Manga Review: World of Warcraft: Shaman

The story follows the shaman group the Earthen Ring as they try to come to terms with the elements' sudden refusal to cooperate and the appearance of a shaman thought lost to them over 250 years before who has some surprising things to say -- and new shamanistic techniques that border on heresy to the ages-old organization. Warcraft: Shaman covers what exactly it is to be a shaman, what it's like to work with the elements, and what happens when one is torn between the old ways and the new.
Please note: This review may contain some small spoilers for The Shattering as well as the upcoming Cataclysm expansion. If you'd like to remain unspoiled, turn back now!
Rocio Zucchi makes a truly stunning return to the class series. Her work in Death Knight was excellent, and she's only improved in impressive amounts between the two books. The most shocking thing about her work on the book is her admission in the small interview in the back -- she's never really drawn tauren before. You cannot tell by reading this book; she illustrates the tauren race just as easily as she does any other. I also have to say I really like the way she draws trolls -- they look just as effortless as the tauren do.

And what a difference experienced writing makes. Paul Benjamin managed to craft a story that had me hooked from beginning to end. Much like Christie Golden, Benjamin is excellent at creating characters that you care about and conveying a sense of urgency without losing the audience in whatever it is his characters are trying to convey. Benjamin has worked on comics before, and it shows -- every word is important, yet none of the words are wasted. There is no real narration save for the prologue, which is exactly what a comic should be.
While novels have to take great care with regard to detail and explanation, with a comic or a manga, that's the artist's job -- to illustrate all those moments that in a book or novel would be written out in detail. Benjamin and Zucchi do a terrific job in presenting a manga with a plot that is complex in nature, yet easily understood by anyone picking up the book, and doing so stylishly with a flair that is absolutely Warcraft to the core.

Also present in the book are Drek'Thar and Thrall. Drek'Thar is the leader of the Frostwolf Clan, and in The Shattering, Drek'Thar has a heavy role. The war in Northrend had a hard impact on the Frostwolf leader, who is no longer the leader he used to be. Frail, old and somewhat senile, Drek'Thar is plagued with visions in both The Shattering and Warcraft: Shaman and plays an important part in Muln's discoveries in the book. Thrall makes a very brief appearance, but his personality in Warcraft: Shaman seems to echo the same personality we're presented with in The Shattering -- a somewhat uncertain leader who is incredibly unsure of what the right path is for the Horde, for the shaman of the world, and most of all, for himself.
The main theme presented in Warcraft: Shaman is tradition: the old ways in which shaman have been practicing their magic and working with the spirits, and the question of whether those old ways are really the right approach to take with the elements after all this time. The prologue to the story is a flashback to the War of Three Hammers, in which the Dark Iron fought viciously against the united might of the Wildhammer and Bronzebeard clans. When the Dark Iron were defeated, they decided the best revenge would be to summon the elemental lord Ragnaros from the fiery depths, in order to unleash him on the other two unwitting dwarf clans. But as we've seen in World of Warcraft, that tactic didn't really turn out as planned, and the Dark Iron serve Ragnaros, instead of the other way around.

These old ways worked for the shaman of Azeroth for hundreds of years, but suddenly, just as in years of old, the spirits are no longer cooperating. They're angry, restless and they simply don't want to listen to anything the shaman have to say. Enter Shotoa, the once-youngest member of the Earthen Ring who was thought dead for 250 years. Shotoa disagreed with Oreg about the "correct" way to be a shaman and interact with the spirits, and he makes a sudden reappearance when Muln and the rest of the Earthen Ring are at their most uncertain.

The book does an excellent job of conveying exactly what it means to be a shaman and how the shaman class works from a lore standpoint. The contrast between old-world thinking and new is starkly presented, and the conflict between Muln and Shotoa is not only interesting but raises a few good points. If the spirits are acting up so badly, then it isn't unreasonable to assume that new ways should be put to the test, is it?
Also featured in the book are the tauren's old enemies, the centaur, as well as the Grimtotem tribe. The centaur are acting up, taking advantage of the elemental disturbances to further their own vendetta against the tauren. Meanwhile, the Grimtotem are once again shown to be the villains they are in World of Warcraft, fighting against their tauren brethern under the assumption that they are the superior race of tauren and Kalimdor should belong to them rather than being shared with the Horde.

You know what I love? Timelines. Good, solid dates that I can set my watch (and my lore) to. But what Warcraft: Shaman is missing is dates -- specifically, the date in which everything in the book is supposed to be happening. Or rather, the book gives us a good, solid date, but that date is completely wrong. The prologue of the book takes place during the War of the Three Hammers, which is about year 230ish, according to the unofficial Warcraft timeline on Wowpedia. The events portrayed in the book occur 257 years later, in the year 27.
The math adds up, but at this point in time according to the unofficial timeline, Arthas had just begun his climb to the Frozen Throne and Thrall had just led his people to Kalimdor. The Third War had just been completed and Archimonde destroyed. World of Warcraft as we know it hadn't even come to be yet. Yet in this book it talks about Drek'thar being old and frail and the elements being disturbed, and it includes a draenei shaman as a member of the Earthen Ring -- events that lead me to believe that this book takes place some time during the novel The Shattering ... in other words, present day.

The unofficial timeline takes into account every moment in every book that dates are specifically mentioned. So if, for example, a book starts in year 20 according to the official timeline, and during the course of that book it's mentioned that three years have passed, it's logical that the timeline has advanced three years. That's what the unofficial timeline is keeping track of. Unfortunately, the official timeline that's been adjusted here and there doesn't do this. However, it does indeed state the current year is year 27, even though the novels, manga and other official lore conflict with that.
You know what I hate? Timelines.

With a compelling story that ties directly into what we're seeing in-game right now, Warcraft: Shaman is a must-read for those who are fans of comics and manga. Honestly, I'd recommend this book to anyone wanting to know more about what exactly is going on right now in Azeroth and how everyone is being affected by it. You definitely don't have to play a shaman to appreciate this story -- but after reading it, I kind of want to roll one again. And that's what the class manga series really ought to be. Go pick this one up. If you're anything like me, you'll end up crossing your fingers that Benjamin and Zucchi cover the next book as well.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Analysis / Opinion, Lore






Reader Comments (Page 1 of 2)
Gawdzilla Nov 4th 2010 8:20PM
I loved this Manga! Kettara is the hottest orc EVER!
Sqtsquish Nov 4th 2010 11:57PM
why is it I feel so wrong about agreeing?
shadcroly Nov 5th 2010 5:08AM
Kettara is a very sexy orc.
Although, I have to comment... hey, Ms. Zucci? Did you really have to add the Cleavage Window? She's pretty enough as is.
MusedMoose Nov 4th 2010 8:22PM
Hmm... I'll be playing a shaman for the first time once Cataclysm hits; might have to find a comfy chair at Borders and educate myself. *grin* Thanks for the review, good to know this one's worth reading. I enjoyed the DK book, but didn't bother with the mage one after your review.
...despite one of my mains being a mage. Grr. Arg.
WaterRouge Nov 4th 2010 11:27PM
Did you read my mind or something? ;D
Your review of the Mage manga probably saved me $10, even though I'll have to buy it eventually for the whole set. I still question why Knaack was chosen to write it with no comic writing experience and why the manga was covering old news at the time that...didn't really happen. I was also hoping, based on the epicness of the Death Knight comic, that it would be a running series based on characters that represent that class. Mage of course disappointed me (and many others) by not covering an epic, well-loved (aka non-Rhonin), mage like Antonidus or Khadgar, despite us already knowing their stories. Oh man both would've been so awesome...
I really appreciate you bringing up and reviewing the newest addition though. A few days ago I was wondering when the next would be released and figured it would probably be based on a shaman or druid due to the upcoming expansion. Tomorrow I will be going to Barnes & Nobles and spending the $10 I saved from the second manga for sure!
Thanks Anne!
P.S.
You know what I hate more than timelines? Nazis. I hate those guys.
Fletcher Nov 4th 2010 8:26PM
So the prologue concerns the Dwarves ... what about the main story itself? Any mention of the Wildhammer shamans there, or does the focus on the Tauren and Horde preclude that?
Jake Nov 5th 2010 9:22AM
Yeah I also want to know if Dwarf Shaman are represented at all. The Wildhammer are my favorite faction in the game, and I'd love to hear more of their involvement in the Earthen Ring.
EtaoinShrdlu Nov 4th 2010 8:34PM
So out of curiosity, do the draenei get any focus in this one? The one thing I noticed from the Shattering was that they were almost completely ignored, which I found sort of unusual in that Nobundo is both a very powerful and respected Shaman and had, from what I can tell lore-wise, already lived through one Cataclysm. It seemed like he'd be the better choice to go to Outlands instead of Thrall, but even setting that aside, you'd think he'd play a somewhat larger role.
Fletcher Nov 4th 2010 9:55PM
Nobundo doesn't *need* to go (back) to Draenor to find out what's going on with the elements; he already knows, having experienced it first hand. But yeah, I want more Draenei lore & presence.
roseclown Nov 4th 2010 8:51PM
That is one sexy troll.
...
Er, wut?
>.>
But anyone, will definitely have to check this out now. Shamans have always interested me, so it would be cool to get a handle on 'em. Plus, trolls are awesome.
Hih Nov 5th 2010 6:57AM
I think you mean Orc...
Suzaku Nov 4th 2010 9:29PM
The timeline issues are that the unofficial timeline is based on old sources and not the current official timeline.
The War of the Three Hammers happened in -230. War agains the Lich King started in year 27. Cataclysm takes place in approximately year 30. That's according to the official timeline and based on a couple quests in Cataclysm.
The official timeline that Blizzard has been using for quite a while now. Continuing to use the old unofficial timeline is only going to cause more and more inaccuracies, which will just keep piling up.
If this manga does take place in year 27, then either it should still be a ways off from The Shattering... But without reading it, I couldn't say.
Also, wasn't it the War Against the Nightmare (Stormrage) that messed up Drek'thar?
Oteo Nov 4th 2010 9:27PM
Hey... is it possible to see more of her trolls?
I do love me some good troll art...
jukebokx352 Nov 4th 2010 10:02PM
I'd love some good troll anything. Trolls are far to underrepresented in the expanded universe. I think it's the accent that makes people wary of a troll book of comic but i'd at least like to see more troll heroes. Seriously Vol'jin is barely mentioned in the shattering
Oteo Nov 4th 2010 10:18PM
I guess if people are afraid of the troll accent in comics, why not just have more troll-to-troll dialogue in Zandali? When I RP my troll and she's speaking Zandali, I never write in the accent... 'cause why would she have an accent when speaking her own language? ._.
alpha5099 Nov 4th 2010 11:45PM
God, I wish that hairstyle on Kettara was in-game. That is an incredible hairstyle, and one of the things that's always bugged me about orc females is that I just feel like they don't have any great haircuts.
I'll definitely be picking this up. My main is a shaman, and it's definitely the class I'm most attached to. I'm really glad to see it get some love, and I'm really interested to hear that it's apparently pretty good.
I'm also glad to hear that there's at least one Draenei in this. It makes perfect sense why they'd focus mainly on Horde races, given that the shaman class and the Earthen Ring in particular are Horde-leaning, but I'm glad to see that they didn't entirely brush off the Draenei. Curious if they used the connection with the Wildhammer Dwarfs and the War of the Three Hammers to slip a Dwarf into the Earthen Ring.
(Of course, when they do the Paladin manga, there will be no need to wonder if Blood Elves will be included. Of course there'll be Blood Elves! Elves everywhere! In fact, screw all the other races, it'll just be Blood Knights. -does not like elves-)
mibu.work1 Nov 4th 2010 11:55PM
Personally, this manga disappointed me. I will be the first to admit it is a huge step up from Mage (Knaaaaaaak!), but it was still not good enough to stand on its own merits. Here are my complaints
1: the artstyle. I was never a fan of the Warcraft comic series, feeling that the characters ended up being Leifeldian in their proportions, and this manga held the same quality. Male characters were bulky, even for warcraft, with muscles in places that I know shouldn't be there (assuming orc, troll, and tauren muscular structure is at least similar to humans). The one major female character, Kettara, has a small, visible midriff, and large, shiny breasts that happily perk out of her rather tiny top. While as a comic and manga convention this is unsurprising, blizzard has abbandoned the 'chainmail/leather bikini' look for the female armor sets long since, and it seemed out of place, especially considering it neither offered protection or freedom of movement, and thus made little sense in context of the story. *SPOILER HERE* It also perturbed me that even after she died, there were several panels that prominently showcased her generous bosom, but gave few outward marks of injury (being crushed into rock by a rock with the strength of that level should have led to massive internal bleeding at the least, but she appears to die of 'terminal scuff-marks'). *SPOILERS END HERE* By the end of the book, I was having difficulty distinguishing Troll from Orc, and if a tauren's face was shown without visible horns, I often wondered not only which side it was on, but if it was a tauren at all.
2: the premise. When I picked up the book and one of the major details mentioned in the forward was a look into the nature of the earthen ring, I was stoked. I'd loved the quests I did for them from Eastern Plaguelands and Ashenvale (sorry allies, you missed out there), to their base in Nagrand. I figured this might be an origin issue for the order as a whole, so when we say early earthen ring talking about their young apprentices, I figured we were about to get a young tauren asking how his masters formed the order, followed by campfire exposition. Instead, that young tauren is killed off by a deus-ex-machina within a page of his introduction, his mentor is similarly swallowed up, and then the plot starts. It then becomes a tie-in to cataclysm, and the earthen ring fight the already-corrupt Grimtotem and a *SPOILERS* servant of Ragnaros. *SPOILERS END HERE* This left me severely disappointed, as I learned nothing of the earthen ring I hadn't already learned from Lord of the Clans, wasn't hammered in by Rise of the Horde, and wasn't sealed in with welding torches by the shaman quests in the game itself.
3: plot holes. The first one is a literal one, as our tauren exposition engine Shotoa falls into a chasm, never to be seen for several years (decades? Centuries?). When he comes out, he has icy horns (prompting me to disbelievingly utter "death knight?"), ambiguously burning eyes, rocky feet, and...windswept hair? He then proceeds to tell the Earthen Ring that their old traditions are wrong and they should COMMAND the elements, not beg them. This seems like a good plot point, until you wonder how he arrived at that conclusion. Was it his apprentice's death? Did he have that conviction before? How did he attain the ability to command the Elements? Except for that last one, the entire plot-hole goes unanswered until it becomes a moot point, though it makes me sad that the potential for character development motivated by the loss of his apprentice was dropped in favor of a plot twist. The next one relies on *SPOILERS* the fact that Shotoa is just a body/mimicry being used by an unnamed fire elemental working for Ragnaros, presumably on the level of Geddon or so. This makes little sense in the first place, and a whole lot less when you think about another major aspect: his shaman powers. A fire elemental, a living, thinking embodiment of fire, is able to possess/reanimate the body of a powerful shaman, suppress/kill its will, and then take over. This results in a tauren with multiple manifestations of ALL FOUR MAJOR ELEMENTS, plus Wild (which I refuse to refer to as 'life' as the manga does) under the control of a single elemental, which produces more potent results than the entirety of the Earthen Ring asking the elements for help. If this elemental is commanding lesser elementals to do his bidding, something never established possible in ANY warcraft continuity, he should not be able to take as he needs. Shamans who turn against the element's will or demand their aid, as demonstrated in this manga AND in Rise of the Horde, will have their powers cut off completely. If anything, this elemental would have to use only fire elements to carry out his bidding, and even then, only those that serve Ragnaros. It is ridiculous to believe that he is using Shotoa's shaman abilities, because those are unique to the mind that uses them. Shamans are chosen because of their ability to hear all the elements, the spirits and the base four that make up the elementals. Even supposing Shotoa could command elements instead of asking, there is no feasible explanation for why the fire elemental could use those same abilities.*SPOILERS END HERE*
Summary: I found the manga to be poorly drawn, with too much detail on individual shared characteristics and not enough distinguishing physical characteristics. I found it to be poorly written, with its own crop of contradictions, exposition breaks, and lack of backstory. But most of all, I found it to be wasted potential. The story COULD have told us why and how the Earthen Ring was formed, how Draenai ended up joining, and what they did on a regular basis. Instead, I got a one-off story about new characters I had no emotional attachment to, with badly juxtaposed confusing artwork and predictable plot twists. At most, I give this work a C-.
WaterRouge Nov 5th 2010 2:51AM
Care to review the Death Knight comic? :)
Derrek Nov 4th 2010 11:55PM
Gah! Anime lion attack! With horns and a nose ring!
FraterF93 Nov 5th 2010 12:43AM
I was hoping for more info on the lore of goblin shammys and how they fit into things.