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10-31-2010 @ 5:44PM
"While every holy paladin will enjoy the 2 percent boost to the base mastery bonus (it's now 10 percent), those with mastery on their gear via reforging will enjoy the scaling buff which increases the amount absorbed per point of mastery."Aargh! There's no such thing as a 'base mastery bonus.' There IS a base amount of mastery, but the effect of those base eight points is exactly the same as every point you gain afterwards from your gear, for every spec in the game.Any time you check your mastery on your character sheet, it will announce what your current amount of mastery does (annoyingly rounded, despite the fact that, from what I can tell, the actual mechanics don't round it out), and then tell you how much you get per point of mastery (in the annoying 'each additional point of mastery' way.)
10-31-2010 @ 7:49PM
Methinks thou dost protest too much.When it comes to describing the effects of mastery, a baseline and additional point method of terminology is functionally identical to a per-point with eight free points method. It doesn't seem like anything to really get worked up about, and both descriptions have advantages. The base-bonus side makes a lot of sense when just looking at baseline mechanics, how different masteries work and such, and the per-point is a lot more informative when looking at comparative stat weights.
11-01-2010 @ 4:43AM
Your comment doesn't make any sense. While the base is what it is - it is also directly related to how much of an absorption is placed on your target - which is much more "enjoyable" for a holy pally as well as duration since that means your new bubble will heal for more and have the potential to heal in the first place.
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