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10-25-2010 @ 3:29PM
A member who is destroying the guild does not get to "refuse to leave".A guild is there to support group play, what ever that means to the particular guild. If a member is critically disrupting that, they need to be kicked.
10-25-2010 @ 4:20PM
It's hard sometimes when you have Real Life family & friendships involved in the mix. Mostly, it looks like the guild is headed for one of those end-of-expansion breakups that is oh so common.
10-25-2010 @ 4:37PM
Smells like the trouble maker is the relative of (maybe several) someone(s) within the position of leadership in the guild. Maybe GM or another officer or long time player who the GM doesn't want to lose. One thing here -- the HC troublemaker guy is in this position of being the best in this group of mediocre players. Perhaps that's really what he's seeking and why he doesn't raid with people more to his skill level.
10-25-2010 @ 5:00PM
I've had to demote a real life friend of our GM, and remove a friend of one of our officers. For the guy I had to boot, he felt like personally knowing someone in a position of power gave him all the right in the world to do and say whatever he wanted. Before kicking him, I talked it over with the officer he knew, and explained why what I was doing was necessary (although it was blatantly obvious), and offered my support to them. I talked through with them what they could say in real life to this person so as to minimize the real life drama, and I reminded them to say as much as necessary that I was the "bad guy". I'm a more senior officer, so it would be very easy for this guy to explain to the offending friend that he was just one of a large team of officers and he got out-voted, and the "higher ups" did it and he couldn't change that. It worked out all right on his end, and the guild as a whole appreciated the prompt removal of a problem person.This doesn't work so well if the offender is a relative of the GM, but I've told off our GM's brother (our former GM, to boot) for going over the line, and I'm still an officer. Overall, if you are standing up for what is right or for the goals and good of the majority of the guild, either you will succeed in working out the issue or the guild will naturally collapse because the leadership is not doing its job. Either way, you have done the best that you can, and others will always look up to you for that.
10-25-2010 @ 5:58PM
Definitely sounds like the relative was the key issue. My casual guild is almost exclusively friends and family with only a handful of folks who we don't know from RL... and RL friends/family get an auto-in. Apart from the fact that they're all good guys, I suspect the RL connection keeps people more civil than they might otherwise be on points of contention with regards to guild direction. But because relatives can be different in their attitudes and preferences, it means you're going to get differences of opinion on raid approach. We also found ourselves at level cap and raiding (because at the time - pre-OS - it was the only way to get anything better than what we already had). Our pace inadvertently picked up to 2-3 nights a week as we found out that we were actually pretty good at this, and we did get a bit of burn-out, and a few recruits purely to 'fill up the roster'. There was also some rage-quit, but this was resolved. We had some guys who were only there for gear... It was suggested to them that this may not be the best fit for them. They took the hint and left. The key to this hint was making it clear that it was ONLY a courtesy for them to save face, NOT a request. The solution to getting our quitters back was very, very clear communication and some well-defined rules and boundaries. And mutual acknowledgement that playstyle and raiding ability were personal preferences, that there were no values judgements attached. People usually quit over feelings of disrespect. If you can address that respect, and ensure that there is mutual love everywhere, regardless of where people want to take their character's 'career' (yes - a video game 'career' should serve to heighten the inanity of this whole exercise), at least people moving on to other guilds can do so without hard feelings.
10-26-2010 @ 1:20AM
I've seen this a lot. A lot of people are afraid to be the 'bad guy' when they take a leadership position. I'd say the best solution is to circulate a list of rules amoung the senior officers, open it up for comments from the guild at large, resolve any conflicts, then apply them to everyone dispassionately. If you break rule #5 and the punishment is a gkick, it may make me feel bad if I know you well, but you'll still get the gkick.
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