Guest Post: What will be Patch 4.0.1's legacy?

As the dust begins to settle in the wake of the great patch-aclysm of 2010, it's time to look back with a little perspective and see exactly what we've been left with. The most immediately visible effects revolve around the drastic changes to many of our favorite classes, but frankly, a bit too much hubbub has been made over these already. The WoW community is -- to put it delicately -- a rather passionate bunch, so we tend to react strongly to the need to relearn our classes. Realistically, though, it's just a matter of figuring out which playstyles suit us the most, adapting to them and hoping we don't lose any friends and guildies as casualties of evolution.
Damage numbers are also relatively meaningless at this stage in the game. While we're sure to see some frustratingly unviable specs in Cataclysm like we have in the past (*cough* PvE subtlety), for the most part, the developers can tweak code through patches and hotfixes to ensure that we all eventually see appropriately-sized numbers flashing before our eyes.
Since the order of buttons we press to succeed is in a constant state of flux anyway, we'll eventually forget that X skill or Y talent even existed. But some things will stick with us longer. I believe Patch 4.0.1's legacy depends more on permanent game changes that we'll one day take for granted.
As far as general system mechanics go, I'll start with the move to flexible raid locks. Personally, I'm still in disagreement with the decision to combine lockouts for 10 and 25-man raids in Cataclysm. Pugging, after all, is a great way to make new connections in Azeroth, but this new system eliminates one's ability to join a 25-man while saving a 10-man lockout for the guild (or vice versa). It continues the trend started by the dungeon finder -- an admittedly wonderful tool -- in making the social aspect of the game much less organic.
Currency is a much less controversial topic, as its new system is pretty widely recognized as being pretty great. In reality, currency hasn't actually changed at all. The names and numbers are unfamiliar, but when you look at the conversions, it's clear that killing bosses still has the same inherent value in the end. The real boon here is the elimination of the old annoying process of trading emblems down.
Service with a smile
Convenience is the name of the game in patch 4.0.1. The ability to track multiple nodes on the minimap is a godsend for folks with both mining and herbalism. Also related to professions, being able to check out your guild's combined recipe books has made crafting a much more user-friendly process.
This philosophy of convenience has repercussions on raiding as well, due to Blizzard's usual manner of "borrowing" from popular addons. The game finally supports in-game raid frames as well as its own version of Power Auras. Even the ability for raid leaders to place positioning flares without carrying stacks of the old engineered versions seems to be a tiny concession to previous users of AVR, which allowed raid leaders to draw on the in-game world for purposes of planning and positioning. (The flares still lack the complexity required to create crudely drawn, obscene pictures, but then Blizzard has to save a few ideas for the next major patch, right?)
Mastering change
Gearing has also had some drastic changes that will stick with us for a long time to come. The removal of ArP, MP5 and defense rating has changed the way we look at gear. The loss of these stats is no surprise to me because they were -- in their respective orders -- confusing, underutilized and boring. In their place comes the most innovative stat yet: mastery, a super-stat intended to be desirable to each and every character.
There are definitely problems with the current balance of mastery's usefulness from spec to spec, but again, numbers are easily changed. The exciting part about mastery is that it helps reinforce the different flavor behind each class. Instead of simply upping the standard, boring ol' numbers, mastery allows Blizzard to alter our output in slightly more interesting ways. Similarly, trainable glyphs give us the option to change our abilities on a per-boss basis without the inconvenience and cost of purchasing multiple stacks of glyphs. Between all this and the new reforging NPCs, customizing our characters is all at once both simpler and more interesting. More independent-minded players who might have previously feared theorycrafting may finally be able to enjoy making their own choices without screwing things up too terribly.
Looking good
While we're still waiting for the bulk of the graphical updates, I'd be remiss if I didn't mention the new water and sunshafts. If you haven't spent some time fully appreciating these yet, might I recommend flying over the lake in Nagrand and just taking a look around?
Finally, like every patch, there are some stealth changes that are sure to please at least a few folks. Making Anzu a standard boss instead of a druid quest summon is a fantastic gift to mount collectors, as is the fact that Champion's Caches always drop a guaranteed Champion's Seal now. Hell ... someone, somewhere out there is probably even excited about the ability to unsheathe weapons while /dancing.
The bottom line is that this patch was so much more than just class changes when you look at it on the whole. Sometimes we're blinded by what seems to affect us the most, but eventually our new rotations will become second nature and we'll be able to look back on patch 4.0.1 as one that streamlined a lot of functions in rather nice ways. Until then, we just need to remain positive and enjoy the learning process.
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Reader Comments (Page 4 of 5)
Dendaris Oct 30th 2010 6:52PM
Both of you definitely have some good comments. I'm open to all kinds of suggestions at this point. I think I still just need some adjustments to my rotation and way of thinking. Like they say, in Cataclysm, 50% is the new 100% (health). It's going to be like Phase 3 of Anub'arak 24/7, but for totally different reasons.
Battleweep Nov 1st 2010 9:23AM
42k mana and 1.1k mana regen during combat (buffed) means that my Druid barely goes out of mana, and healing burn phases (Tree form) can net me around 10-14k HPS without breaking a sweat in concern to my mana pool. But then that BQL heroic with consistent damage overall. My only concern in Cataclysm at the moment for my Resto Druid is the lack of damage auras on the group, so most of our healing over time effects would either be too weak/overheal for too much, or we just burn through mana like dynamite.
Josin Oct 30th 2010 1:22PM
Good article, Cutaia!
Spiritfire Oct 30th 2010 1:41PM
For me the two biggest issues I've had with this patch are the new raid lockout system and the sheer number of addons that broke.
The "flexible" raid lockout system is not very flexible at all. It's made pugging a pain in the ass. We spent over an hour last night trying to find a pugger to fill in for a guildie who couldn't make it. Every time we thought we found someone, it turns out they were saved to a boss from a 25m pug they did earlier in the week, so we'd have to drop them, and go look for yet another pugger. It seems that it's made people even dumber now too, because when you ask if they're saved to a 25m, they say "yeah, but not to 10". /facepalm
As for the addons, this patch seems to have broken more addons than ever. What I don't get is why Blizzard feels the need with every patch to change API commands that really do not need changing. It almost feels like they purposely break the addons. If they don't want us to use addons, they shouldn't give us the ability to write them. But they seem to have this mentality of "if it ain't broke, fix it anyway!"
Tim Oct 30th 2010 1:41PM
I like being able to jump on my flying mount in the water. I don't even have to try and jump out of the water to get it. I just have to have my head above water. WIN!!
Skarn Oct 30th 2010 3:33PM
What? That's awesome! Where's some water, I need to test this....
Blacksen Oct 30th 2010 1:50PM
Luclin is to Everquest as Cataclysm is to World of Warcraft.
Mayhew Oct 30th 2010 1:59PM
For me, some of the most fun I've had in 4.0.1 has been laying down massive aoe in heroics on my fire mage and pulling aggro on one or more mobs... and knowing that I can run away while constantly spamming scorch to make sure that it dies before it gets to me.
Pulling aggro has never been so much fun.
TLN Oct 30th 2010 2:03PM
love most of the changes the game received with the patch, some will not fully come into there own till cata drops. But overall things do look good, but the patch brought with it too many bugs.
cog wheel of death at least there is a work around , sound lag like u won't believe. which blizz still hasn't acknowledged or done anything about. Great patch, but could have been the best as well as the biggest if it wasn't for the bugs
Mayhew Oct 30th 2010 2:15PM
I believe they finally fixed the cogwheel bug in this past Tuesday's patch (10/26/2010), so you shouldn't have to deal with that one any more... thank goodness!
Chris S Oct 30th 2010 2:03PM
Unsheathed Weapon Dance? AWESOME!
Alienea Oct 30th 2010 3:11PM
....I... I can unsheathe weapons while dancing? ....This must be lies, it can't be true! *longs on to check* ...Whoa. ^_^ I can watch my chars kill themselves foreverrrrr now!
Ronin Oct 30th 2010 3:43PM
I do like a LOT of the changes that were introduced with 4.0.1 I like the way they streamlined the spellbook. I like having to only learn a spell once, then having them all level as we do. Having fewer spells on lower level characters is at the same time disappointing and helpful, as the bars aren't as full of spells you rarely use. The graphics updates are good, even if I can't use many of them on my computer :S
Of course, Cutaia's attitude here is the right one. There's nothing we can do to revert any changes we don't like; hopefully most of the bugs will get fixed; and a lot of positive changes were introduced. Might as well focus on the positive!
stevenwoodworth Oct 30th 2010 3:59PM
I'll be the aggressive voice and say people need to stop F---ing whining. Ok? The game is changing. Get over it. It's not going to be that hard to adapt to changes. Its still the same class, the basic same mechanics are still there just a few tweaks. It's not the end of the world. Pull the proverbial sticks out of your butts and shut the hell up. Or quit. If you don't like it just -quit-. No one cares if you leave the game or not. Those of us who still want to play and don't mind the changes don't want you around anyway.
VioletArrows Oct 30th 2010 4:21PM
That tirade makes you sound way bitchier than anyone who doesn't like the changes. :p
Ronin Oct 30th 2010 5:05PM
ROFL, obviously you don't play one of the classes that has seen MAJOR changes. Hmm, an entirely different resource/resource mechanic? Totally different spells and rotations? Yeah, "exactly the same-- only totally different".
Jumping on the "complain about the complainers" bandwagon doesn't really make you any different from the people who jumped on the "complain about 4.0.1" bandwagon. Except that some of them have legitimate issues, while yours is just that you think going on a rant makes you tough, or something.
Some people have a harder time with change than others. You not being one of them doesn't make you better.
stevenwoodworth Oct 30th 2010 5:44PM
Actually it does make me better. Let me explain why.
1. I'm not wasting my time bitching about anything except what is substantial: Whiners.
2. I respect the artists right, in this case being Blizzard Entertainment, to change their form of art in any way shape or form they desire. They have enough players and fans now that they can get away with mostly anything save anything that has to do with player identity (see backlash for blizzard announcing that forums would use our real names)
3. People have known about these changes for MONTHS and MONTHS. Plenty of time to mentally prepare for it AND THEY ARE STILL BITCHING!
So again, Shut up. All of you just shut -up-.
Boobah Oct 30th 2010 5:51PM
So whiners are substantial now? Right.
Jeremy Oct 30th 2010 6:05PM
Someone had an asshat sandwich for lunch today.
Al Oct 30th 2010 7:54PM
"If you guys had read every bit of all the data-mining and theory-crafting, you should have known it was coming. Even the stuff they changed at the last minute, and the things that got inadvertedly broken because they didn't spot the problem on paper. My complaining is louder, thus better!"
Am I doing this right?