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11-05-2010 @ 10:39AM
How about a world boss, that scales dynamically in difficulty, for each player that is "In combat" with him?He should scale level appropriately.Imagine that he starts with 85(or another number) "Stats", he starts with every time a player attacks him, he get + 1(Stats * player level), every time a player is killed, or leaves the fight, he gets -1*(Stats * player level) and + (100/number of fighting players)% hp.This would make it important to keep low level players alive.All his damage should be % based, so that while low level players may not make much of a difference in the fight, they would also be easy to keep alive :)His mechanics should not be TOO difficult, but difficult it enough, that it would require tanks, as well as dps'es and healers, to move around and pay attention to what other players are doing. It could be a great way for low level players to learn how to raid, because high level players will have to guide them, or he regains health when they die.Oh and he should have loots that are useful for all level ranges and drop an amount that corresponds with the level and number of players. (you can't need or greed on an item that is not appropriate for your level. If there are no low levels, low level gear wont drop.)I have not figured out if he scales with gear yet and there ARE holes in this suggestons, so please, feel free to contribute if you like my idea :)
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