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10-25-2010 @ 5:58PM
Definitely sounds like the relative was the key issue. My casual guild is almost exclusively friends and family with only a handful of folks who we don't know from RL... and RL friends/family get an auto-in. Apart from the fact that they're all good guys, I suspect the RL connection keeps people more civil than they might otherwise be on points of contention with regards to guild direction. But because relatives can be different in their attitudes and preferences, it means you're going to get differences of opinion on raid approach. We also found ourselves at level cap and raiding (because at the time - pre-OS - it was the only way to get anything better than what we already had). Our pace inadvertently picked up to 2-3 nights a week as we found out that we were actually pretty good at this, and we did get a bit of burn-out, and a few recruits purely to 'fill up the roster'. There was also some rage-quit, but this was resolved. We had some guys who were only there for gear... It was suggested to them that this may not be the best fit for them. They took the hint and left. The key to this hint was making it clear that it was ONLY a courtesy for them to save face, NOT a request. The solution to getting our quitters back was very, very clear communication and some well-defined rules and boundaries. And mutual acknowledgement that playstyle and raiding ability were personal preferences, that there were no values judgements attached. People usually quit over feelings of disrespect. If you can address that respect, and ensure that there is mutual love everywhere, regardless of where people want to take their character's 'career' (yes - a video game 'career' should serve to heighten the inanity of this whole exercise), at least people moving on to other guilds can do so without hard feelings.
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