Spiritual Guidance: Beta patch 13221 and holy priests

BlizzCon 2010 is over, and that means it's time to get back to work. I'll let you guys know, though, that I definitely did a lot of healing priest advocacy while at the convention. I even met a Blizzard developer who works on trash and critter spawning. So if we're lucky, we'll see a fox spawn nerf, and skunk spawning will get its long-needed buff.
Anyway, the Cataclysm expansion is just a little over a month away and testing on the beta has gotten pretty serious with all the new raid content available. There's also a new patch being tested on the beta that should interest holy priests. Join me after the jump, and I'll fill you in on the details.
Summarizing beta patch 13221
As I said in my opener, a new patch was released on beta. If I were to rate the magnitude of this patch in fruit, I'd call this a papaya for holy priests and a grape for discos. (Did I mention I met Fruit Dealer?) The following list of changes is courtesy of MMO-Champion.
Discipline
- Inner Fire now increases spellpower by 531, up from 425.
Holy
- Holy Nova affects target within 10 yards (tooltip fix).
- Binding Heal base healing increased by 20 percent, from 3,295-4,237 to 3,959-5,091. Now costs 28 percent of base mana, down from 29 percent.
- Prayer of Healing now costs 26 percent of base mana, down from 36 percent of base mana.
- State of Mind no longer affects Renew; it affects Prayer of Mending instead.
- Chakra no longer works with Renew and no longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15 percent (formerly, it only increased AoE spells by 10 percent).
- Revelations now has a 40-second cooldown.
- Rapid Renewal (Tier 4) *New* Reduces the global cooldown of your Renew by 0.5 seconds.
- Tome of Light is now a tier 3 talent, down from tier 4.
- Prayer of Healing Chakra (Sanctuary) is now much easier to manage by having Prayer of Mending added in as an activator and refresher of the state. Since Prayer of Mending is always kept on cooldown, you'll be able to use Prayer of Healing as more sparingly.
- Sanctuary is now a lot more powerful with Renew being added in to the buffed spells. It's like having two Chakra states in one and will likely become the Chakra state of choice for holy priests. (The percentage buff being increase is also a small but appreciated buff.)
- The .5 second GCD reduction from Renew Chakra being made into its own talent means holy priests will receive a shortened cooldown on Renew all the time, regardless of Chakra state.
I have a lot of things to say about the changes in patch 13221, but if you aren't keeping up with priests outside of my column, you're going to be confused. Let me give you the rundown: Raid testing on the beta started two weeks ago, and it hasn't been pretty for holy priests. We're starving for mana in raids and coming in last on the meters. We have low regen, low starting mana, more expensive spells, weaker heals and no mana-restoring talents (like disc's Rapture.) Zusterke made a spreadsheet to exemplify some of this, and while I'm not going to pick it apart for you here, you may check out a copy of it if you're interested. If you want to see some fights in action, our friend Kinaesthesia has been posting a lot of beta kill videos from his point of view on vodka's YouTube channel.
Possible solutions to the problems above are making holy priests more efficient by either lowering the costs of their spells or raising the amount of healing done by the spells. Surge of Light could also be restored to its old self so it procs off crits again or just adjusted to proc off of more spells. It's hard to say if buffing Surge of Light will be enough, though.
Zusterke also suggested fixing spirit regen across the board so that other classes have a reason to take it, since right now intellect is far too good for healers, because the regen is on par with spirit but it also gives throughput. Zusterke suggests that making spirit more powerful as a regen stat will let holy priests (who benefit most from spirit) catch up to other classes in the process.
So those are the basics of what has been discussed the past few weeks. The new 13221 beta patch addresses some of these issues, and all in all, we did get buffed. Whether we were buffed enough still needs some testing; so far, it's looking like we're still behind. The issue I really want to pull apart right now is how we were buffed.
The rant
I'm going to be honest and say I'm pretty upset with these changes. On one hand, it's great that Sanctuary (AoE Chakra) is now easier to use -- but on the other, it's lame that we now have a single Chakra state that we can just settle into and never drop unless we're questing or healing 5-mans. If you think about it, we basically just had our playstyle from Wrath restored to us. What did we spend the last year casting? AoE spells and Renew. What does this new Chakra state encourage us to cast? AoE spells and Renew. The clunk is eliminated, but in the process we traded a cool and truly unique way of healing for a slightly more complicated version of Shadowform. And you know what's funny? We asked for this.
I have reported numerous times in the past weeks that Chakra felt clunky. The reports came from forums, blogs, comments and numerous priests who I trust in opinion and ability. The problem is that in the time I have spent on beta, I honestly didn't ever feel that way. At times I wondered if my dissenting opinion was based in truth, on blind optimism, or was just the result of my own personal bias toward playing difficult or underpowered classes. I didn't want to say things were fine when I was the only one who felt that way, so I just kept my mouth shut and acted as an elected official should: advocating for his or her constituency. Now I feel like an idiot.
I know everyone said Chakra felt clunky, and maybe it was, but honestly, what should it have felt like for what it was? It seemed to be working as intended and I liked it. I liked that we had to choose between one or the other, and that in theory by choosing one, we would become very powerful at one thing. It was sort of like a compromise -- but not really, since the Chakra states didn't make our other spells less powerful. They just gave us a choice about how we wanted to buff ourselves.
Using the different stances was like a puzzle. We had to decide when and what to use and then also figure out how to get from one stance to another when the direction of a fight changed. The setup time of switching between states did cut into our HPS (even after we were practiced at switching), and that gave other classes an edge on output, but that could have all been fixed with some simple number adjustments or maybe a temporary spellpower buff for the first 10 seconds of Chakra that allowed us catch up. Instead, we complained about the mechanics of Chakra itself and got another tier 10 quick fix. The fix removed the interesting complexity and replaced it with an easy-to-use, all-in-one solution.
I'll admit my argument is a bit unusual -- complaining about being buffed -- but I can't imagine I'm the only one who liked the difficulties Chakra presented. I just want the game to be hard and, in turn, rewarding. I truly dread that every other healing class is going to end up in the boat that disc priests ended up in ICC: mindlessly pushing a few buttons and moving with the raid in response to whatever is on the ground. It's just not fun over time and a difficult playstyle that can't be mastered in one or two weeks would give us something to have some fun with. Now I'm worried it's going to be gone.
Worries about Chakra
When Chakra was first announced, I remember my biggest concern was whether or not holy priests would need to be in Chakra stance to be competitive with other classes, or if we would be balanced outside of a Chakra state and the smart usage of Chakra (and its original three-of-a-kind mechanic) would be what allowed us to creep up on the meters and give other classes a run for their money. I was concerned that we'd have to use Chakra to be competitive, and that if we did, we'd be forced into using a very difficult-to-manage mechanic.
That is exactly what happened, but since Blizzard also ended up making Chakra much easier to use, no one really complained ... until the raid testing started and it became apparent that Chakra was necessary to do as much healing as we were doing (and that still wasn't all that much). But the problems we've had the past week in beta had nothing to do with Chakra's mechanics; they had to do with numbers, and I think Blizzard would have resolved those without much feedback from us. As I've said before, they know how their game works better than us.
I'm not a game designer, but in my mind, I imagine the root of our problems right now comes from making Chakra a requirement to be competitive healers. If say the numbers we were pushing out right now (which, as displayed by some of the best priests in the world, are low) were the balance before Chakra, then I'd say we'd be at a perfect place to work Chakra in. But I don't know if that's even feasible at this point, since Chakra has been reworked so many times. People were also so vehemently against the three-of-a-kind mechanic, it would be hard to sell to people who really like the Chakra that currently exists on live servers.
Back to the point
Now that I've looked that gift pony in the mouth, I should get back to the actual state of holy priests on beta. As I said, we're having some problems. As usual, I'd recommend everyone not panic. Blizzard already mentioned that holy paladins (who are particularly insane numbers-wise with their passive healing aura) would be getting scaled back, and I expect holy priests to either get buffed or other classes to get nerfed. There are several options to fix us, and none of them require any dramatic overhauls like what I suggested in my rant.
Keep in mind that just because Kinaesthesia is at the bottom of the meters in a vodka raid doesn't mean you will be. Most of the beta kill videos you're seeing are coming from guilds with amazing players, and the disparity between player skill is very small. That's rarely the way things work for the rest of us, especially if you play primarily in pugs -- and while no, this isn't the most reassuring way to look at the situation, it's still something to keep in mind. Not being slotted because your class is underpowered is a reality that affects very few of us, and you still have the ability to outplay other players around you, even if you're working with a crutch. Not to mention, meters aren't everything, remember? (It's always funny how quickly we forget this sometimes.) I expect balance issues to be ironed out in live, even if it takes Blizzard a little longer to pinpoint the best solution.
As for how to deal with these new changes, I'm going to wait to see if they all push to live. It's still possible Blizzard might decide this was a bad idea and toss it out in another build. Cross your fingers if you're with me, and if you're not, then tell us in the comments why this new change to Chakra is better.
As a sort of addendum, I apologize if this article is somewhat scatter-brained in execution. Part of me is still suspect on if and how this beta build will go to live, and if it does I'm not sure when it will happen. It will definitely affect how we play, and at that time I'll try to give a less spastic address on how to cope with the changes and then some.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Necromann Oct 31st 2010 7:06PM
That picture is win incarnate
geriand Oct 31st 2010 7:40PM
I have to agree with you comments concerning Chakra. Today was my big day in testing the ability out (( on Live, not Beta )) and I found that I really enjoyed the variety the three states offered and looked at each encounter as a puzzle, trying to figure out which state to use. I was already using Sanctuary more than the other states and I think you're right in saying that with these added buffs it will be come the state to use. I did find the Renew state fairly useless (( Probably due to the 5man heroic scenario though )) but I was hoping it would simply be changed to work with another spell instead of removed.
Here's hoping we have some further changes incoming before launch.
brian Nov 1st 2010 4:03AM
Perhaps moving PoM to the Renew section would've beefed it up a little, giving you: single target, buffer aoe, and burst aoe.
Since holy functions so often as a raid healer, and so little as a tank healer, it seems silly to put so much into one aoe healing chakra. Splitting that up between buffer aoe heals like PoM and Renew, and burst like PoH and CoH seems like that would add an extra little bit of thought/flexibility/ what have you.
Aris Nov 1st 2010 3:37PM
Hmmm... I'm kinda mixed feelings on these Chakra changes. If you're in Renew state, it's ridiculously easy to maintain it, and very natural, assuming you like to spam Renew, which I hate to do (could it be more boring?) but have been known to do it as a supporting player.
However, I love Sanctuary, even though it feels underpowered to me. I really like casting it and the way it works. It's a fun spell (boo! hiss! at the incoming cooldown)! But I don't like the AoE chakra only because of the work of keeping it up. My opinion is that any AoE should be able to proc and refresh it, not just Prayer of Healing. It boosts all AoE spells, so the natural flow would be that all AoE spells should be able to both start and extend it.
It feels natural and I'm glad to see them rolling PoM in to the AoE state. Since the patch dropped I've felt that PoM, being such a staple spell, should fit in to either the AoE or Renew state for a healing bonus and starter/extender. I'd say reasonable arguments could be made for either case, but it just seems really awkward not to have one of our most heavily used spells involved in any Chakra state. Unless I just missed it somewhere? Which I'll grant is always a possibility. Either way, the addition of it to AoE gets a big cheer from me.
Overall, I like having the three healing states (even though on live right now Heal isn't really viable) and being able to choose the right one for the circumstance. What I don't really like is the way it makes me not want to cast spells not affected by my current state. It feels like you're wasting your bonus. Like how it used to feel to get a Surge of Light proc right after the fight was over. This change would alleviate a lot of that feeling, but sounds like it will still probably be kinda clunky to keep up with only PoH (often wasteful or not needed) or PoM (on a cooldown with only the initial cast counting) to keep it going.
If they're going to change Chakra to be a two state affair where we'll always want to be in one or the other (disregarding Smite for purposes of this healing conversation), would it make more sense to go with a direct heal state and an AoE state? The direct heal would include Flash, Binding, and Greater Heals along with Heal for a bonus, much how AoE encompasses Circle of Healing, etc.
Finally, sort of OT, but I hate that they removed the throughput boost from Divine Spirit. It was such an iconic priest ability (if you perished) and that extra time was really valuable sometimes. Not only did it scream "Priest!" but it was an easy visual to the rest of the group that a healer was down. I'm usually one of the last to perish in a group (priests have a lot of ways to self heal) so I skipped it now because I really don't want to waste a talent point in something that only helps if I die. I just don't see this as a viable talent for PvE (I think it's still good for PvP). Anyone else feel this way?
Jelan Oct 31st 2010 7:32PM
On what grounds do you claim that Holy priests benefit most from spirit? IMHO we benefit just as much as other healer classes. We just lack a secondary mechanism to restore mana. Maybe spending two points in Veiled Shadows might be worth it?
Dawn Moore Oct 31st 2010 7:50PM
In addition to Meditation (which all healing specs get for taking their healing tree) holy priests have the talent Holy Concentration:
http://www.wowhead.com/spell=34859
naseem jones Oct 31st 2010 7:57PM
As a holy priest i seem to have the most mana issues of anyone i raid with in wrath raids. What should be spirit/haste ratio be. Should I just stack Spirit gems and let my haste gems go? WIll that help much or maybe take those mana reducing talents in the disc tier instead of the haste ones in the shadow? ANY suggests would be most appreciated thanks!
Amanda Oct 31st 2010 7:57PM
I personally am absolutely thrilled that chakra's being changed the way it is. I've played holy since launch, and this is one of two times that I've really felt the need to respec to disc; the first was when CoH was nerfed, but they hadn't fixed prayer of healing so it could target other groups.
I want my holy spec back, dangit! Disc just doesn't have the same power when it comes to healing groups -- but the lack of numbers just made it absolutely impossible for me to maintain in a raid. I couldn't hold up my half of the bargain as one half of a two person healing team in a ten man while trying to balance keeping a chakra up.
Either way, I'm really pleased. I'm very sorry that you aren't, Dawn.
RedMosquito Oct 31st 2010 7:50PM
Ground gnomes?
Eeeeeewwwww.
Xaklo Oct 31st 2010 7:57PM
You haven't had Fox's ground gnomes, they're to die for. I can't wait to see what recipes he comes up for with the new breed Blizz is engineering, the gnome priests. I heard they're extra tender.
Dawn Moore Oct 31st 2010 7:59PM
@Xaklo You're terrible! DDD=
James Oct 31st 2010 7:50PM
There are some holy priests with high rankings on arena junkies at the moment, how exciting is that?
Dawn Moore Oct 31st 2010 7:57PM
Exciting enough that that is what I intended to spend the week researching for next weeks article =)
Zdark Oct 31st 2010 7:54PM
From my point of view, Chakra was a fantastic twist to the normal holy healing experience. In terms of Live, I found myself in Renew Chakra all the time because Heal Chakra is useless and Sanctuary burnt my mana too fast, but I guess it really isn't relevant. In beta I was just mystified getting used to it (and I still haven't, with limited time to play on beta) yet I found myself swapping between the three.
I'm scared that these changes will force us into Sanctuary all the time and we will lose that choice. Chakra will lose it's uniqueness but be much less clunky. Question is, is this better or worse?
It still seems it's missing something.
Saeadame Oct 31st 2010 7:57PM
Regarding Chakra, I think you're kind of saying it should be more like the Druid's ToL CD rather than this eternal state you can maintain indefinitely. Druids seem to be able to heal relatively as good as they ever did (or at least, as much as Blizz is intending them to), and smart use of Tree Form just allows them to increase their healing output in bad situations even more. Maybe this is what's needed for Chakra. Instead of having it be a (relatively) short CD, and have a talent that increases its duration, they could have it on a 2 or 3 minute CD, combine all the states into one, and then buff all holy spells outside the Chakra state accordingly. I think the only thing I'd miss about that is the various Holy Word spells, but maybe they could make those more short-term mechanics. Ie, after you use PoH (or CoH), HW turns into HW:S and you can use it. This would be mostly for heavy AoE situations where one PoH/CoH can't take care of the damage. And, it would be the same with all the other HW spells.
I too am sad about the combining of Renew and PoH Chakras. I think it added a certain amount of anticipation to priest healing. You would probably be in Renew Chakra most of the time, but then if you knew there was an AoE-heavy situation coming, you might switch to PoH Chakra. Heal Chakra should maybe get a little more of a tank-healing niche, maybe to put Holy as tank healers on-par with at the very least druids (with one-target and very buffed Lifebloom, they're probably doing okay) and shamans, since maybe putting them on par with paladins won't be possible.
Demedici Oct 31st 2010 10:02PM
I think the Chakra=new ToL form is the best result for Chakra. I could see Chakra being the 'oh s***' button that allows a Holy Priest to react to an emergency in three different ways. That is, you hit Chakra, and enter a Chakra state based on the next spell you use, as in live. Then, increase the power and cooldown of Chakra to give it some serious punch. Renew Chakra lets you machine-gun some sort of super-powered Renews for a short duration. Heal Chakra gives you super Heals, or maybe mana-free Heals w/ some sort of Evocation effect.
This way, Chakra works less like a stance or presence and more like a rogue's cooldown (either offensive or defensive) to increase macro-level efficiency.
Tom Oct 31st 2010 7:58PM
"so I just kept my mouth shut and acted as an elected official should"
"Your representative owes you, not his industry only, but his judgment; and he betrays instead of serving you if he sacrifices it to your opinion." -Edmund Burke
Dawn Moore Oct 31st 2010 8:11PM
Not a bad perspective, but also a slippery slope. In an ideal world elected officials should serve as representatives of the people who elect them, and both the people and the representatives should keep in mind what is good for the whole. It is the role of the judiciary to decide what is right and wrong for the people, not representatives. Even a white knight can falter.
Sorry to anyone reading who doesn't like politics in their WoW. It happens. =o
Tom Oct 31st 2010 8:32PM
And the world is a much different place now.
I was hesitant to post such a thing here, but I thought I'd present another perspective. :)
Dawn Moore Oct 31st 2010 8:41PM
I always appreciate seeing how truly diverse WoW players can be in their locations, backgrounds, and ideologies. It's nothing to be ashamed of, even if there are a few people who will harp on you for bringing the real world into their game. It's a social game, so it's bound to happen.