Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
11-02-2010 @ 6:13AM
LittleHamster said...
No one seems to have mentioned the obvious hole (exploit) in this 10/25 dual system. Even if they drop the same amount of gear as some previous posters said (ie 2 in 10, and 5 in 25), you'll effectively gear your progression team faster if you farm in 25, and progress in 10. In other words, you do your farm bosses in a 25 man team, but you prioritise all loot to a selected 10 that's picked for the best raid comp for the progress boss in mind. You can't fault this logic in that you get a higher chance for a rare trinket (or neck or cloak) when 5 items drop from each boss. Let me say it again, you get 5 items per boss to gear a team of 10. These 10 players will be geared faster than any strict 10 man guild can achieve in the same number of resets.
Reply