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10-29-2010 @ 4:47PM
@AlchemistmerlinUniqueness is fun in and of itself. Take Starcraft as an example. It made waves when it first came out because players could choose between three different factions with unique units, build styles, and play styles but in the end each was equally viable and balanced with the other. It made for huge reply value and very entertaining matchups, as each faction approached things from different angles and appealed to different players. Most other RTS games just reskin the units between factions and call it a day. The reason? Making things unique and balanced is HARD. It's not impossible, but it seems that WoWs designers have decided that it's not worth the effort (and not worth the QQ they have to put up with when they get it wrong) to try and make things unique. Better to have things balanced and somewhat boring than radically unique and risk imbalance.
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