Reader UI of the Week: Sewell's UI
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, spotlighting the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
The end is nigh! The world will break! Flee, cowards, for his fiery reign of death will be upon us soon! The only way to combat this most heinous evil is to gaze upon some pretty neat, reader-submitted user interfaces. Deathwing will have no chance against our smooth bottom panels and the lack of clutter on our screens.
This week, Reader UI of the Week takes a look at Sewell's user interface, which uses some awesome art to give his UI a familiar but more productive look. Reminiscent of the original art or even Warcraft 3 taken in a cool, different direction, Sewell's UI is crisp, clean and full of flavor. If you like art panels, today is for you.
Sewell, tell us about this awesome deal you've got going on:
Thanks for the email and submission, Sewell. What I take away from this interface is an extreme amount of moderation and carefulness. Where banks of buttons would do the job fine, the experience has been lovingly pared down to its very basic core. A wide and short Grid layout sits inconspicuously atop a gorgeous art panel that frames the UI and gives a "gamey" sense to the world that many UIs lose in the quest to become perfectly minimalist -- and this is Mr. Minimalist talking, here.
Custom art done right
The amount of planning that goes into custom art like the piece seen on Sewell's user interface can get crazy. You're putting in slots for buttons and bars that don't actually exist over those bars yet. You're making spaces for things that, essentially, lie on top of the art layer and magically fit because you drew the space for them. Sewell's art looks perfect for what it does: provides a great backdrop to the addons that seamlessly lie over it.
I love how the cast bar gets its own little area, as well as the size and shape. It's there, but it's not unforgivingly huge like most cast bars. His health hand mana is always displayed at the center of the UI, as well as the neat little areas for target health above the right bank of buttons. Personally, I like having my target frames larger, but you can't argue that this setup is pulled together so nicely.
The only problem with custom UI art is expandability. Changing your UI usually requires an art change as well, placing new buttons and meters in places that don't have set areas. If you're quite sure that your user interface isn't going to change much, something like Sewell's art is an awesome treat.
Making room for Recount
I agree and disagree on the Recount issue, however. On the one hand, just hiding your damage meters is perfect fine and, frankly, the way it should be done. If you just need to see your personal DPS or heal throughput, by all means, have it up. Otherwise, no one cares about your Recount data.
On the other hand, DPS and heal throughput are important parts of the game and an important part of many people's user interfaces. Discounting the whole addon, saying that it's for people who don't own in real life, is sadly untrue in a game like WoW. DPS is a large, integral and important part of boss encounters. Otherwise, we'd be able to three-tank and seven-heal 10-man content. Good DPS is good DPS, and just like Vuhdo/Grid+Clique is a healer's main user interface concern, or notification systems, macros and cooldown monitors are a tank's main concern, damage meters are a DPSer's concern. (Also, moving out of fire.)
So while Sewell's user interface doesn't make official room for damage meters, they can easily be slipped in, potentially even through an LBD addon up top or a nice, clear Skada or Recount menu happily sitting above the map.
I am a big fan of the art, mostly because it invokes Warcraft 3 memories and does something to the user interface that a lot of people who email me ask me about: "How can I get my custom UI to still look like a game rather than a see-through spreadsheet?" Well, here you go. Sewell's art is also going to be uploaded, so those of you who do enjoy it will get to use it in your own creations.
Thank you for the submission, Sewell. Good show.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
The end is nigh! The world will break! Flee, cowards, for his fiery reign of death will be upon us soon! The only way to combat this most heinous evil is to gaze upon some pretty neat, reader-submitted user interfaces. Deathwing will have no chance against our smooth bottom panels and the lack of clutter on our screens.
This week, Reader UI of the Week takes a look at Sewell's user interface, which uses some awesome art to give his UI a familiar but more productive look. Reminiscent of the original art or even Warcraft 3 taken in a cool, different direction, Sewell's UI is crisp, clean and full of flavor. If you like art panels, today is for you.
Sewell, tell us about this awesome deal you've got going on:
Yo Mathew,
First of all, thanks for your column. It's great to see some interesting things that people put together. I am the author of the now defunct Sewell UI -- after a long sabbatical from the game, I found myself drawn back to it. Sewell is now a retired mote farmer, but I have been decking out Chamoise and leveling a disc priest, Cardinale, on Undermine.
During my (long) break from the game, I played a lot of other games, one of which was Heroes of Newerth. I really loved the way that they put that together and decided that it would translate well to WoW. What you see is basically a conglomerate of existing HoN features, fan site kit and my own custom Photoshopping in an interface that I really enjoy. I still love minimalist interfaces, and my previous UIs I have released were along those lines, but this one I wanted to have some fun with.
Probably the first thing you will notice is a lack of a huge matrix of buttons. For the doubters, bear with me. I tried to drill down on each of my characters how many buttons I frequently use. Why do I have a crafting button visible at all times when I may craft once every three days? Why are there healing buttons here when I use Clique/Grid? Then I classified what I needed to track and how.
I put my big-ticket CDs on the four prominent middle spaces; basic offensive, heavy-use goes left of center; panic and other essentials went right of center; and then I created six additional buttons for mount, potion spillover buttons. I do have a mouseover-only button bar that I can put quest or macro deals on the far right as well. But If I use it a couple times in the course of a week, I don't want to see it all the time.
Some notes on several of the addons that I utilize in the latest edition of Sewell UI:
- Sunn Art lets me display the HoN-based custom Sewell UI TGA files.
- Tidy Plates I modified the Clean Plates TGA files to show aggro a bit different from stock. This addon eliminates the need for a large, dedicated enemy target frame, which is a frame that I typically gave too much real estate to in the past. I have framed smaller target and focus frames, right and left of the four center buttons, respectively, and assigned them each a small vertical grid to display buffs/debuffs using Quartz.
- Pitbull User-friendly, no -- highly configurable, yes.
- Bartender It moves buttons and makes me a sandwich when I am hungry.
- Sexy Map I use this more for the HUD while farming than anything.
- Clique Use it, get rid of superfluous buttons, profit.
- Grid I know a lot of people dig VuhDo; I don't. It's not intuitive enough to configure for the masses and the config interface burns my retinas with its hideousness. Grid does what I need, looks clean and scales well for raids.
- Decursive OK, this is my one redundant addon. I know that Clique+Grid eliminates the need, but this is so small and clean how can I not continue to use it -- <3 Decursive <3. I have Grid configged to show bad things I can't get rid of and Decursive only shows what I can.
- Quartz Used to fit my cast bar in my handy-dandy, Photoshopped housing for it. I also use Quartz to track debuffs/buffs on the smaller target frame (right of central four buttons) and focus (left of central four buttons).
- Recount Damage meters are for people that don't own in real life. Close the window -- kill and heal -- it's pixels, people.
I am not going to release a formal pack of the UI as I have done previously, but am making the Sunn Art pack available on WoWInterface and Curse (just awaiting approvals) if anyone wants to replicate this or make something all your own. Enjoy and later.
Sewell
Thanks for the email and submission, Sewell. What I take away from this interface is an extreme amount of moderation and carefulness. Where banks of buttons would do the job fine, the experience has been lovingly pared down to its very basic core. A wide and short Grid layout sits inconspicuously atop a gorgeous art panel that frames the UI and gives a "gamey" sense to the world that many UIs lose in the quest to become perfectly minimalist -- and this is Mr. Minimalist talking, here.
Custom art done right
The amount of planning that goes into custom art like the piece seen on Sewell's user interface can get crazy. You're putting in slots for buttons and bars that don't actually exist over those bars yet. You're making spaces for things that, essentially, lie on top of the art layer and magically fit because you drew the space for them. Sewell's art looks perfect for what it does: provides a great backdrop to the addons that seamlessly lie over it.
I love how the cast bar gets its own little area, as well as the size and shape. It's there, but it's not unforgivingly huge like most cast bars. His health hand mana is always displayed at the center of the UI, as well as the neat little areas for target health above the right bank of buttons. Personally, I like having my target frames larger, but you can't argue that this setup is pulled together so nicely.
The only problem with custom UI art is expandability. Changing your UI usually requires an art change as well, placing new buttons and meters in places that don't have set areas. If you're quite sure that your user interface isn't going to change much, something like Sewell's art is an awesome treat.
Making room for Recount
I agree and disagree on the Recount issue, however. On the one hand, just hiding your damage meters is perfect fine and, frankly, the way it should be done. If you just need to see your personal DPS or heal throughput, by all means, have it up. Otherwise, no one cares about your Recount data.
On the other hand, DPS and heal throughput are important parts of the game and an important part of many people's user interfaces. Discounting the whole addon, saying that it's for people who don't own in real life, is sadly untrue in a game like WoW. DPS is a large, integral and important part of boss encounters. Otherwise, we'd be able to three-tank and seven-heal 10-man content. Good DPS is good DPS, and just like Vuhdo/Grid+Clique is a healer's main user interface concern, or notification systems, macros and cooldown monitors are a tank's main concern, damage meters are a DPSer's concern. (Also, moving out of fire.)
So while Sewell's user interface doesn't make official room for damage meters, they can easily be slipped in, potentially even through an LBD addon up top or a nice, clear Skada or Recount menu happily sitting above the map.
I am a big fan of the art, mostly because it invokes Warcraft 3 memories and does something to the user interface that a lot of people who email me ask me about: "How can I get my custom UI to still look like a game rather than a see-through spreadsheet?" Well, here you go. Sewell's art is also going to be uploaded, so those of you who do enjoy it will get to use it in your own creations.
Thank you for the submission, Sewell. Good show.
Filed under: Add-Ons, Reader UI of the Week








Reader Comments (Page 1 of 3)
sherekhan88 Nov 2nd 2010 2:05PM
Actually as a DPS, my goal is to make sure I kill something fast enough. I roll both a tank AND a heals, both dual-specced DPS, and comments like 'damage is redundant' is really ignorant. You heal because damage has been done. We level by damaging. Our skills are ALL about damage, to mitigate damage, to cause damage. WoW is an MMO, it's all about damage.
Considering how healing is going to be mana-intensive to the point that you can't be comfortable going on forever, I think healers should be mindful that they would need smart and competent DPS to push out the numbers needed before the entire group wipes.
Camo Nov 2nd 2010 2:58PM
Nah.. who needs that.
As long as you own in real life, who cares if you waste the time of 4/9/24 other people?
/sarcasm
MrJackSauce Nov 2nd 2010 7:09PM
We're gonna have a generation of lazy-eyed children from spending too much time with one eye on Recount.
Luis Alluren Nov 2nd 2010 2:13PM
it would be great to see the grid fit in the same slick design you have for the rest of your stuff and maybe some sort of corner for the add-ons, more to follow the theme than anything else
ui is really top-drawer
wow Nov 2nd 2010 2:16PM
DPS is needed, constant e-peening/feed back on your dps by having recount on your screen ALL THE TIME is not needed.
Recount is a good tool, WoL is better.
Cyno01 Nov 2nd 2010 2:42PM
Having recount set on DPS as a healer helps me prioritize healing. Tanks first obviously, but if youre #12 on the meter and down by several percent, im probably not gonna be bouncing chain heals off you after a pungent blight or decimate. Not saying i wont heal that person, ill probably throw a riptide on em and if theyre low theyll be catching chain heal jumps anyway, but theyre lower on my priority list to keep alive.
mchris2 Nov 2nd 2010 8:41PM
I use Skada. When in combat it shows threat, when out of combat I can take a look at the damage meters.
Neyssa Nov 3rd 2010 7:51AM
Cyno01 - You are so right!
I would also like to add, that before Combat Rezzing someone who is DPS, I always look at Recount. If he did like 3k damage, I will keep my combat rez in case someone important dies. If he was like top DPS, he will sure get a CR in that instant.
wow Nov 6th 2010 9:35PM
Its nice to know that if I get unchained magic a few times, I won't get healed
Or if I don't get bitten on BQL.
Or if I get assigned to orbs
Or if I get the debuff and take it to the OT as opposed to the guy who waits for the OT to come to him
Or if I don't move on festergut and have a healer PS me
Or if I get unbound plague, or focus'd by the red ooze
Or if MC'd
Or bone spiked.
Or swallowed up my frost mourne.
Tigress74 Nov 2nd 2010 2:18PM
Higher resolution pictures? I'd like to see the UI without a microscope.
Mathew Nov 2nd 2010 2:36PM
They are now available. Sorry -- the gallery was acting up. They are there!
Tigress74 Nov 2nd 2010 4:05PM
Ty :)
Itanius Nov 2nd 2010 2:32PM
I'm not a fan of the art-filled, control-panel style UIs myself but this one isn't bad.
He could probably stand to get rid of the AddOn config buttons and zoom buttons around the minimap and find a home for his XP/Rep bar. They're cluttering up an otherwise clean interface, in my opinion.
CrossEyed Nov 2nd 2010 2:33PM
What are some of the better packaged UI's out there? For those of us who don't really know where to start from scratch... I have seen spartanUI before and it was okay, but didn't like some of the locations of things... I'm sure I could get used to it, but didn't feel like it just yet. What are some other good packages out there? if there are any..
Mathew Nov 2nd 2010 2:35PM
Addon Spotlight this week is all about a few minimalist UI packs that work with 4.0.1. Spoiler alert.
Cyno01 Nov 2nd 2010 2:53PM
Its sooo easy to roll your own UI. All you really need for the basics is a viewport like SunnArt to give you a blank canvas, bartender and sexy map. From there just work in all your other addons that you need, and something like bison to move your buffs if you moved your map. Little playing around with bartender you can have a UI tailor made to what you want/need and your playstyle.
Tanisa Nov 2nd 2010 3:14PM
Cross,
I use tukui (found out about it from UI-of-the-week) and love it. You can find it at www.tukui.org
You can see a couple of screenshots that show combat and idle here:
http://www.flickr.com/photos/tanisawow/
Cheers,
T.
Faith-lb Nov 2nd 2010 3:35PM
I personally am a major fan of Tukui , which can easily be found by googling it , I use it to tank/heal/dps , its sexeh
ColbyWolf Nov 2nd 2010 3:29PM
It is really easy to roll your own UI... if you know what the flap you're doing.
I assure you, it's not as simple as Cyno01 makes it sound, but it IS pretty simple.
Start with the basics--dominos or bartender to move your bars around (I prefer a 2x24 set of buttons (or 2 rows of 2 bars each with 12 buttons) at the bottom with one or two 'bonus' 3x4 or 4x3 button banks hiding. Before I used a 3x12 or even a 4x12 bank of buttons. Just play with it and figure out what your buttoning wants are.
Sunnart is a really simple way to give you a backdrop to play with.
I prefer chinchilla over sexymap, personally, because chinchilla seems to have functional profiles... it's not as, well, sexy, but there you go.
As a general rule, if you say "I wish I had an addon that would..." it probably exists.
but.. START small. dominos/bartender is the first step. expand from there and don't get swamped down by zomgADDONS/// your head may explode :D
Oh, also.. use shadowed unitframes, not pitbull. Likewise, grid over vuh-doh. They're both pretty easy to set up and use out of the box. they're both very configurable, but out of the box, they work. :D
anyway.. a guildie of mine swears by NUI.
Revynn Nov 2nd 2010 3:56PM
@ Colby - I've tried nUI myself, I wasn't a fan. Mostly for the same reason that I didn't like SpartanUI. Spartan was the prettier of the two while nUI had more configuration options, but at the end of they day they were both designed by people that have a different idea of how a UI should be laid out than myself.
@ Cross - I'm just going to echo what others have said and suggest you take a shot at designing your own. You certainly don't need to go as crazy as Sewell and create custom art in photoshop or anything like that. Just take the sentence "It bugs me how _____ is laid out" and fill in the blank, then download one or two addons to try to fix those problems. You can create a fairly tidy interface with little more than some Unit Frames, a bar mod and a minimap. The more you play with things and get a feel for thew way you want it, then you can jump into a full UI overhaul and make something truly personal and unique. Start small, though. One addon at a time.