Totem Talk: Restoration week in review

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast.
Last week, we talked about my rekindled love of PvP. Honestly, I love it like it was all new again, and I'm getting a big thrill out of doing organized groups. It's helping fill the hole of raiding until Cataclysm. Prior to that, we talked about surviving in a post-patch, 4.0.1 world. This week, I thought we could talk about some new information gathered from BlizzCon 2010, as well as go over some changes coming with the new beta patch. I'd also like to talk a little bit about what the developers are discussing about healing and mana in Cataclysm.
Last week, we talked about my rekindled love of PvP. Honestly, I love it like it was all new again, and I'm getting a big thrill out of doing organized groups. It's helping fill the hole of raiding until Cataclysm. Prior to that, we talked about surviving in a post-patch, 4.0.1 world. This week, I thought we could talk about some new information gathered from BlizzCon 2010, as well as go over some changes coming with the new beta patch. I'd also like to talk a little bit about what the developers are discussing about healing and mana in Cataclysm.
First things first I would like to take a second to make a correction to last week's PvP post. I fat-fingered an extra zero in the shield total for Stoneclaw Totem with glyph. It should have read "about 4,000," not "about 40,000." For those of you who caught it, thank you. For those asking, I did test this in both live and a controlled environment to see what the absorbs were soaking.
That's not a keg; that's my totem!
BlizzCon was a very exciting time for just about every player and class. The numerous panels saw the developers answering many of our questions rather honestly, and sometimes with a healthy dose of sarcasm to go with the honesty. I tried at every panel that offered Q & A sections to get in line and ask some questions -- but alas, it was not meant to be and I didn't make it to the mic. There was, however, a question that did get asked that does pertain to us.
The question that got asked for some reason didn't get much attention. During one of the panels, a person asked the developers if they had considered different skins for shaman totems of the various races, such as beer kegs for the dwarves. The boys in blue looked at each other and murmured amongst themselves for a few minutes and then turned to give an answer. They mentioned that they had not previous considered keg totems for dwarves and that they liked the idea and that it fit with the race. They then said that it may be something that they could add in later, maybe something that could be glyphed. I don't remember the exact phrasing, but I was most certainly one of the voices yelling for it in a positive manner.
Don't get me wrong; I do like our totems, now that I've gotten a chance to play around with them, but the idea of being able to customize my totems is pretty exciting. It wasn't so long ago they had discussed more fun glyphs that changed the way spells looked. You can already see it with the Glyph of the Arctic Wolf.
Another point to consider as well, is that with any discussion of healing in Cataclysm or questions about the variance between healers, whenever restoration shaman came up, the developers always said the same thing: that they were happy with how shaman healing is working and that it really is the model for healing -- at least spell-wise. It's always exciting to hear confirmation that you're in a solid position moving into an expansion, especially when an entire system has just undergone massive upheaval.
It's Cataclysmic! Boogie woogie woogie!
A significant change is happening in beta build 13221. The mana cost of Chain Heal is being increased from 17 percent of our base mana, up to 20 percent. While this may not seem like a significant increase, it does actually add up. Raid healing in the beta was still very much Chain Heal-heavy. Even with the lowered top end, it was still the go-to spell. In most cases, it could be used over your other spells as long as there was a possibility that it would hit another person, and you would get very good results. With the increased cost, though, it's moved away from being the only spell you want to cast. It may sound silly, but that 3 percent adds up and will chew through your mana that much faster. The change puts the spell where it needs to be -- very useful, but not a standalone. Still, that is the most significant change to our spells in recent weeks, and that is a very good thing.
Now, while we may be the model for healing spells right now, it would seem that we aren't quite the model in mana regeneration and consumption yet. Here's a topic that came up during a conversation about priest healing on the forums.
Quote:
Over a thousand MP5 difference is pretty amazing. The problem will only get worse in Cata.
Over a thousand MP5 difference is pretty amazing. The problem will only get worse in Cata.
We're still comparing all of the active and passive sources of healer mana to make sure things feel even among the different classes, but we feel pretty confident that the mana from Revitalize is too high. The Holy priest at 85 feels the closest to how we want mana to feel at 85
Since the healing changes, mana consumption and regeneration has been a hot topic among any healers. Shaman have been in a pretty good spot for most of the Cataclysm beta, with our regen being pretty solid in most healing environments. It's interesting to see that holy priest design is closest to how Blizzard wants mana to feel. So what does that mean for restoration shaman? It means we're likely to see some rebalancing of our mana costs and regeneration values beyond the recent change to Chain Heal. I don't suspect it will be much of a change, but it will be interesting to see what the final balance is now that raid testing is going on.
For next week, I'd like to do another shaman Q & A. I want you to let me know what you want to know about. What questions do you have about restoration shaman? Curious about Cataclysm? Need a spell or ability clarified? Let me know. Comment here or email me to let me know. You can also find me on Twitter if you want to ask me there. One final thing -- whoever sneaked the Gushing Totem card into my pocket at the reader meetup, I applaud your ninja skills.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Clu Nov 2nd 2010 1:07PM
I think the idea of reskinning your totems is a great way to set yourself apart. If your friends know what your totems look like in BGs they will know where you have been if they come across them still standing when you run off after the enemy. Troll Shammy should have shrunken heads that they can add to the totems!
Saeadame Nov 2nd 2010 1:20PM
I think the issue is that everyone would want the skinned ones, for the most part. I mean, what dwarf shaman WOULDN'T want kegs as their totems?
Sciarc Nov 2nd 2010 1:44PM
I dunno, I really do love dwarves (and beer!) but I never found the idea of keg totems to be particularly funny or clever. The oft-repeated demand for keg totems is getting old.
Joe Perez Nov 2nd 2010 2:01PM
@Sciarc I can understand that for some folks, but the idea that it could also be maybe Runic stones like the lighting cairns as well for dwarves, or maybe more natural shamanistic fetishes for orcs is still exciting. It's more like a gateway idea that could lead to a whole slew of awesome visual changes.
Saeadame Nov 2nd 2010 1:13PM
The Holy priest at 85 feels the closest to how we want mana to feel at 85 - I've heard most holy priests are feeling super mana-starved. I guess that's what they said it was going to be like, and they just haven't tweaked the numbers enough yet.
I guess if I had a question it would be, how often are you using various spells? You've talked about Chain Heal, but how often are you using healing wave vs. greater healing wave vs. healing surge vs. riptide, etc. Now that Chain heal costs more, what would you say is out go-to spell? Is it healing wave, like Blizz intended? Or is it something else?
Joe Perez Nov 2nd 2010 1:32PM
I'll address this in more detail next week, but the short answer is Healing Wave is the go to spell, in almost every situation now. Chain Heal is still good, but for pure HPM Healing Wave takes the cake, especially if you glyph it to heal yourself as well.
Firestyle Nov 2nd 2010 4:59PM
@ Joe - so basically they took resto shaman playstyle that used a variety of heals to get the job done to making us focus on more or less one go-to heal.
I have an idea, let's single target heal 25 people.
bloodfyr Nov 3rd 2010 2:59AM
I've got to admit, I too am a little concerned about HW being our go-to heal. I mean...what's the point of making CH cost more if it's just going to force us to use HW mostly instead?
I honestly thought among all the healers (and I do play them all), my Shaman felt the most "right". Every healing spell had its use, and it really was triage: picking the right spell for the right job. HW spam doesn't sound very fun.
dennis Nov 2nd 2010 1:14PM
I made this my first post just to say:
This is not happening!!!Why Beer totem barels!!!
WHY?!!?!?
Negatron Nov 2nd 2010 3:41PM
@Dennis
I couldn't agree more.
I love the way wow can play with D&D and steam punk, themes but Beer Keg totems is where is draw the line. Nothing cute, funny or quirky about it, just abusing the hype of the game (of which i enjoy since its release).
I bet designer chortled to themselves like, "watch this!" knowing how out of line the design is...
SMH
Negatron Nov 2nd 2010 3:44PM
i totally cannot mutli task, i used commas wrongly and typos galore
(edit) - "I love the way wow can play with D&D and steam punk themes but Beer Keg totems are where i draw the line.*
xyessirx Nov 5th 2010 11:44AM
I was Just going to say that i had also heard that Holy Priests were mana starved, and i was wondering if one of you would be able to explain the 20% of mana thing, Is that a 20% of my Total mana, Because I honestly dont know if it would be usefull anymore if it took that much of my mana to cast 3-4 heals Idealy
Joe Perez Nov 2nd 2010 1:34PM
all numbers that are "percentage of mana" are percentages of your BASE mana, not your total. So you get a lot more than 5-6 casts before going OOM.
MightyMuffin Nov 2nd 2010 1:43PM
In most cases, when it reads X% of mana, it means base mana. Hovering over the chain heal wowhead icon, you can read under the name "20% of base mana." That's why intellect is our friend because more mana means higher total mana versus our base mana. if, however, you had no buffs, talents, nor gear...I'm not sure if it would still cast and you lose 20%.
But safe to say, you won't be casting Chain Heal 5 times and then be OOM.
MightyMuffin Nov 2nd 2010 1:45PM
And Joe beat me to the answer...although I am surprised our last sentences sound very similar...and I had not seen Joe's post until after I had posted mine.
Joe Perez Nov 2nd 2010 1:53PM
@MightyMuffin Great minds and all that :)
xyessirx Nov 2nd 2010 2:31PM
okay but still what your saying is that it is to be used in a near death situation? Because I can't justify OOMing in 5 CHs because Me as a shammy am a raid healer. Will that also redefine the Roll of a shammy healer. as more of a Off healer? SO MANY QUESTIONS!!!
Joe Perez Nov 2nd 2010 2:35PM
@xyessirx you WONT go out of mana after a few chain heals, it takes quite a few before that happens. Not saying you want to use it in near death situations, but there are a lot of places where people have to spread out and it's more economical to use say, healing wave as opposed to chain heal. There are other fights where people group up, and chain heal pwns face. The thing is really that you just can't spam it as your only spell now without consequence. I'll give you some numbers in next weeks post to illustrate this in more detail.
Boobah Nov 3rd 2010 12:18PM
On the subject (vaguely)... it's a bit of a misnomer to call it a 3% more expensive Chain Heal; it's something like 17.6% more expensive (20/17 = ~1.176). That is to say, if Chain Heal cost you 1,000 mana before the change, it costs 1,176 mana afterwards.
Secondly, a go-to heal doesn't mean it's the only button you press; if Healing Wave is too slow, you've got Riptide, and Healing Surge. If the HPS is too low, you've got Greater Healing Wave (especially if you stack Nature's Swiftness on it). And when you've got three or more wounded in bounce range you've got Chain Heal; if you know they're gonna keep standing in the same place you can always drop Healing Rain on them, too.
Foxyknights Nov 2nd 2010 1:23PM
Oh I am liking the idea of the custom totems, I would happly get my inscription alt to make me every type so I could change their look depending on my mood.
I would like think that Blizzard could take it a bit further and allow for totems to changed depending on the currently world WOW event which is happening, either through glyph; could only be used during that time, or automatic change when the event goes live.
Additionally, I would like see difference between races heroism's; like what is currently in game between horde and alliance. As I think it would sound really strange that say the dwarf and draenei heroism would sound the same.