Arcane Brilliance: Patch 4.0.1 stat weights and gemming for mages

In our ongoing coverage of all the crazy crap you need to worry about after patch 4.0.1 dropped a crazy crap-bomb on our class (and, to be fair, every other class also), we've discussed talent builds, spell rotations, glyphs, and of course, the fact that most of the glyphs currently in the game are wrong. But one thing we haven't yet covered is all those numbers next to your character sheet. You know the ones I'm talking about: defense, dodge, expertise, and the most important of all, RBIs. Which one is the most important to get? And which is best for warlock-slaying?
I'm joking, of course. Employing comedy to deflect your attention from the fact that I'm not wearing any pants, and also from the fact that I don't really know what the hell I'm talking about. But good news! Nobody else does, either. When it comes to stat weights in this uncertain, pre-Cataclysm world, we're all still figuring it out on the fly, really. It's actually kind of fun to go to the official forums and see violent disagreements between people who are equally ignorant of their subject matter. It's like watching any Fox News panel of "experts" argue about the evils of video gaming.
Frankly, that last one is true. Also, I made it up. Just like a lot of people on the forums are essentially making up their stat weight and gemming strategies right now -- because to put it as simply as I know how: We just don't know yet. Nobody does. Even the evil geniuses over at Elitist Jerks are still sorting this mess out. And they're evil geniuses.Mass Effect is hardcore cyber-porn!Medal of Honor trains terrorists!
Plants vs. Zombies encourages plant-on-zombie violence!
The problem, really, is that in this calm before the Cataclysm, we have two distinct sets of stat weights to sort out: level 80 stats and level 85 stats. What your mage needs right now to down the Lich King for the 25th time is significantly different from what he'll need at level 85 in full mastery gear to run Cataclysm heroic 5-mans. All the numbers we've got coming out of the beta don't really help us in this final stage of the Wrath cycle. Our stats, our talents, our spells, our basic class design philosophy -- all of those things are balanced around level 85, not 80.
Still, there are some constants that almost everybody can agree on.
Hit rating
This is still our first priority. Nothing increases your raid DPS faster than reaching the hit cap. For level 80 spellcasters like ourselves, that cap is 17 percent, which translates into 446 hit rating. You need to get 446 hit rating from somewhere, and you need to get it before you get anything else.
Having said that, once you reach the cap, every point of hit rating beyond that 446 cap is completely wasted. Unlike every other ranged caster class, mages have no talent that converts spirit to hit and no hit-increasing talents of any kind. No matter your spec, you'll need to get 446 points of hit rating from somewhere.
Luckily, hit rating is a secondary stat, meaning you can use reforging to get it. As we'll discuss later, spirit is a completely useless stat for mages now, and you likely have a bunch of it on your gear somewhere. Feel free to reforge every point you can of it into hit rating.
Another good place to obtain extra hit is from Veiled Dreadstones. Put one in every blue slot. If you end up with extra hit, reforge it into something else.
Intellect
With spellpower as a stand-alone stat all but gone, intellect becomes our pure, stackable DPS stat. It increases your mana pool, spellpower, and spell crit. Once hit is capped, it is the primary stat for mages. All of your gear should have intellect on it in large chunks, and every gem slot should be filled with something that increases it.
For red slots, that means Brilliant Cardinal Rubies. For other slots, just pick some combination of intellect and another stat you need. Veiled Dreadstones work well for blue slots, and Reckless or Potent Ametrines are great for yellow slots. Intellect is simply weighted so much higher than any other stat that it doesn't make a whole lot of sense to socket a gem that doesn't give you at least some of it.
Haste rating
Here's where it becomes a bit murky. Some mages are arguing for mastery in this slot, and while mastery is indeed attractive, I'm going to put haste and crit ahead of it. Here's why:
Mastery is going to be awesome. At level 85, it'll likely usurp haste and crit as your secondary stat of choice. But for now, the only way to get it is by reforging another stat into it. The relatively miniscule amount you'll get even from reforging every secondary stat you have simply isn't worth the effort at level 80.
Haste, on the other hand, is a known quantity, and you likely have plenty of it. It does what it says it does, makes your spell casts faster. It also reduces your global cooldown, making instant-casts slightly faster, and increases the speed with which channeled spells play out and (in very large amounts) the rate at which DoT effects tick.
The way it's looking currently, arcane and frost mages will want to prioritize haste over crit, simply because their DPS numbers aren't as reliant on crit frequency as fire's are. It's close, though, and nobody's going to fault a fire mage for wanting a bit more haste. You can get some interesting things to happen with enough haste, including squeezing in an extra tick of Living Bomb before the explosion, but the other stats you have to sacrifice to get to that point may be too much to bear.
Crit rating
This is probably the best secondary stat for fire mages, but you can make a viable argument for it even as a frost or arcane mage. We still don't have quite enough theorycrafting numbers done on these at level 80 to really make a firm call. With their high dependence upon frequent crits for so many of their talents to be effective, fire mages seem to benefit the most from high crit numbers. Haste is definitely helpful, but crit is probably the better choice.
Mastery rating
Mastery is a new stat introduced in patch 4.0.1. The effect of it changes depending on your class and spec. For fire mages, it increases the damage done by your periodic fire spells. For arcane mages, it increases the damage done by that whole mana-adept-doing-more-damage-the-more-mana-you-have-left mechanic. And for frost, it increases the damage you do against frozen targets.
Now, while all of those effects are pretty straightforward DPS increases, the fact remains that mastery is balanced around level 85 numbers, and you simply can't get enough of it at level 80 to make it a priority. My suggestion is that if you are at the hit cap and feel you already have enough haste and crit for your needs, then feel free to reforge a bit of mastery. It isn't going to hurt. But in my opinion -- and keep in mind that the numbers simply aren't complete enough to say anything for certain yet -- you're better off seeking out haste and/or crit than you are squeezing a bit of mastery rating out of your gear.
You simply can't get enough of it now to make a dent.
Spirit
We talked about this last week, but let me restate as succinctly as I can:
Spirit is a steaming pile of poo.
It's completely worthless to mages now. The sole purpose of it is to increase your out-of-combat mana regen, something you don't need at all. Get rid of as much of it as you can. Any gems you still have that carry a bit of spirit need to be replaced. Any gear you have that has spirit on it is now devalued; reforge the 40 percent you can into something useful, and look to replace said gear with something sans spirit as soon as humanly possible.
Gemming recap
We've already mentioned most of the gemming strategies in the text above, but let me put it all together in one place. For now, gemming appears to be quite simple:
Red slots Brilliant Cardinal Ruby, 20 intellect
Blue slots Veiled Dreadstone, 10 intellect/10 hit rating (reforge any extra hit from gear into haste/crit)
Yellow slots Reckless Ametrine, 10 intellect/10 haste rating or Potent Ametrine, 10 intellect/10 crit rating
And there you have it -- and remember that I said quite clearly up front that nobody really knows what they're talking about when it comes to stats yet, least of all me. I'm no theorycrafter. If you want to feel better about things, feel free to plug your mage into Rawr and do what it tells you to do. Don't be surprised to learn, though, that even that venerable program is just as confused as the rest of us right now. By the time we have everything nailed down, the expansion will hit and we'll have to start all over again. For now, just do the best you can and enjoy figuring things out with the rest of us.
I declare the arguments may begin ... now! Remember: Namecalling is frowned upon unless you're arguing with a warlock.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 2 of 3)
Mal Oct 30th 2010 6:26PM
I know it's an off-topic question, but what's the addon on Mr Belt's picture there?
Also, I've personally decided to skip on gemming and enchanting my mage since the prices for both are through the roof right now and I'll replace everything in Cata anyway. Plus I'm still mostly in blues my heirloom staff.
.... And yet somehow I still manage to come up 2nd or 3rd on the damage meter sometimes...
chaos5061 Oct 30th 2010 7:09PM
That's Panda. Find it at wowinterface.com
Z Oct 30th 2010 8:08PM
The addon is called Panda.
Artificial Oct 30th 2010 7:13PM
Mr. Belt's picture there? The one of a window that says "Panda" on the title bar? I pretty sure that's the addon called "Panda".
Pyromelter Oct 31st 2010 5:21AM
"Also, I've personally decided to skip on gemming and enchanting my mage since the prices for both are through the roof right now and I'll replace everything in Cata anyway. Plus I'm still mostly in blues my heirloom staff.
.... And yet somehow I still manage to come up 2nd or 3rd on the damage meter sometimes..."
I'm assuming if you're still in blues, the highest level of instancing you are doing is dungeons. Beating the tank and one other damage dealer who is likely in similar gear is not exactly something to brag about. I can't argue with your rationale... no reason to work your butt off or spend a lot of G when you aren't going to be running ICC before the expansion, but you really didn't have to put the "I'm so leet" comment at the end there, because there is nothing elite about being 2nd or 3rd in damage in a 5man dungeon.
ToxicPopsicle Oct 30th 2010 6:37PM
Frost is actually benefiting more from crit and mastery than haste at the moment. While it's still essential to have haste, you'll want to get more crit and mastery. I've spent 1k+ on reforging trying to figure out which works best, and it seems with the plethora of instant-cast spells Frost is throwing out and all of those instant spells benefiting from Mastery, Mastery takes priority over haste. Crit also seems to be helping more than haste for me. Frostbolt crits for about 2k-3k less than it did before the patch which makes the regular hits even more woefully small. Getting more crit is really to increase Frostbolt's damage since you only need 33.33% crit to make Ice Lance and Deep Freeze 100% crits.
Where I seem to be getting the best DPS has been: Reforging for Hit cap, then Mastery, all the while keeping Haste at a good 20% (Plus having Black Magic on my weapon still) and keeping crit high (40% with Molten armor+glyph).
Sadly, frost's dps isn't all that much higher than it was prepatch which a lot of people don't realize. I've been raiding as frost all through ICC and while the patch has helped a lot in terms of making the spec more interesting, it only added about a 1k-2k dps increase. For example, a WoL I had from 2 months ago on 10 H BQL: http://www.worldoflogs.com/reports/rt-lizfhs3p6rs781nm/sum/damageDone/?s=1274&e=1497#Steehl . For that fight, I'm still ranked 8th out of all frost mages, and that was done back when I didn't even have any sanctified tier and only one piece of 277 gear (the rep ring). This may just be because fully geared mages aren't willing to experiment with Frost.
Anyways, sorry for rambling.
portague Oct 30th 2010 9:06PM
once you get fire orb you need to make it frost fire orb. It helps a lot sense frost is a huge rng class right now though the chances are high. FFO,ffb and fb all proc fof in beta i could get it to rng up to the point i am insant casting ffb il and df(when its up) ten second straight. Thats the problem with frost can be stupid bursty to kinda steady. So dps veries a bit .so haste seems to goes out the window for them trailing other stats at 85. The plus side is great cc for us though and high survivability compared to other mage trees.
Myth Oct 31st 2010 1:37AM
omg Portague ... I think you've shown me what it must be like to be dyslexic. I was reading along and then suddenly none of it made any sense. I could see letters but there wasn't any actual ... meaning. The language center of my brain went whimpering off into the corner like a sad little puppy. I'm gonna go watch tv now.
Pyromelter Oct 31st 2010 5:56AM
I got a top 10 ranking on Lady D just messing around with frost (after the patch). I think it's increased quite a bit more. A problem with BQL comparisons is that pets don't scale with the Essence of the Blood Queen. It's still not as good as fire or arcane, but it's still not bad (or not as bad as it used to be).
Funkmeister Oct 30th 2010 6:41PM
Wicked column as always Archmage Pants, however out of curiosity - for the arcane-oriented mage with Mana Adept - does it not make more sense to stack crit over haste? I say this as we get a bigger damage buff when we have more mana; our crits refund mana, and do bigger damage, however haste makes us burn through that mana more quickly, meaning the buffed period is smaller the more haste you have - kind of. I understand what you're saying about mastery becoming WAY more important at 85, but right now - in ICC ive been seeing much bigger DPS stacking crit than I did when I was stacking haste pre 4.0.1, just the trick of staying at high mana for as much of the time as possible.
Then again, this might be a dated idea already - i read about it a few weeks ago. It makes intuitive sense that haste has dropped in priority big time, however I'll wait for consensus from said Evil Geniuses before making any grandiose statements.
Thanks for your words of wisdom.
I love you.
Oneiromancer Oct 30th 2010 7:01PM
This is exactly correct. Arcane Mages should actually avoid haste because we would much rather hit harder at higher mana (to take advantage of Mana Adept) than burn through mana and thereby reduce our damage. I can't say for sure that mastery is any better than crit right now, but the argument against haste makes a lot of sense to me.
brian Oct 30th 2010 7:56PM
Haste is far better than Mastery and Crit at high gear levels... at level 80. Of course, with base mana rising dramatically, haste will of course fall at 85, but for now, we have enough mana to maintain higher burn, where haste is valued high.
Mastery and Crit are better during conserve phases, as you'll be maintaining a higher level of mana, giving you a bigger benefit from your mastery, and crit increases your dpm, as well as returning a small amount of mana from MoE.
So, with gear levels like what EJ posters are looking at, mana isn't much of a problem. With mana not much of a problem, the DPM drawback of Haste isn't much of a drawback. As such, Haste has a boosted value, compared to what it will be at 85. Plus, you need less Haste rating for 1% than you do for Mastery or Crit.
Here's a major in-depth look at the stat differences if you want to take a look:
http://elitistjerks.com/f75/t106141-arcane_cataclysm_updated_4_01_a/p4/#90
For a TL;DR: As we can see, at ~20% haste, Mastery becomes better then Haste.
Intellect, obviously, reigns supreme in all cases.
Pyromelter Oct 31st 2010 6:00AM
I think Brian is right. Haste is still king, the more AB's you can get out, the faster you can build up your stacks, the more of those huge blasts you'll get. The reason you see so many arcane mages on top of WoL right now is that in short fights, arcane's burst is just so insane, other classes with a ramp-up time can't match it. Mana is still an issue, even in short fights, you're still going to evocate, you can't just spam AB-AB-AB for 2 straight minutes, but you can spam AB for quite a while, evocate, spam more AB, and if your raid's dps is stupid high that bosses are dying in under 2 minutes (as some are now), no one is going to beat you.
Jeanluc Oct 30th 2010 6:52PM
So, when choosing between my leg enchants, which one will be better, the one with +30 stam or +20 spirit? They're both technically useless.
Mugutu Oct 30th 2010 8:07PM
Dead mages do zero DPS.
Kvothe Oct 30th 2010 6:58PM
Stamina keeps you alive, and a dead dps does no dps. In contrast, spirit just fails in general. So the +Sta one is more useful, even if it doesn't directly increase your damage.
Pyromelter Oct 31st 2010 6:02AM
If your legs are already enchanted (and you're not a tailor), I wouldn't spend the money on a new enchant. The int/stam epic leg enchants go for about 200g on my server, and for 30 stamina, I just don't think it's worth it, with the exception of if you are working on lich king hard mode.
Dan Vottero Oct 30th 2010 7:01PM
Seems worthless to me to put anything but straight intellect gems in (almost) every gem slot. 2 purple gems for your meta requirements are all you need. After that, if you are under the hit cap, reforge until you reach it. Intellect can only be increased via gems. Haste and crit can be reforged at your leisure. All red, baby.
Boobah Oct 30th 2010 7:37PM
Your argument against Mastery is, quite frankly, silly. Mastery for all three specs is a linear function; x mastery = xn damage for any given x. In fact, more mastery improves the value of every other damaging stat you've got (and vice versa); there's a point for every mage spec where mastery will be a bigger DPS boost than crit, haste, or even intellect.
Which says nothing about where that point is, especially in relation to the actual gear any given player has. Rather, my point is that with all the other stats so much higher (relatively) than they'll ever get at 85, Mastery is worth more now than it will be then.
Heck, elemental shamans are in a similar place. It looks like a nekkid shaman wants hit (to cap) > intellect > haste > mastery > crit. But a shaman in ICC gear has so much haste, by the time you get around to gemming and reforging it goes instead hit (to cap) > intellect > mastery > haste > crit. That is, mastery passes haste specifically because we have so little of it.
brian Oct 30th 2010 7:43PM
Mastery isn't linear for Arcane, though, because your benefit from Mastery varies as you use or get back mana.
Arcane's mastery is around 13% baseline, so if you get enough to get 1% more for 14% total, you aren't getting a flat 1% damage increase, because you won't always be at 100% mana.