Shifting Perspectives: Why (or why not) to play a night elf druid

I owe you guys a cheat sheet for patch 4.0.3a and probably something on the recent tank cooldown announcements, but with raids still being tested on the beta, I'm afraid that Blizzard will make whatever I write obsolete within days. My informal sense of class balance as things stand now is that bears needed to be nerfed, cats might be nerfed a little bit (though perhaps not at all) and restoration is definitely going to get nerfed. I was wrong to predict that Blizzard would shy away from encounters with massive raid damage, though not as wrong as Blizzard was in reinstituting it. Rejuvenation spam, hoooooooo!
Anyway. In addition to updating our 101 and leveling guides when Cataclysm settles down, I've wanted to write a more lore-centric series on the new worgen and troll druids. While drafting those, I realized that what I really wanted to do was write a series on each druidic race now that the choice is more complicated than, "Are you playing Alliance or Horde?" While there are folks out there who can and will spend time on a character rolled purely for utility, most of us need to care about a toon in order to play it extensively. It's not really about roleplaying, it's about ... personality, for lack of a better word? As an example, I wound up deleting my first night elf because she bore a terrifying resemblance to Cher. I mean no offense to anyone who's a fan of her music, but the idea of Cher being able to Berserk is, at best, disturbing.
We'll start today with the original druids, the night elves.
The full series is available here:
- Shifting Perspectives: Why (or why not) to play a night elf druid
- Shifting Perspectives: Why (or why not) to play a tauren druid
- Shifting Perspectives: Why (or why not) to play a worgen druid
- Shifting Perspectives: Why (or why not) to play a troll druid
Two things:
- My perspective on all things Azeroth has been heavily influenced by two fan works: Blogatelle's Play Files and Travels Through Azeroth and Outland. The former is a series of roleplaying suggestions; the latter is a work of fan fiction. While I don't necessarily agree with everything said in either resource, they were both written by people who thought long and hard about what in-game quests and existing lore imply about any given character's background and psychology.
- I will probably tread on a few sacred cows in this series, and I apologize. The intent is not to bash races for their failings or to insult players for the choices they've made, but to examine druidic Warcraft cultures critically and ask why they can produce druids in the first place, why they do the things they do -- and, more uncomfortably, why they make the particular mistakes they make. Your character is not interesting because he or she has beaten the Lich King or faced a host of uglies within raids; I think WoW roleplayers are correct in their assertion that game mechanics invariably lend a touch of Mary-Sueism to the average player. Your character is interesting because he or she is the product of a culture with its own idiosyncratic view of the world.
You destroyed this forest, and for what? Arrows and weapons destined for the throat of an innocent? Shelters to whelp more of your unnatural race? You deserve the fate you gave these trees, and I intend to give it to you.
Random facts:
- Only male elves could be druids until recently; women became Sentinels or priestesses. Lorewise, this is assumed to have changed in the period between Warcraft 3 and the start of World of Warcraft.
- Female night elf druids were the race and class combination most likely to be played by an actual female player for the duration of classic WoW. There doesn't seem to be any recent data on this, so it's possible that this is no longer true. Judging from informal surveys I've seen pop up in player communities, women are most likely to play night elves, draenei and blood elves.
- Night elves are the third most popular race in the game with a 15 percent share of all characters as of patch 3.3.5 and were historically the second most popular until supplanted by blood elves.
There's an endless number of roleplaying possibilities or backstories with the night elves. You could be a 10,000-year-old druid who's spent most of his life in service to Ysera within the Emerald Dream, but you could just as easily be a young female elf completely new to the vocation. Do you resent the loss of your immortality? Did you approve of Teldrassil being grown?
Why you might not want to play one The night elves' two great failings are xenophobia and arrogance, although the latter is perhaps a misnomer. Central to their sense of identity is their recently lost immortality and how it's set them apart (and inescapably above) the mortal races of the world and their noisy, pointless little quarrels. Night elves aren't conditioned to believe that other races might have something important to say, and on the chance that, say, a human does distinguish himself, why should they care? They might not be immortal anymore, but they'll still outlive anything but a draenei by several hundred years.
So it's not particularly that the night elves are arrogant -- they're simply unable to relate. A night elf might reasonably ask of the Stormwind-Defias conflict why it's so important as long as the Westfall woodlands are being spared. The race collectively charged with the guardianship of the natural world has little apparent concern for the welfare of the sentient races within it.
Allie's take What's good about the night elves is very, very good. These guys have fought the Burning Legion for thousands of years, made the ultimate sacrifice to keep them at bay on the last go-round, and can always be counted upon to raise an army to address an existential threat. And yet ... what's bad about them is very, very bad. Whether it's Tyrande ordering the slaughter of her own Sentinels in Warcraft 3 in order to release Illidan, the Sentinels' firing on the orcs unprovoked, or the growing of Teldrassil, there's a persistent ugliness to how this race sees and relates to the world. At times, one wonders whether there are some among the night elves have confused their guardianship of nature with a sense of mastery over it.
Either way, this is probably the most consistently misunderstood race in World of Warcraft. They are not the happy, fluffy bunny people that the average player might assume of such a nature-centered race. Nature is a gentle summer rain, but it's also avalanches, flash floods and predators making a meal out of the weakest among a herd. The night elves are fine with this dichotomy, but not everyone will be.
Racial attributes
- Elusiveness Very helpful to stealth classes, and as a druid, you are one.
- Nature Resistance Tauren also have this, and it's a pretty situational bonus. Nature damage in high-end raiding has generally been rare outside of Ahn'Qiraj at level 60, but it's more common in 5-man content.
- Quickness This is an enormous tanking and PvP bonus and will only be more valuable in Cataclysm, with lower avoidance rates across the board. Keep in mind that while it functions like additional dodge, it's not dodge; it's a flat 2-percent reduction to the odds of melee or ranged attacks hitting you. As such, it doesn't proc the warrior ability Overpower, and you've still got the bonus even if you're stunned or incapacitated (which otherwise leaves your avoidance at a flat zero for the duration of the effect).
- Shadowmeld This is basically an amalgam of Feign Death and Vanish, and it's been used by disgruntled tanks everywhere to remove themselves from combat without warning if a group isn't behaving itself. On a less sadistic note, it also allows druids to escape from unwanted world PvP by Shadowmelding, switching to flight form and getting the hell out of Dodge. Most importantly, it's an unmatchable bonus if you plan on doing arena, because Shadowmeld allows you to escape combat in order to drink.
- Wisp Spirit Developers joked at BlizzCon 2008 that the priest talent Spirit of Redemption was essentially "Improved Death," and Wisp Spirit is an ability along those lines. However, with graveyards being more liberally scattered across the landscape (and closer to dungeons) in Cataclysm, it won't be quite as useful as it's been in the past.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 6)
Tabasa Nov 2nd 2010 6:07PM
To be fair, DEHTA is a Tauren as well as a Night Elf organization.
Randy Nov 2nd 2010 6:25PM
Misguided though DEHTA is, it is a good representation of how environmental extremists (note I said extremists, not activists) will focus on Borean Tundra animal rights while Arthas kills and raises them one by one....and then in his diabolical way coerces them to kill helpless creatures as he chuckles on his way to take out Valiance Keep
Fierna Nov 2nd 2010 6:23PM
Now see I loved the DEHTA quests in Borean tundra. After several sets of quests in the form of: "Ok now go out and kill 30 of these creatures to prove you are a good hunter" it was nice to turn the tables and slaughter the hunters.
Fierna Nov 2nd 2010 6:24PM
And I just want to point out... it's not exactly like Nessingwary's hunters are doing anything to fight the Lich King either.
jair Nov 2nd 2010 6:48PM
Randy, I think Blizz was trying to add some humor to the game with DEHTA, as opposed to making a political statement about environmental extremists.
Agree that there was not a ton of night elf presence in Wrath, but they should make up for it in Cataclysm. They also were at Star's Rest though.
Ronin Nov 2nd 2010 9:41PM
Oh, so DEHTA is all Night Elves, eh? And all Night Elves are DEHTA? Heck, not even all Night Elf DRUIDS are DEHTA.
/rolleyes
Boobah Nov 3rd 2010 3:35AM
Their strongest Northrend presence is DEHTA? What about Stars' Rest? Not the biggest settlement in Northrend, but larger than the half-tauren DEHTA camp.
Deathknighty Nov 2nd 2010 5:50PM
When I tried to get a friend of mine to start playing WoW, the character I levelled up with him was a night elf druid. He was an engineer, had green hair, and wore a pair of sexy engineering goggles.
My friend insisted on informing me, over and over again, that, "Dude, ur druid's a fag."
The druid is now named "Camp" in commemoration. (His old name was AWFUL, I actually asked Blizzard to change it when they missed it out after carrying out a sweep of my "RP-unfriendly" character names).
David Nov 2nd 2010 5:52PM
"They might not be immortal anymore, but they'll still outlive anything but a draenei by several hundred years. "
Are Draenei not immortal in terms of not ageing?
Wally Nov 2nd 2010 6:21PM
i don't know that it's ever been stated that they're immortal, but if they aren't their damn close to it, Velen's been around for at least 20000 years
Uxjwetr Nov 2nd 2010 7:30PM
I believe Velen is the only immortal Dranei, given immortality by the Naaru when he and the other Dranei resisted Sargeras' corruption of the Eredar, so he could better lead his people.
Boobah Nov 3rd 2010 3:41AM
Nobody knows how old Draenei can get, but it's apparently not an unusual thing for a Draenei to be able to say that they remember Argus... and they left 25,000 years ago.
(My evidence? The draenei version of the DK quest where you kill an old friend mentions that the both of you were around back then; since this can be part of every Draenei DK's backstory, it can't be very uncommon.)
In other words, a significant fraction of the Draenei population was older than any of the 'immortal' elves are today back when the elves gained their immortality.
Amaxe Nov 9th 2010 8:39PM
I do wish Blizzard would give us where the Draenei fit into the timeline. Mac'Aree of Argus indicates it could have been 10k years ago they left Argus. Others say 25k. I just shrugged and said my draenei was 10k... old enough to have remembered having to choose, young enough that she was nobody special among the original exiles.
I always wished I could have had a better sense of the timeline as it bugs me when I catch a flaw in my characters compared to lore
nbestor Nov 2nd 2010 5:52PM
I too deleted my nelf druid for aesthetic reasons, though it wasn't something that was going to be fixed by designing her differently. I just could not stand the way she ran. The female night elf run, with the arms flailing at the side, is one of the most annoying things in WoW as far as I'm concerned. Even though I was playing her principally as feral, I just couldn't play her anymore because of her run animation.
On the whole, I'm not a fan of the night elves. The two big negatives Allison pointed out were the big sticking points: they're arrogant and xenophobic. Allison does a good job of justifying it by showing how hard it'd be for an immortal race not to get that way, but it was still a huge turn off for me.
I also just really, really dislike elves. All elves. I find them incredibly uninteresting fantasy tropes, and it always bugs me how popular they always are.
Still, a great little article, and I can't wait to hear Allison's take on the REAL original druids, the Tauren.
Artificial Nov 2nd 2010 9:20PM
"...they're arrogant and xenophobic...
I also just really, really dislike elves."
lol... oh, the irony...
Boobah Nov 3rd 2010 3:49AM
'Arrogant' and 'xenophobic' are among the most common adjectives used to describe elves. Disliking elves because of these common elvish qualities isn't 'ironic.' The sheer number of authors who deploy elves as Mary-Sue: the Race! is enough to earn some ire.
Stephanie Nov 2nd 2010 5:54PM
I enjoyed this article bunches.
I've been planning to roll a druid but I'm not a big fan of either Tauren or Night Elf models. So I thought, hey, I will be a worgen druid because the idea of being a feral worgen druid rocks. Then I started thinking that my character is already a shapeshifter and pretty mistreated for it too. Also, I had a vision of feral cat just being the worgen model sans weapons. When I saw the worgen druids models, I thought "MUFASA!" and looked to the trolls and with them remain my druid aspirations... for now.
You might change my mind!
HeroJéz Nov 2nd 2010 6:01PM
You're right to pick a troll... UNFORTUNATELY the faces you have to choose from are:
Ugly, Ugly, Ugly, Ugly, Ugly... OMF-WTF-HEADLIGHTS!... and another Ugly. So good luck with that. :)
Juzelle Nov 2nd 2010 6:25PM
if you roll with the darkspear, you won't be dissapointed. trolls have some of the best dps/caster racials in the game. If you're worried about being a pretty princess like HeroJéz, there are other 'cosmetic' races to suit your needs.
Beauty is in the eye of the beholder, and +20% spell haste off the GCD / 5% damage vs beasts(read: other druids) is lookin mighty beautiful right about now :3
Ghostspeaker Nov 2nd 2010 7:33PM
@HeroJez, If you want pretty pretty princess toons go play Alliance (or roll a belf). Trolls look badass because we ARE badass. We're too busy being awesome to care about using the right moisturizing skin cream. You don't become the founders of Azeroth's oldest civilizations by worrying about whether your hairstyle is on trend or not.