes less damage and has a genuine taunt. Against a single, powerful foe, the Voidwalker is the demon you want starting in front of you. However, it has some limitations that you have to remain aware of. It does less of its threat as damage, which means you're responsible for doing more of the total damage needed. Since you still have to stay under its threat level, this makes the fight take longer. It's a trade-off to remain aware of.
The voidwalker also lacks any good multi-target threat output. Well, you think, you'll just shoot one target at a time. My friend, let me introduce you to something called healer aggro. Every point of healing you do racks up threat with every enemy in the fight. Thanks to those healing talents we talked about, you'll be on the hate list for everyone, and if the voidwalker hasn't done more than invade their personal space, those mobs are going to come running for you. That's why we turn to another friend for clearing all those trash pulls out of the way.
The felguard deals damage, lots of it, to everyone around. He has a cleave that covers that annoying healer aggro for you. He's also just been upgraded with Felstorm, which puts out impressive amounts of damage and threat on both single targets and large trash pulls. A single Felstorm can often kill a trash pack without your assistance, though be aware that if you don't contribute some damage yourself, you won't get any loot or rep.

Of course, there is a downside, and it's that the felguard is more fragile than the voidwalker. His health can plummet quickly if you're not standing ready with Health Funnel on a moment's notice. While it's fun to play games of "kill them before they kill you," it does take some care. If your pet dies first, then you've won a quick trip to the graveyard and a ghost run back. Practice will teach you how to ride the threat limit when you need to jump in with a heal, so don't let a few deaths discourage you.
Putting it all together
At this point, we have all the pieces for the basic strategy. You'll head in with your felguard and start tackling trash. On small pulls, you can just DoT his target, let it die, then switch to the next. With large pulls, it's better to send him in and Felstorm right away. Felstorm puts out enough threat that you can contribute your own Shadowflame and Hellfire AoE to the attack, and the fight should be over quickly. When you reach a boss, you can either stick with the felguard or switch to the voidwalker, depending on your judgment of the encounter. Consider both the fight mechanics and how hard the boss hits.
Now let's talk advanced study. As I said before, your DPS is capped by how much threat your pet is putting out. That means the best damage boost you can get is one that raises that cap. If you've got the voidwalker out, the most obvious is Demonic Empowerment. On any boss fight, this should be used every cooldown. Your other direct threat management tool is Soulshatter, now improved to a 90 percent threat drop. Because it works as a percentage, the longer you wait, the more threat it drops. If you can save it till the mid-point of a boss encounter, you'll buy yourself a window where you can burn at full DPS.
Another way around the threat cap is to do what warlocks do best: Get someone else to do the dirty work for us. Any damage done by summoned Guardians doesn't count against our own threat level. Fortuitously, the Infernal and Doomguard have just been upgraded to Guardians, who no longer replace our demon minion. If there's a particularly dangerous boss or large pull you want to burn down quickly, it's a good idea to summon one of these. Less reliable but still useful are the ebon imps summoned by Bane of Doom and the val'kyr summoned by Nibelung. Both are threat-free, but you're depending on a random proc chance.

Finally, a word about Metamorphosis. In most respects, this is a DPS cooldown -- and as we've been over, more DPS is a dangerous thing. But it's important to remember that it also multiplies your armor and makes you uncritable. If the pull goes bad or if your demon dies, then popping Metamorph will keep you alive. Not for very long, of course, but it might be long enough to Soulburn for a new demon or for Immolation Aura to finish off the mobs.
Now you should be ready to head out and lay waste with no one tagging along to slow you down. A good first stop is Zul'Gurub. It's easy and will soon be disappearing forever, so don't wait. Pay a visit to High Priest Thekal and Bloodlord Mandokir to see if you can win a mount from them, and try to help conservation efforts for the future while you're there. After that, the heroic dungeons from The Burning Crusade should all be in your grasp. Those will win you reputation towards pets and achievements, with more mounts available from Kael'Thas in MgT and Anzu in Sethekk Halls (who now spawns without the aid of a druid). Once you're comfortable with soloing those, you can move up to Karazhan and Attumen the Huntsman -- because as every warlock knows, the only thing better than a horse on fire is a horse on green fire. Good hunting!
Filed under: (Warlock) Blood Pact, Warlock






Reader Comments (Page 1 of 4)
Starsmore Oct 25th 2010 8:07PM
Aside from Karazhan needing attunement after a long, boring, and multi-raid-dungeon-delving questline...
Imagine my disappointment after running all the way there and finding out I wasn't attuned. Drat!
Jeremy Oct 25th 2010 8:28PM
Tears ARE tasty ... and as a rogue, clothy tears are even tastier. Lockpicking ftw. :P
(prepares for down-vote after sneaking into a lock column)
Abbadon Oct 25th 2010 9:08PM
You don't have to be attuned to KZ... you just need a key!
The trick is to go there, strip down to your birthday suit, pull a mob or two, and die at the gate. Then when you run back, rez on the other side of the gate. Once alive again, walk towards the gate then turn around and walk back towards the portal, and you'll zone in!
It's a bit tedious... I've been doing that on my DK for about 3 months now. However, getting the key is considerably easier now. I finally took the time to run the chain on him last weekend - only took a few hours.
Clarence Rubin Oct 25th 2010 9:55PM
Strip down... pull mobs...
Life Tap and Hellfire are much more convenient.
Neyssa Oct 26th 2010 5:50AM
Blacksmith made keys also work. Just buy some or ask a BS friend and you are done.
keith Oct 26th 2010 7:41PM
There's actually a secret entrance around back that lets you fall under KZ and run around to the other side of the gate. There's even a large smiley face under KZ just for kicks. No key required.
Deyns Oct 25th 2010 8:13PM
Well, so much for that 4.0.1 Rotation that the last Warlock Writer was talking about.
Strigiforme Oct 25th 2010 8:20PM
I'm just happy to see a warlock article two weeks in a row. :|
Natsumi Oct 25th 2010 10:52PM
NINJA COLUMNIST SWAP!!
Holy (or is it unholy in the case of Warlocks?) crap! When did we get a new writer?
Baba Oct 26th 2010 2:54AM
@Natsumi It was mentioned on the sly in the last article, I'm guessing there was some behind-the-scenes crap going down with Eli for a while and they just had enough.
Welcome new columnist!!
Kittens Oct 26th 2010 3:58AM
@ Baba: it wasn't some 'behind the scenes crap' with wow-insider, Eli explained a little in the comments of the previous column on why he left
(He's Jagoex on page 6 here http://wow.joystiq.com/2010/10/19/soul-shards-talent-specs-and-the-4-0-1-warlock-part-2/6#comments )
I for one am sad to see him go, I loved his style :) But then again, what can you do.. welcome Adam, hope you have a nice long run here as our resident mage-hater :D
MusedMoose Oct 25th 2010 8:26PM
I've read about extreme soloing as a hunter, but not as a warlock. Thanks for the interesting read - just one more thing to try out with my future worgen once she's at max level. Burning through old bosses while letting the demon take all the damage sounds like all kinds of fun. ^_^
computerwizard17.justin Oct 26th 2010 9:42AM
Pshaw. It's much more fun to solo content with a mage. No boring 'trying to stay under threat'... Just pop mirror images and BURN those bosses down! And trash is a piece of cake with our awesome CC ability as frost.
But... If this post makes you less jealous of us mages, then more power to ya.
Joker Oct 25th 2010 8:34PM
"because as every warlock knows, the only thing better than a horse on fire is a horse on green fire. Good hunting!"
And that's why I'm happy to say I'm now a proud owner of the perfect Warlock flying / ground mount... The Horseman's Reins.
Starsmore Oct 25th 2010 8:37PM
Feel that? Feel the sting of my HATE and JEALOUSY!
Seriously, why do I need to get 5 frakkin' Sinister Squashlings...
Rufio Oct 25th 2010 9:41PM
@starsmore, yeah exactly! While I STILL can't get that god forsaken toothpick! ARGH!
vinniedcleaner Oct 25th 2010 10:49PM
My 'lock got the Horseman's Reins his first time killing Mr HH.....
Fletcher Oct 26th 2010 6:42AM
I got the Headless Horseman's Mount ... on my mage.
I *want* it on my shadow priest.
Xayíde Oct 26th 2010 10:21AM
I was "lucky" enough to get two! ... on both my alts....
Brainded Oct 29th 2010 10:42AM
@Starsmore: You need the 5 squashlings to go with your 5 (or more) Hallowed Helms. :(