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Reader Comments (Page 1 of 1)
10-31-2010 @ 7:40PM
geriand said...
I have to agree with you comments concerning Chakra. Today was my big day in testing the ability out (( on Live, not Beta )) and I found that I really enjoyed the variety the three states offered and looked at each encounter as a puzzle, trying to figure out which state to use. I was already using Sanctuary more than the other states and I think you're right in saying that with these added buffs it will be come the state to use. I did find the Renew state fairly useless (( Probably due to the 5man heroic scenario though )) but I was hoping it would simply be changed to work with another spell instead of removed.
Here's hoping we have some further changes incoming before launch.
Reply
11-01-2010 @ 4:03AM
brian said...
Perhaps moving PoM to the Renew section would've beefed it up a little, giving you: single target, buffer aoe, and burst aoe.
Since holy functions so often as a raid healer, and so little as a tank healer, it seems silly to put so much into one aoe healing chakra. Splitting that up between buffer aoe heals like PoM and Renew, and burst like PoH and CoH seems like that would add an extra little bit of thought/flexibility/ what have you.
11-01-2010 @ 3:37PM
Aris said...
Hmmm... I'm kinda mixed feelings on these Chakra changes. If you're in Renew state, it's ridiculously easy to maintain it, and very natural, assuming you like to spam Renew, which I hate to do (could it be more boring?) but have been known to do it as a supporting player.
However, I love Sanctuary, even though it feels underpowered to me. I really like casting it and the way it works. It's a fun spell (boo! hiss! at the incoming cooldown)! But I don't like the AoE chakra only because of the work of keeping it up. My opinion is that any AoE should be able to proc and refresh it, not just Prayer of Healing. It boosts all AoE spells, so the natural flow would be that all AoE spells should be able to both start and extend it.
It feels natural and I'm glad to see them rolling PoM in to the AoE state. Since the patch dropped I've felt that PoM, being such a staple spell, should fit in to either the AoE or Renew state for a healing bonus and starter/extender. I'd say reasonable arguments could be made for either case, but it just seems really awkward not to have one of our most heavily used spells involved in any Chakra state. Unless I just missed it somewhere? Which I'll grant is always a possibility. Either way, the addition of it to AoE gets a big cheer from me.
Overall, I like having the three healing states (even though on live right now Heal isn't really viable) and being able to choose the right one for the circumstance. What I don't really like is the way it makes me not want to cast spells not affected by my current state. It feels like you're wasting your bonus. Like how it used to feel to get a Surge of Light proc right after the fight was over. This change would alleviate a lot of that feeling, but sounds like it will still probably be kinda clunky to keep up with only PoH (often wasteful or not needed) or PoM (on a cooldown with only the initial cast counting) to keep it going.
If they're going to change Chakra to be a two state affair where we'll always want to be in one or the other (disregarding Smite for purposes of this healing conversation), would it make more sense to go with a direct heal state and an AoE state? The direct heal would include Flash, Binding, and Greater Heals along with Heal for a bonus, much how AoE encompasses Circle of Healing, etc.
Finally, sort of OT, but I hate that they removed the throughput boost from Divine Spirit. It was such an iconic priest ability (if you perished) and that extra time was really valuable sometimes. Not only did it scream "Priest!" but it was an easy visual to the rest of the group that a healer was down. I'm usually one of the last to perish in a group (priests have a lot of ways to self heal) so I skipped it now because I really don't want to waste a talent point in something that only helps if I die. I just don't see this as a viable talent for PvE (I think it's still good for PvP). Anyone else feel this way?