Encrypted Text: Answers to your pre-Cataclysm rogue questions

With just one month remaining until Cataclysm's release, everyone is getting ready for WoW's latest installment. I have been working on refining my leveling builds for my characters, preparing heirloom gear for my upcoming goblin shaman, and solidifying my guild's roster for January's inaugural raids. Cataclysm will be the biggest expansion yet, and there is no lack of work to be done.
Many of you are doing likewise, adapting to the changes introduced in patch 4.0.1 and planning for the future. I have been receiving a ton of great questions via email about best practices moving forward. While some things are still up in the air (like combat's viability), most of the changes are settling down, and we can really start to make plans knowing that it's unlikely we'll see any new major changes.
What's the best leveling build going to be?
I've been asked this question since WoW was initially released, and my answer has always been exactly the same. Combat is the best leveling build for rogues, and now, possibly in the entire game. In my opinion, there are three important aspects to a leveling build: simplicity, survivability and cooldowns. While every tree has a few points in each category, combat wins all three with ease.
In terms of simplicity, combat has the other specs beat easily. Combat rogues can snag Deadly Momentum from the assassination tree, which allows them to refresh Recuperate and Slice and Dice automatically when killing a mob. Improved Slice and Dice also ensures that our SnD timer is long enough to last between kills. What this means is that combat rogues can basically walk up to an enemy, already have both Recup and SnD rolling, and just spam Sinister Strike and Eviscerate to kill whatever they're facing. With no Overkill or Master of Subtlety promoting the use of Stealth, combat is the simplest killing machine. It might be mindless, but with hours and hours of leveling ahead of you, do you really want to be micromanaging timers on every kill?
Improved Recuperate is pretty much the best survivability talent in the game. The tooltip implies that it only boosts the healing by 2 percent, but that's actually 2 percent per tick, resulting in a 60 percent boost to overall healing done. The 6 percent reduction in damage taken is simply icing on the cake, as the healing from Recuperate will allow you to survive nearly any reasonable encounter. Now, IR is available to all rogue specs, so it's not combat-specific. However, combat does pick up an extra 9 percent dodge from Lightning Reflexes, which is comparable to Deadened Nerves. The real key to combat's survivability is Reinforced Leather, which we can grab without missing out on any DPS talents. The armor boost is quite significant, and there's no parallel talent in any other tree.
It wasn't so long ago that when we talked about offensive cooldowns, combat was the only tree we could even mention. Times have changed, and assassination does have Vendetta and a revamped Cold Blood at its disposal. Unfortunately, both of these pale in comparison to Killing Spree's ability to instantly kill whatever we're attacking, and Adrenaline Rush's capability to turn the tables in any fight. Blade Flurry, with its incredibly short cooldown, also allows us to basically attack two mobs at once all the time. How many of you have ever had to pop a defensive cooldown or run away from a fight when too many mobs had aggro on you? With Blade Flurry, you're actually inefficient if you're not killing more than one target a time.
Is assassination any good?
While Mutilate builds have been viable for most of Wrath, there are still a lot of rogues who have never tried it out. Assassination is a very complete tree, and its talents provide it with a rich and functional rotation. With combat's potency in question, many rogues are picking up their neglected daggers to keep their raid spots secured. Assassination handled the patch 4.0.1 changes with grace and actually came out better because of them. It now has a reasonable DPS cooldown in Vendetta, a rotation-swap at low life via Murderous Intent, and even a great raid debuff in the form of Master Poisoner. You really can't go wrong with a Mutilate-based build at this point.
Assassination does have a few quirks, though, for those of you migrating from the combat tree. Since it's the only rogue build with Improved Poisons, using Instant Poison on your main-hand weapon is crucial. Combat used to use IP, but after patch 4.0.1, Wound Poison is back on top. In addition, it's one of the few specs in the game that actually values its mastery bonus, which increases poison damage done. Haste is still the build's top stat after the hit and expertise caps are met, but reforging your crit to mastery is a good thing. Luckily for those of you making the exodus from combat, the removal of armor penetration means our gear is actually well-suited for Mutilate builds now.
Should I level as subtlety to get the hang of it?
Subtlety has some exciting theorycrafting going on now, with many different areas being researched. There's working being done on proper opening sequences, figuring out a priority system for finishers and timers, and experimenting with best practices for Shadowstep and Shadow Dance. While subtlety in PvP has been used for months and continues to be viable today, we're still working on squeezing every last drop of DPS out of subtlety's PvE capabilities.
Unfortunately, no matter what the results end up being, subtlety is a poor leveling build. Its core talent, Honor Among Thieves, simply works better in a raid environment. In addition, due to the typically short duration of fights while leveling, you never get a chance to really explore the rotation and the functionality of the build. Subtlety in PvE really favors a long fight that allows the rogue to get all of their finishers active to really spread its wings. However, if you're on a PvP server and you expect to engage with the enemy faction while leveling, having subtlety as your secondary spec isn't a bad idea at all.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 4)
HeroJéz Nov 3rd 2010 3:10PM
I've never tried Combat. How weird is that?! Assassination has always been solid (since I started) and I've never liked the idea of a rogue with swords... Daggers are sneaky!!
Having said that, I think the fact all builds are fairly relevant is great, and hope Combat people get the mastery they need to remain one of the primary DPS classes throughout the expansion.
My question relates to Assassination and how you think our typically low crit rates (from 81-85) will affect us? We obviously won't be generating as many CPs, so how do you see it playing out.. can we really afford to reforge that Crit to Mastery as you said?
Vogie Nov 3rd 2010 3:20PM
If crit's going to be at an all-time low, and is the lowest dps stat once leveling to and past 81, why wouldn't you reforge it to mastery? low-level Crit is simply a chance at extra damage, while mastery is guarenteed.
HeroJéz Nov 3rd 2010 3:25PM
I meant in regards to the Seal Fate talent.....
Or... I guess it normally takes two Mutilates to get 4+ CP anyway, so perhaps it's not a huge issue..
Scartian Nov 3rd 2010 4:07PM
The idea of a combat rogue isnt to be sneaky at all. The idea is to be able to go up against any opponent toe-to-toe and battle it out.
Boobah Nov 3rd 2010 5:10PM
Combat rogues are sneaky. It's true that, unlike assassination and subtlety, they don't kill you before you notice them. For combat it's more stage magician sneaky, like their mastery where they distract you with their main-hand weapon, giving them a free shot with their off-hand.
Twytch Nov 3rd 2010 3:12PM
Mutilate is just as viable as a leveling spec as Combat for the exact same reasons you listed Combat as exceptional. You pick up the same talents to ease leveling, you roll recup and S&D, and you have an offensive cooldown.
In addition, on those longer fights, you can refresh your S&D while continuing to DPS normally.
If you are used to combat (and have the gear) stick with it, but don't discount daggers and Mutilate as a viable leveling option.
Sheehun Nov 3rd 2010 3:40PM
Indeed, deadly momentum is the most powerful rogue leveling talent available, and combat can't max it out until level 71. Until that point I would have to say mutilate is the strongest spec with its rolling HoT and 40% attack speed.
Hail Nov 3rd 2010 4:11PM
Assassination has more ramp up time, which makes it worse for the shorter fights you see leveling, as opposed to combat which has almost no ramp up. Also, BF makes combat more appealing, although I'm a firm believer in leveling as whatever spec you like most, since at 85 choices will be restricted.
sLpFhaWK Nov 3rd 2010 7:35PM
I just leveled my 2nd rogue to 80 last week and I leveled purely as Assassination this time thru (my 1st rogue was leveled in vanilla and it was so long ago I don't even remember what I leveled as, I think sub actually) and it was a breeze. Granted I had full BOA and i literally 3 shotted everything until I got to 70 all because of deadly momentum w/ the refresh to SnD on an Evis and overkill. Once I was able to put 2 points in improved stealth it was really too easy. OP infact. I never cared for combat i'm helping a friend now with his RAF account and hes leveling a combat rogue and it just seems boring to me. Running up to an enemy never stealthing it just takes away from the Rogues character. Either way next month that same BOA gear will be on a Goblin rogue again as Assassination to kill things in the newly shattered world and I for one cannot wait.
Brainded Nov 4th 2010 9:59AM
Good points - not to mention you can't even pick up Deadly Momentum as Combat until you have 31 points in the Combat tree and finally get another to spend elsewhere (that's level 71 for those of you keeping score at home). At that point, there's not really a lot of leveling left to do!
Tyramon Nov 3rd 2010 4:52PM
While leveling a rogue on the beta server to 40, I found sub to be amazingly satisfying. Shs> ambush was pretty much one shotting mobs (and that was with quest items and dungeon loot. No heirlooms, etc.). I felt like I was just dominating, with a minumum on waiting for cooldowns on Shs to refresh. It's a flavor thing though, I suppose. Pick what looks/feels fun and enjoy the wholesale slaughter. Happy rogueing to all come cata launch!
Draknareth Nov 4th 2010 6:36AM
gotta agree with that, it's what i'm doing atm on my new rogue, level 28 so far and it's the fastest i've EVER leveled a toon. Stealth, shadowstep, ambush = DEAD! I love it, for me it just feels more Rogue like, it promotes the sneaky assassin idea of the rogue and for me that's what a rogue is all about. Plus with heirlooms my Ambush hits like a freakin tank :P
Tom Nov 3rd 2010 3:19PM
Remember Baldur's Gate 2, how when you killed an enemy with a really big crit they'd explode, the screen would shake, and enemy-chunks would be flung about?
That's how leveling as Subtlety feels.
I mean, every 20 seconds I teleport behind a foe, use a boosted Ambush, and if they're not already dead my next strike's a 5-point Eviscerate. Sure, all that's once every 20 seconds, but when I spend 15 seconds cackling after every kill it works out!
HeroJéz Nov 3rd 2010 3:26PM
Voted up for Awesome and QFT
Dale Nov 3rd 2010 3:29PM
Give this man some internets.
Kylenne Nov 3rd 2010 3:56PM
You must gather your internets before venturing forth.
Herman Nov 3rd 2010 5:16PM
which is why its so fricking op in low level BGs. suddenly from out of nowhere, a 2300 crit on your ass. and you're dead unless you are stacking a ton of stam.
Rufio Nov 3rd 2010 5:47PM
So much yes, yes yes yes!
K Nov 6th 2010 4:28PM
Get a flying mount, spec Sub.
Make a macro that dismounts and casts stealth with a left click, premed and shadowstep with a right click.
Call it "Tactical Insertion".
Use it once.
Never respec into anything else.
Maralach Nov 3rd 2010 3:34PM
Eh, are you sure a 2% increase per tick results in a 60% increase in overall healing? Let's see. assume we have something that deals 100 damage divided over 10 ticks of 10 each. We give it a 10% increase per tick, so 11 damage per tick. 10*11 is 110, which is a 10% increase in overall healing as well.