Spiritual Guidance: Beta patch 13221 and holy priests

BlizzCon 2010 is over, and that means it's time to get back to work. I'll let you guys know, though, that I definitely did a lot of healing priest advocacy while at the convention. I even met a Blizzard developer who works on trash and critter spawning. So if we're lucky, we'll see a fox spawn nerf, and skunk spawning will get its long-needed buff.
Anyway, the Cataclysm expansion is just a little over a month away and testing on the beta has gotten pretty serious with all the new raid content available. There's also a new patch being tested on the beta that should interest holy priests. Join me after the jump, and I'll fill you in on the details.
Summarizing beta patch 13221
As I said in my opener, a new patch was released on beta. If I were to rate the magnitude of this patch in fruit, I'd call this a papaya for holy priests and a grape for discos. (Did I mention I met Fruit Dealer?) The following list of changes is courtesy of MMO-Champion.
Discipline
- Inner Fire now increases spellpower by 531, up from 425.
Holy
- Holy Nova affects target within 10 yards (tooltip fix).
- Binding Heal base healing increased by 20 percent, from 3,295-4,237 to 3,959-5,091. Now costs 28 percent of base mana, down from 29 percent.
- Prayer of Healing now costs 26 percent of base mana, down from 36 percent of base mana.
- State of Mind no longer affects Renew; it affects Prayer of Mending instead.
- Chakra no longer works with Renew and no longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15 percent (formerly, it only increased AoE spells by 10 percent).
- Revelations now has a 40-second cooldown.
- Rapid Renewal (Tier 4) *New* Reduces the global cooldown of your Renew by 0.5 seconds.
- Tome of Light is now a tier 3 talent, down from tier 4.
- Prayer of Healing Chakra (Sanctuary) is now much easier to manage by having Prayer of Mending added in as an activator and refresher of the state. Since Prayer of Mending is always kept on cooldown, you'll be able to use Prayer of Healing as more sparingly.
- Sanctuary is now a lot more powerful with Renew being added in to the buffed spells. It's like having two Chakra states in one and will likely become the Chakra state of choice for holy priests. (The percentage buff being increase is also a small but appreciated buff.)
- The .5 second GCD reduction from Renew Chakra being made into its own talent means holy priests will receive a shortened cooldown on Renew all the time, regardless of Chakra state.
I have a lot of things to say about the changes in patch 13221, but if you aren't keeping up with priests outside of my column, you're going to be confused. Let me give you the rundown: Raid testing on the beta started two weeks ago, and it hasn't been pretty for holy priests. We're starving for mana in raids and coming in last on the meters. We have low regen, low starting mana, more expensive spells, weaker heals and no mana-restoring talents (like disc's Rapture.) Zusterke made a spreadsheet to exemplify some of this, and while I'm not going to pick it apart for you here, you may check out a copy of it if you're interested. If you want to see some fights in action, our friend Kinaesthesia has been posting a lot of beta kill videos from his point of view on vodka's YouTube channel.
Possible solutions to the problems above are making holy priests more efficient by either lowering the costs of their spells or raising the amount of healing done by the spells. Surge of Light could also be restored to its old self so it procs off crits again or just adjusted to proc off of more spells. It's hard to say if buffing Surge of Light will be enough, though.
Zusterke also suggested fixing spirit regen across the board so that other classes have a reason to take it, since right now intellect is far too good for healers, because the regen is on par with spirit but it also gives throughput. Zusterke suggests that making spirit more powerful as a regen stat will let holy priests (who benefit most from spirit) catch up to other classes in the process.
So those are the basics of what has been discussed the past few weeks. The new 13221 beta patch addresses some of these issues, and all in all, we did get buffed. Whether we were buffed enough still needs some testing; so far, it's looking like we're still behind. The issue I really want to pull apart right now is how we were buffed.
The rant
I'm going to be honest and say I'm pretty upset with these changes. On one hand, it's great that Sanctuary (AoE Chakra) is now easier to use -- but on the other, it's lame that we now have a single Chakra state that we can just settle into and never drop unless we're questing or healing 5-mans. If you think about it, we basically just had our playstyle from Wrath restored to us. What did we spend the last year casting? AoE spells and Renew. What does this new Chakra state encourage us to cast? AoE spells and Renew. The clunk is eliminated, but in the process we traded a cool and truly unique way of healing for a slightly more complicated version of Shadowform. And you know what's funny? We asked for this.
I have reported numerous times in the past weeks that Chakra felt clunky. The reports came from forums, blogs, comments and numerous priests who I trust in opinion and ability. The problem is that in the time I have spent on beta, I honestly didn't ever feel that way. At times I wondered if my dissenting opinion was based in truth, on blind optimism, or was just the result of my own personal bias toward playing difficult or underpowered classes. I didn't want to say things were fine when I was the only one who felt that way, so I just kept my mouth shut and acted as an elected official should: advocating for his or her constituency. Now I feel like an idiot.
I know everyone said Chakra felt clunky, and maybe it was, but honestly, what should it have felt like for what it was? It seemed to be working as intended and I liked it. I liked that we had to choose between one or the other, and that in theory by choosing one, we would become very powerful at one thing. It was sort of like a compromise -- but not really, since the Chakra states didn't make our other spells less powerful. They just gave us a choice about how we wanted to buff ourselves.
Using the different stances was like a puzzle. We had to decide when and what to use and then also figure out how to get from one stance to another when the direction of a fight changed. The setup time of switching between states did cut into our HPS (even after we were practiced at switching), and that gave other classes an edge on output, but that could have all been fixed with some simple number adjustments or maybe a temporary spellpower buff for the first 10 seconds of Chakra that allowed us catch up. Instead, we complained about the mechanics of Chakra itself and got another tier 10 quick fix. The fix removed the interesting complexity and replaced it with an easy-to-use, all-in-one solution.
I'll admit my argument is a bit unusual -- complaining about being buffed -- but I can't imagine I'm the only one who liked the difficulties Chakra presented. I just want the game to be hard and, in turn, rewarding. I truly dread that every other healing class is going to end up in the boat that disc priests ended up in ICC: mindlessly pushing a few buttons and moving with the raid in response to whatever is on the ground. It's just not fun over time and a difficult playstyle that can't be mastered in one or two weeks would give us something to have some fun with. Now I'm worried it's going to be gone.
Worries about Chakra
When Chakra was first announced, I remember my biggest concern was whether or not holy priests would need to be in Chakra stance to be competitive with other classes, or if we would be balanced outside of a Chakra state and the smart usage of Chakra (and its original three-of-a-kind mechanic) would be what allowed us to creep up on the meters and give other classes a run for their money. I was concerned that we'd have to use Chakra to be competitive, and that if we did, we'd be forced into using a very difficult-to-manage mechanic.
That is exactly what happened, but since Blizzard also ended up making Chakra much easier to use, no one really complained ... until the raid testing started and it became apparent that Chakra was necessary to do as much healing as we were doing (and that still wasn't all that much). But the problems we've had the past week in beta had nothing to do with Chakra's mechanics; they had to do with numbers, and I think Blizzard would have resolved those without much feedback from us. As I've said before, they know how their game works better than us.
I'm not a game designer, but in my mind, I imagine the root of our problems right now comes from making Chakra a requirement to be competitive healers. If say the numbers we were pushing out right now (which, as displayed by some of the best priests in the world, are low) were the balance before Chakra, then I'd say we'd be at a perfect place to work Chakra in. But I don't know if that's even feasible at this point, since Chakra has been reworked so many times. People were also so vehemently against the three-of-a-kind mechanic, it would be hard to sell to people who really like the Chakra that currently exists on live servers.
Back to the point
Now that I've looked that gift pony in the mouth, I should get back to the actual state of holy priests on beta. As I said, we're having some problems. As usual, I'd recommend everyone not panic. Blizzard already mentioned that holy paladins (who are particularly insane numbers-wise with their passive healing aura) would be getting scaled back, and I expect holy priests to either get buffed or other classes to get nerfed. There are several options to fix us, and none of them require any dramatic overhauls like what I suggested in my rant.
Keep in mind that just because Kinaesthesia is at the bottom of the meters in a vodka raid doesn't mean you will be. Most of the beta kill videos you're seeing are coming from guilds with amazing players, and the disparity between player skill is very small. That's rarely the way things work for the rest of us, especially if you play primarily in pugs -- and while no, this isn't the most reassuring way to look at the situation, it's still something to keep in mind. Not being slotted because your class is underpowered is a reality that affects very few of us, and you still have the ability to outplay other players around you, even if you're working with a crutch. Not to mention, meters aren't everything, remember? (It's always funny how quickly we forget this sometimes.) I expect balance issues to be ironed out in live, even if it takes Blizzard a little longer to pinpoint the best solution.
As for how to deal with these new changes, I'm going to wait to see if they all push to live. It's still possible Blizzard might decide this was a bad idea and toss it out in another build. Cross your fingers if you're with me, and if you're not, then tell us in the comments why this new change to Chakra is better.
As a sort of addendum, I apologize if this article is somewhat scatter-brained in execution. Part of me is still suspect on if and how this beta build will go to live, and if it does I'm not sure when it will happen. It will definitely affect how we play, and at that time I'll try to give a less spastic address on how to cope with the changes and then some.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 3 of 3)
Banaoil Nov 1st 2010 6:24AM
Blizz blues have said in the past, that more complex dps rotations would reward higher dps than simpler specs. I had hoped with the complexity of Holy's new line up to go the same way. It fits with their philosophy. Simpler mechanics, Simpler healing = Less heals. Tricky heals = mo' healin'.
I'm a mana junkie, playing holy is fun, but not enough fun to have to drink at the end of a trash pull. Is it possible, that there is a missing talent... something like like add " x % of your spirit now also gives you spellpower " tack that on to Holy Concentration. That would make sense then. Spirit = Int for holy. Screws up dual spec, you'd have to keep 2 sets of gear, but I'd give it a go, lower mana regen, Huge spells, with no crit. Choose your heals wisely. It's deep enough in the tree to keep it Holy only.
Jimbobob Nov 1st 2010 6:59AM
Sadly Holy priests have been nerfed constantly since vanilla, when we were truly the kings of healing. Now we are a pale shadow of that and are probably right now in beta the most inefficient and weakest of the healing classes.
Asaron Nov 1st 2010 7:09AM
Another unhappy article. Your articles are always unhappy these days. Can I request a happy "I love my healing priest" hippy love-in article?
I'm not saying your opinion on Chakra or anything in previous articles was wrong, but generally after reading a Dawn article I have to follow up by reading one of the other class columns to cheer myself up again!
Dawn Moore Nov 1st 2010 1:19PM
Aw... I was hoping my last article would be received as a happy article =O But hey, good news! One of my old guilds is getting back together and I'll be joining them. Good guilds make me happy =D So maybe that'll rub off on my posts. ^^
Chronos88 Nov 1st 2010 7:54AM
I'm here to further establish Dawn's dominion over the Monday morning boom. Take that Fox!
But seriously though I really like your column, Dawn. I don't play a priest at max level myself but as a raid leader it's pretty helpful to know the capabilities and issues of other classes, especially the healers, and your posts run through these simply enough that an outsider can understand while detailed enough that I don't feel like I'm missing out on information.
Keep up the great work. Oh an also, if you start SC2 Insider/SC2 Insider Show I would definitely read it/listen to it.
Dawn Moore Nov 1st 2010 1:22PM
I want to be part of an SC2 insider so bad! I don't have the resources to put it together though =o
Cale Nov 1st 2010 9:28AM
I love healing holy on live right now. I haven't had so much fun healing for a long time and I look forward to the day when the 'heal' aspect of chakra would be used for tank/single target healing. I certainly hope that whatever version of chakra the devs end up endorsing preserves the choice and fun possibilities inherent in the current state of the holy priest.
A balanced tool which includes the choice of how to chakra-buff oneself would be best balanced by ensuring that the healing numbers sans-buff were just below that of other classes and that healing numbers with the appropriate chakra-buff would be just above other classes (as a gross average and not to a significant degree). In other words, a well-played chakra holy priest could just edge out healers who heal on a more standardized standard rotation. Under balanced outside of a chakra state, but working the mechanic well would put us just over the top.
Mostly, I want Holy to stay as fun as it is. I like the puzzle, I like having the choice. That's what this game is all about - if we don't have to choose how best to heal, why have more than one healing ability?
Lunarsoul Nov 1st 2010 11:02AM
It's unfortunate to learn that we are having throughput and mana issues on the beta. I do welcome the changes to Chakra, as it did feel a bit clunky. I admit that on live servers, I spend a great deal of time in the Renew Chakra state. Sanctuary was just too mana intensive to keep up and while I love the buff to aoe healing, it wasn't worth the risk of running oom.
We are currently running a 10-man H ICC group. We run with three healers, a disc priest, holy priest, and a resto druid. Without counting the disc priest's absorption effects (she always topped us in the healing/absorption meters,) the druid and I were pretty equal. Now after the patch, the druid is topping both of us by a considerable margin and isn't having any mana issues, while I sit at the bottom and struggle more with mana. In fact, the druid is specifically saving his Innervate for me (he even glyphed it), whereas before we would have to fight over it.
While holy priests do benefit from spirit more than other healers, its not enough. When I look at recount for "mana gained" the druid and disc priest absolutely blow me out of the water. We need another mechanic for mana regen. That, or Blizzard needs to reduce the mana cost of quite a few spells or nerf the other healing classes. If this is any indication of how it's going to be at lvl 85, its not going to be pretty.
BTW, our 10man team just downed H Blood Queen and H PP. We are currently working on H Valithria, and I have to say, as the healer who has to stay out and heal raid, its an absolute nightmare right now mana-wise.
Purin Nov 1st 2010 2:27PM
This seems to be a less popular position considering all the other comments so far, but as a more casual healer I'm happy with anything that simplifies healing on a priest. Since the patch and the addition on chakra, among other things, healing as holy has become too confusing
The way things are going, I will likely stick purely to shadow in Cataclysm since mana problems and more healing spells than can fit on my bar is not what I consider fun.
I do understand that some people want more of a challenge healing, but I don't.
Aris Nov 1st 2010 3:41PM
The spell selection and complexity of priests is both their strength and one of my favorite things about the class. My biggest complaint with Chakra is that it makes me want to not use all my other tools when I'm in a given state and I really dislike that.
Kilee Nov 1st 2010 2:37PM
The problem with Renew Chakra being seperated from Prayer Chakra is that they both are attempting to accomplish the same goal. Heal Over Time spells (HOTs) by their very nature are designed to heal multiple targets at the same time, thus they are an aoe heal of sorts. Being confined to either Prayer or Renew as a Chakra means that we're cutting out one or the other, and in the end we'd just end up picking a single AOE healing style and going with it (which would almost always end up being Renew). For this reason I think the decision to roll the two Chakras into a single one was good and something that needed to be done. As for the remaining Chakra (Heal Chakra), it should be buffed so that it would be equally attractive, imo.
As for priests being at the bottom of the meters, this is the nature of direct-target healers without a lot of smart heal options. A direct target heal will never beat out the efficiency of a hot - this is why Wild Growth is better than Circle of Healing and always will be. Much of single target heals gets turned into overhealing and becomes wasted, while hots last longer and catch future damage as well as current. The only way to "fix" holy priests is to reduce the direct target healing and make their mastery stronger (ie their spells all turn into a sort of Regrowth thing).
In any case I think this is just simply the burden of all priests - we have turned into a "jack of all trades, master of none" healer, and bliz will never renig on that design philosphy. We are doomed to be able to heal with any style of any other healer, at about 80% of their capacity. You don't play a priest any more these days if you want to be awesome at something - you play them if you want to be "pretty good" at a lot of things, and have the versatility to switch styles on the fly to adapt to fights. It's our niche, and it's here to stay.
Aris Nov 1st 2010 3:56PM
Focusing on meters is something I really dislike for healers. There are way too many things to consider. I understand people need a stick and there will always be something to accomplish that goal. The problem is that most people don't know how to read the numbers they're given. Sure, healer A looks awesome when he's got twice the healing output of healer B. Most people don't see beyond that or don't understand that healer B never went OOM, dispelled at the right time, popped Guardian Spirit just right, and kept people from dropping , even if they weren't topped off. Being a good healer isn't always about being the one with the biggest numbers. I'd rather have a skilled player with lower throughput that keeps up the group than someone with big numbers that's suddenly OOM with 25% to go people start droppin' like flies.
That said, I do think that numbers-wise, a class that focuses on healing (two healing specs) should heal as well, if not better than, any other class with a healing spec.
Shrikesnest Nov 1st 2010 7:26PM
Am I the only one who never liked Chakra, not even in concept?
At every step it's been at odds with the new Cataclysm healing paradigm. Sure, you don't activate it by casting three PoH in a row anymore (which I never did, even in Wrath when mana was infinite) but the whole mechanic is based on spam-healing, which we were assured was going the way of the dodo. Chakra forces you to keep casting expensive spells over and over again, just to keep up your throughput. I think the reason our throughput is worse is because they're trying to balance us around keeping Chakra up all the time, and I think the reason our mana problems are so dire is that we need to keep feeding Chakra, regardless of whether it's a waste or not.
I think our mana problems and throughput problems are actually Chakra problems.
I know they'll have to throw good development time after bad on this thing, since they've come so far with it and a lot of people seem to like it, but I wish they'd just chuck the whole confusing headache, especially Revelations. Priests have a lot of complexity as it is; we don't need something that further iterates our already enormous healing toolbox.
Mmkeah Nov 3rd 2010 11:19AM
Agree with Shrikesnest. While Chakra did sound like a fun mechanic, it intrinsically makes us play against what I felt made us interesting healers to begin with. And yes, it does seem we are being balanced around this ability, which I also feel is somewhat of a misstep.
I wouldn't be against removing Chakra, however, before that happens I'd be curious to see it more like a temp buff a la ToL, as was suggested. Heck even the other idea of having it behave like a permanent stance/aura would be interesting, particularly how someone suggested having a penalty to non-stance related spells, in exchange for enhancements might be interesting. But again, that might starting to get into the "limiting the healing toolbox" dilemma.
Chris Nov 3rd 2010 1:46AM
On the wow forums someone more astute than myself pointed out a startling comparison. Druids lost ToL as a form because Blizz felt they were being penalized for using their entire toolbox (they would lose form and thus output). Chakra is a Holy version of ToL, I can't believe anyone is naive enough to believe we are not being balanced with Chakra in mind. What this means is that we ARE being penalized for using spells not supported by our chakra state. Chakra does not promote the usage of our entire toolbox, it undermines it. I admit I was initially pretty excited about having this shiny new ability, but once the awe factor wore off and after some live usage I've come to the opinion it just needs to be removed for the good of the class.
Sisterpam Nov 3rd 2010 11:40PM
I'm really glad to see other rejecting the whole chakra thing. Aside from being clunky, restrictive, and a bit annoying, it also just doesn't seem to be very priesty. I mean, doesn't kinda seem like it belongs in a shaman/druid line-up?
I get that blizz wanted to make the holy priest a bit more unique but I think this is the wrong way to go about it. If you ask me encouraging us to use our vast array of spells is all we need. If you want to make a change why not do something more in line with what the priest already is.
Consider, a shadow priest is made to specialize in shadow by a little thing called shadowform. What amounts to a rejection of holy in exchange for great power in shadow. Why not make a holyform that rejects shadow in exchange for great power in light? Mimic the tulip even: replace increase shadow damage with increase effect of holy spells, replace (selfish) reduce damage to you with (selfless)reduce damage to party. And we can all agree that the shadow priest visual is kinda cool, what if it was replaced by a slight radiance emanating from your person.
This would result in a neat separation of each builds role too. Shadow: reject light to be shadowman, Holy: reject shadow to be the ultimate holy power, Disc: why can't we have both.
Granted, the elimination of shadowfiend, psychic scream, dots, and fade would have a negative effect on holy pve and pvp, but they could easily(okay maybe not easily) be rebalanced by skill like chastise and maybe a talent doubling our mana regen from spirit. It certainly would make for a more unique class.
Shrikesnest Nov 7th 2010 3:05PM
I like the idea, but I think they'd have to make it less of a no-brainer, all-the-time thing than Shadowform is. I think they'd have to carefully choose the mechanics of it so that you'd want it when you were in PvE, but you could still be PvP viable without it.
scarecrow420 Nov 9th 2010 9:59PM
I havent had any Beta or PTR experience, only live realm patch 4.0.1
I actually have been enjoying Chakra as others have said, having the choice of 3 states etc makes things more interesting. I also like the concept of getting one "special" ability in each state. Persoinally i mostly use Chakra:PoH and love to drop sanctuary either on the tank/melee clump, or where the ranged/healers are stacking up. I still use renew on tanks or anyone that needs it so i dont feel like i am "wasting" my chakra by using renew as necessary. My only beef with it was the mana drain and overhaleing caused by trying to keep the chakra state up, at least for long enough that the 60 second on chakra is up, so i can use it again as needed.
So I liked the sound of reducing the chakra cooldown to 30 seconds, meaning you can change chakra more quickly and dont have to be as focused on casting un-needed heals to keep the chakra state running. I also think that if they are keeping the spells extending chakra state going, that more things like flash/binding should extend the chakra:heal, and PoM,CoH and PoH should extend the chakra:PoH. I dont like combining chakra:renew and chakra:PoH into one AoE state beause i dont think it needed simplification, however since i mostly used PoH state anyway this isnt such a big change for me, and infact i can still talent/use renew with a lower GCD if i want to which is actually good. The worst part of this news to me is that they are increasing the CD on Sanctuary to 40 seconds (we currently have 7 seconds so that's quite a nerf!) and the fact that come cata we are sounding like we are going to be the weakest healers with the worst mana problems