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Reader Comments (Page 1 of 1)
10-31-2010 @ 2:40PM
Continuous said...
I love all the new changes but I am not sure I agree with your last statement. "I think that even bumping this up to 10 seconds wouldn't be too overpowered either. As the defining characteristic of the holy paladin spec, it needs to be valuable in every situation." I think that mastery is supposed to be something you think about, the idea is that we cant theorycraft it because it is not a always useful stat the way crit or spellpower is.
Look at the druid and shaman mastery, they arent "valuable in every situation" they are valuable in a certain situation (when a target has low hp or a HoT on it). What makes mastery such an interesting stat is just that, you cant always use it and it requires some forthought. Paladins for the longest time have been boring, Cata is changing that but part of making it interesting is adding a layer to gearing that cant be simply calculated. It requires challenge. If Paladins were balanced around mastery the tank healing we have would be massively cut which is why its the other way. Having mastery balanced around us tank healing allows room for a challenge. In all, mastery shouldnt be the defining characteristic of a class, it should be one characteristic of many.
Sorry for my ramblings...
Continuous
Also, I dont like the idea of LoH being a mana battery - it is a good cooldown for healing imo and should stay like that. I dont think we should have to sacrifice our mana in exchange for keeping a tanking CD off cd and vis versa.
Reply
11-01-2010 @ 4:29AM
toddless said...
Actually mastery can be and is calculated. Especially for holy pallies and druids. Druids always have HOTs rolling out since that is the main way Blizz has decided to deal damage and make healing "interesting" for raid healers - they wouldn't be raid healers if only 2-4 people were taking some sort of damage. Aura damage like from Sindragosa - and from the new Cata raids which are being tested bosses have specific abilities which will destroy raids - and we'll have to heal them up.
Back to the point though - mastery will be calculated via chance of proc, size of proc, and how much healing those absorbs do vs. a pally who decided to not reforge or instead took a piece of gear with less mastery for more crit or haste. It will just take time, however, I say by end of December we'll have an excellent idea of what numbers to aim for.
If you did any hardmode ICC's and healed more than just tanks (i.e. beacon and heal the raid) and had your holy light down to GCD it's amazing that you never previously used LoH as a mana battery. That's the only thing I ever used it for besides Festergut when it was called for as a tank cooldown. I found the excitement in raiding in healing as many targets as possible before the raid healers could even react. It was fun and it was a challenge to my fellow healers. As long as everyone stayed alive - it was pretty awesome.