Arcane Brilliance: Fire mage Cataclysm talent analysis, page 3
Combustion
We've talked about this one a great deal already, but here's the upshot:
Combustion is fire's one long-cooldown DPS ability. The cooldown is only 2 minutes, but this is the only thing you've really got to wait on in your arsenal. Using it well is a bit tricky. It combines all of your existing DoT effects on a single target into one uber-DoT. On the beta right now, it does so without consuming those DoTs, so the talent gives you an additional big DoT. To use it most effectively, you only want to cast it when you have all three of your major DoTs (Ignite, Pyroblast, Living Bomb) already working on your target, and you want the Ignite DoT to be a sizable Pyroblast one, not a puny Scorch one.
I would highly recommend getting a mod for this. The one I use is Combustionhelper. I find it absolutely indispensable.
Improved Hot Streak
Again, we've already discussed this a bit, but let's revisit it. The difference between this and its predecessor on the previous tier is that instead of functioning on a per-spellcast, fluctuating chance of proccing, this improved version has a clear trigger. If you get two consecutive, non-periodic crits with one of your main fire nukes, you get a Hot Streak proc 100 percent of the time. Essentially, as your crit chance improves, this talent ensures that your chances of getting a Hot Streak (and thus a free instant Pyroblast) also improve.
Firestarter
This gives you the ability to cast Scorch while moving. You have to have Molten Armor active for it to work, but every fire mage should really always have Molten Armor active. The cost is that Molten Armor no longer reduces your chance to be struck critically, making this something of a trade-off for PvP mages.
Benefits: It provides you with pretty spectacular mobile DPS. Costs only one talent point. Also, it is awesome.
Drawback: No reduced chance to get critted.
Did I mention that this is awesome?
Improved Flamestrike
Here's the aforementioned double-whammy. Whenever you cast a Blast Wave that will hit more than one target (and frankly, why would you ever cast a Blast Wave that wouldn't?), you also get a free Flamestrike on the same location. You get two AoE effects for the price of one! Whoo!
Oh, and this spell also makes your Flamestrikes instant. Which is nice. Like Blast Wave, you may wish to pass on this if you don't think the added AoE damage will help your raid much. If you like AoE, though ... Mmmmm. Tasty.
Dragon's Breath
This gives you another AoE spell, but this one's real benefit comes only in PvP. It's short-range, instant, and damages enemies in a cone in front of you, also applying a 5-second daze effect to those it hits. Plus it looks super cool. Its uses in PvE amount mostly to an "oh crap" button when you have something get too close and need to peel it off you with the daze effect. In PvP, though, it's a powerful tool at close range.
It doesn't really matter, though; every fire mage is taking this one anyway, since it's a prerequisite for Living Bomb.
Molten Fury
This one gives you a big fat 12 percent spellpower increase during the final burn-down phase (in other words: precisely when you need it) of every boss. I'm not sure there's anything else to say here, and this column is perilously close to massive-wall-of-text status already. Get Molten Fury.
Pyromaniac
One more talent that reveals the AoE-centric nature of the fire tree, Pyromaniac gives you a solid 10 percent haste bonus whenever you've got at least three targets taking damage from your various DoT effects, which should be any time there are at least three targets available to you. In single-target fights, this is a waste, but in multiple-target fights, it's awesome. A solid 10 percent haste is a whole lot of haste, and a sizable DPS increase when it's up for two talent points. Some builds will pass on this, but it's worthwhile in any multiple-target build.
Critical Mass
Another mandatory talent, this one is a flat 15 percent damage buff to Living Bomb (and later, Flame Orb). In addition, here's where we get our raid-wide 5 percent spell crit debuff. Pyroblast and Scorch apply it, meaning that you'll be beginning every fight with a quick scorch to put the debuff on, but keeping it up over the course of your normal rotation with Hot Streak Pyroblasts.
Living Bomb
Come on, it's Living Bomb. Freaking Living Bomb, guys.
Holy crap ... we'd better be done. My fingers hurt, and you're probably done taking a dump by now. Join me next week for a look at the arcane tree.






Reader Comments (Page 1 of 5)
Arrowsmith Nov 6th 2010 8:07PM
VIVI:
If they packed any more awesome into him, it would blow up time.
The Long Man Nov 6th 2010 9:21PM
they did one bad thing to him.
clump him with Steiner, and that guy suuuuucked
Task Nov 6th 2010 9:24PM
If he does happen to blow up time due to his awesomeness, he can always cast Time Warp.
On a related note, Vivi - he is legendary, nuff said.
Narshe Nov 6th 2010 9:27PM
Time must have blown up after seeing his updated design in Kingdom Hearts :)
Harry Potter sorting hat inspiration is FTW!
Jonisjalopy Nov 6th 2010 9:41PM
I damn near "squeeeeeeeeed" with joy when I saw his picture.
The epicness of Vivi is beyond words. Nay, beyond thought.
Marbles Nov 7th 2010 12:45AM
Suspect I'm showing my age when I say that my first thought on the picture was Orko from He-man:
http://en.wikipedia.org/wiki/Orko
Mithraeus Nov 7th 2010 1:33AM
EVERY time I see Vivi, I think it's Orko XD
Smoke353 Nov 7th 2010 2:46AM
Vivi is pure win ^.^
Linkinator08 Nov 7th 2010 1:47PM
Vivi is one of the few good characters from FF9, but I wonder why he appeared instead of a WoW mage screenshot.
...he's awesome enough to qualify, though, and one of the reasons I rolled a mage in the first place.
Bryan Dare Nov 6th 2010 8:12PM
Vivi! =D He's mah favorite.
/salute Archmage Pants for the reference
Hellothar Nov 6th 2010 8:18PM
Quick correction to what you were saying about Impact, Living Bomb can only be applied to up to 3 targets, so only 3 of those pesky warlocks will be bombs.
Animaneth Nov 7th 2010 8:38AM
Wrong, you can only apply LB to 3 targets. That means, you can only CAST LB on 3 targets, but the limitation does not apply to impact, with impact you can have LB applied to more targets.
oldchap.truc Nov 7th 2010 1:40PM
sorry but he's right, no more than 3 LB, you spread the lb but only 3 targets will get. More of that sometimes you'll get only 2 lb because of a bug.
Malon Nov 7th 2010 2:38PM
@Animaneth: Is that true? I've not seen any evidence pointing to that, and you'd think it would've been pretty well-publicised.
Maribel Nov 6th 2010 8:19PM
Vivi!!!
Nothing to add, just: VIVI!!
TobiasX Nov 6th 2010 8:21PM
As a Warlock, who also has a Mage, I look forward to the merciless destruction that Fire Mages and all Warlocks will cause when, at level 85. we share Dark Intent.
Think, for a moment, about all the hate that Warlocks feel for Mages.
Now, think about all the hate Mages feel for Warlocks.
Lastly, think about all that combined hate siphoned into a single spell and aimed at a boss.
Daedalus4096 Nov 6th 2010 8:24PM
That sounds an awful like cooperating with a dirty warlock. We don't need their smelly help to light things on fire! SHUN THE UNBELIEVER!
Sondre Nov 6th 2010 11:29PM
@Daedalus Farts burn, don't they?
Shrikesnest Nov 7th 2010 3:14PM
Shun. Shuuuuuuuuuuuuuuun-uh!
Daedalus4096 Nov 6th 2010 8:22PM
Just one thing worth mentioning... When you spread Living Bomb via Impact, it still respects the three-target cap that LB now has. It's still totally worth using, but it may mean that your primary target gets LB stripped off of it if there are enough extra targets around.