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11-01-2010 @ 6:56PM
I understand where you are coming from but remember, come Cata rolling HoTs on an entire raid wont be viable because of the increased mana cost of most spells. To figure out the value of mastery a lot of guess work is involved. First, you must know how much of the absorb from the paladin mastery is actually used on a consistent basis. And then second, you need to figure out the probability of it happening.For druids it is the same idea - how many people are hotted at any time needs to be factored in as well as how much healing the net worth of the mastery based on what heal you use most often. (it increases healing by more if HT is your main spell then if Nourish is.)So imo, mastery cant really be calculated correctly unless you KNOW FOR A FACT what you will use and how often and how often the other target will get hit and for how hard etc...As for your last sentiment about LoH and I just have to disagree... if you have any druid friends you will know that mana is never an issue for a healer as most druids would rather innervate a healer than a dps. Add replenishment, mana tide totem, Hymn of Hope etc... going oom is hard. And did I mention the fan favorite and now (mostly) deceased Divine Plea? Granted, I have limited experience in ICC H - I have primarily been in normal ICC but mana was never an issue.
11-02-2010 @ 11:43AM
I know you say that AOE raid healing isn't very good because it is such a mana intensive thing, but maybe you should look up the videos of the raids in the Beta. Most of the fights involve lots of AoE damage to the raid, which happens about once every 30 seconds, which the spell is a 30 second cool down in the Beta so it works perfectly, the holy paladins only really heal the tanks so that they aren't wasting mana, they have an amazing amount of mana regain, and basically they just pop their 2 AoE heals at times when raid damage is intensive, for example Chimearon, is gonna be one hell of an AOE fight, so basically you need to pop them in order to survive, and that is why I'm concerned about the 10 yard range, in Beta it is hitting everyone within I think 40 yards, so there should be a much farther range in my opinion, unless you have to glyph it which seems rediculous to me.Look up the fights, you will see a Lot of AoE damage, specifically look up the Paragon fights in the beta, it's almost always from the Holy paladin perspective and look at when he pops the Cds and his mana, he almost always over 1/2 mana.
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