Lichborne: The lowdown on diseaseless blood tanking

With everyone getting used to blood being the sole tanking tree, combined with all the new tanking style changes already here in patch 4.0.1 (and more to come in Cataclysm), we've been working at crunching numbers and figuring out strategies to deal with it all. One of the most interesting new paradigms to come out of this is actually a pretty old one: diseaseless blood. Diseaseless blood DPS did rear its head every once in a while back in the Wrath era, and now it's back for tanking. At both the heroic dungeon and raid levels, death knight tanks all over WoW are reporting diseaseless tanking as a superior playstyle in ease of use, survivability and threat generation.
Why drop the diseases?
There's a few reasons for dropping diseases. To start with, our main defensive strike, Death Strike, no longer depends on diseases. No matter if you have one disease, two diseases, or no diseases up, Death Strike will do the same amount of damage and heal you based not on your damage dealt but your damage taken. Also, Icy Touch no longer provides an extra burst of threat when cast. Finally, disease damage in general is rather small, and with Pestilence only spreading diseases at 50 percent damage, it's even worse for AoE situations. Even beyond that, diseaseless offers some very definite advantages. You'll get earlier snap threat because you're not wasting time casting or refreshing diseases, and you'll get more healing power since you can use that frost and unholy rule to use another Death Strike.
There are some downsides to going the diseaseless route, of course. You do lose the 20 percent attack speed debuff off of Frost Fever, and your Heart Strike and Blood Boil will lose some damage and thereby will lose a little threat. Overall, though, reports from many death tanks report that any long-term threat they might lose from lack of diseases is hardly worth worrying about, since the snap threat at the beginning of the battle makes up for it. In addition, that 20 percent attack speed debuff can be taken care of by another member of the raid in many cases.
How to do it without diseases
A diseaseless build isn't actually too different from a disease-casting build. You'll want to get rid of any points you have in Epidemic, of course, and without the extra disease damage, those points in Blood-Caked Blade start looking a lot less appetizing. Crimson Scourge also loses some luster, though you will probably still want to pick it up for the 40 percent damage on Blood Boil. Otherwise, spec as normal.
For single-target fights, rune spending is pretty easy. Just alternate Death Strike and Heart Strike on the mob, with Rune Strikes when you can. On a boss, you may want to consider throwing up diseases eventually, if only because you might actually be fighting it long enough for the extra long term threat to make a difference. For multi-target attacks, you'll want to throw out Death and Decay first, followed by a quick Blood Boil, then tab through the mobs applying Death Strikes and Rune Strikes to keep your threat up until Death and Decay is ready to cast again.
Will Blizzard freeze out diseaseless tanking?
Of course, while diseaseless tanking gains traction in the community and recruits more and more devoted followers by the day, there's still that group that hangs back and offers words of caution. Diseaseless death knight builds have come and gone in the past, certainly, and every time, Blizzard has eventually made some adjustment to squelch them. This time may be no different.
One can argue, of course, that diseaseless tanking will naturally "go away" at level 81, when Outbreak gives us the option to apply diseases quickly, using no resources and only one GCD. At the same time, it does still have that 1-minute cooldown, so chances are diseaseless blood will still pretty much be diseaseless on most pulls.
If Blizzard decides to nerf diseaseless blood, Death Strike is the most likely target. The healing portion will probably be forever linked to damage taken, but if they wanted, the devs could hook the damage portion to diseases, making diseases mandatory in order to keep threat while keeping Blood Shield up as much as possible. Of course, if they want to go the non-nerf route, it's possible that they could simply buff disease damage for death knight tanks to make the actual threat garnered by casting them not insignificant. There's also the possibility of adding the threat bonus back to Icy Touch, but that might be putting too many threat tools in our arsenal, and Blizzard seems more or less dedicated to making threat something you have to work for in Cataclysm.
So there's a strong argument against getting too comfortable with diseaseless tanking, for sure. Blizzard's shown a pretty solid dedication to making sure death knights use their diseases at all times, and I wouldn't be surprised to see adjustments in game to make diseases a must-use for tanks by patch 4.0.3. We'll probably still see some of the basics of diseaseless tanking stick around and used in tandem with Outbreak, if nothing else, so it probably won't hurt too much to use for the time being. Just don't get too used to it.
Filed under: Death Knight, (Death Knight) Lichborne
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Reader Comments (Page 4 of 5)
Mayhew Nov 2nd 2010 4:32PM
Yes, Saurfang is easy enough, because you can start the fight in melee range. I'm thinking more about bosses like Blood Prince Council, where the pull can get scary if you aren't opening up with a ranged ability. I guess that DnD might be okay in that scenario, but it seems like it would make more sense to just use Icy Touch (provided that you don't have enough runic power for a Death Coil). Of course I could use a taunt, but that just seems like very bad form, to me.
jordan Nov 2nd 2010 3:58PM
"We're starting to think that the ship has just sailed on Pestilence. As I said, our original intent was that Blood Boil be the main AE attack, but now we're considering making Blood Boil more for tanking, letting Frost use Howling Blast and letting Unholy use Pestilence, because, you know, diseases. "
-Ghostcrawler
What I draw from this is that they may have taken away blood's dependance on pest on purpose. In other words, You can make the arguement that diseaseless tanking is working as intended
Deadmuskrat Nov 2nd 2010 4:15PM
I've been Blood tanking for sometime now. When 4.0 hit it did take a bit of adjustment when dealing with the new system, but i feel that most have settled into it and are content with the changes.
As for Disease less tanking, I have been using it and have seen great results. Though In 5 mans in the WotLK system, i still use Frost fever. My typical rotation is: As I'm running in drop DnD > Deathstrike my primary target for Blood shield > Icytouch > Pest > Bloodboil. That way all my runes are on cooldown, I have a decent amount of RP, and I'm mitigating as much damage as possible. It may be possible to use this rotation on single target too if there is no other slower attack speed debuff in raid, but there is pretty much all the time so then i forgo the icy touch/DnD for the more helpful Deathstrike.
Using this system I very rarely lose aggro in AoE situations, and if I do, it's mostly due to that brainless warrior who charges the offtarget and goes to town.
I must say, I can't wait for the days of Cata where DPSing the wrong target will result in their death.
Mayhew Nov 2nd 2010 4:41PM
Oh man... I think I must've been living under a rock. Looking at the rotation you proposed made me finally realize that DnD now only costs 1U... That is awesome. I had no idea.
Okrog Nov 2nd 2010 4:29PM
Until we get the rune regen buff next, this is how I've done most of my tanking
gkrobinson09 Nov 2nd 2010 4:53PM
Just a bit off topic, anyone know what armour he's wearing in the post. It's pretty bloody cool.
Daniel Whitcomb Nov 2nd 2010 9:58PM
That's actually just plain old Cataclysm dungeon and quest gear.
mcbattle Nov 2nd 2010 5:36PM
Though it may be 4.0.1 we are still in Wrath and DPS are still going crazy with AOE and barely giving the tanks a second to touch the mobs before they start in.
This diseaseless tank style naturally occured for me when running randoms after 4.0.1 hit because if you take the time and runes to put up both diseases and then try to spread them, you've already lost aggro to the over-zealous boomkin, blizzard happy mage, and the chargeinbeforednddrops warrior.
This of course is truly the fault of the dps, but in random dungeons the only thing people seem to care about is how fast they get done.
So for now I only put up diseases on single target fights and that's just fine with me.
Mr. Tastix Nov 2nd 2010 6:04PM
I don't think it'll be changed but that's just me. It depends how it looks like at level 85.
The idea at level 85 is that you will have roughly 55% uptime on diseases. With "diseaseless" Blood you will only apply diseases with Onslaught, every minute. You will take Epidemic for this reason.
At 80, it's personal preference. Diseaseless Blood wins out by a long shot, for me, and your healers will love the extra mitigation you've got.
Suinimtao Nov 2nd 2010 7:09PM
Moar dots!!! Surely?
Kupo Nov 2nd 2010 7:48PM
I found the diseaseless tanking to be the most viable right now.
What I do think, tho, is that Blizz should give Blood a cooldown reduction on Outbreak. Maybe make it 30 or 45 seconds. Something on the last tiers.
This way we could take the stress out of us from using about 3 GCDs just so start a fight.
dbt Nov 2nd 2010 9:03PM
Talking about rune cooldowns. Has anyone else ever had the misfortune of having a reduced attack speed cast on them (supression room in BWL for example).
Reduces the regen rate of runes by 400%. My death and decay was back off cooldown almost before the rune.
Picviewer Nov 3rd 2010 1:42AM
Old instances and critters with their debuffs are like that. BC Heroics are fun when you're disarmed as a 2H tank or some of the slow effects hit you. The one hallway though in MT with the wyrms though, nice little framerate killer if you corral all of them drop a dnd and bloodboil away to kill em. But then always funny seeing your ghoul eat up all the debuffs from the boss there as it grows larger than it.
ephraela Nov 2nd 2010 10:24PM
was wondering if before the release hits you could do a segment on dk dps/tank mods, i know that since acherus kicked the bucket ive been somewhat at a loss, tried a few out that were popular on curse, but to my mind dkmonitor and threebars dont really hack it, tried to use mrunes which looked promising but i think im missing a necessary library that doesn't seem to be mentioned in the literature, anyway think it would be an informative article i sure know i could use a little insight.
jordanmcguigan Nov 3rd 2010 12:20AM
On bosses, it's probably a good idea to icy touch and keep it up once your threat is stable for the damage reduction
Banic Rhys Nov 3rd 2010 10:04AM
I never knew about this but I'm eager to try it.
Darasen Nov 3rd 2010 11:17AM
I grew so dependent on Icy touch running finder heroics I am not sure that my muscle memory could stop pressing that button.
Diseaseless are you using DnD for snap aggro?
Narshe Nov 3rd 2010 12:41PM
DND>BB (continue using BB like I do, I can get 3 to 4 using Blood tap + luck with RNG)>Rune Strike should have procced by now>DS as needed. In heroics I havent had to tab target at all, and the DPS im running with are doing 7k to 11k DPS at times. This threat can be insane every other pull when u start off by casting Dancing Rune Weapon.
Its fun being able to aoe huge pack and not lose anything, doing the achievement on the first boss in Az Nerub by zerging the boss is hilarious and fun.
Masby Nov 4th 2010 3:46PM
readers,
just wanted to throw out there i have composed a guide on frost DK DPS. more guides and gameplay videos will be out in the future. if you like the videos, share them! thanks!
uziel Nov 5th 2010 11:42AM
I do have to say this article has a point. I myself have had to drop diseases just so i can save that mage/hunter before they become road kill lol .