Cataclysm Zone Review: Wetlands

Editor's Note: This post contains spoilers for the upcoming Cataclysm expansion. Read at your own risk!
Looks like the Wetlands just got a little wetter. (What the -- who took my sunglasses?!) The swamplands of Khaz Modan have gotten some updates -- some for the better, some for the worse, and some for the downright awesome.
Dun Algaz The familiar twisting tunnels leading from Loch Modan to the Wetlands have remained intact, including the halfway-point town of Dun Algaz, still overrun by the Dragonmaw. Like many areas that haven't changed a whole lot, the questing here has been changed up slightly but mostly made shorter. In this case, your objective is retrieving some precious cargo -- and if you didn't guess alcohol was involved, you've forgotten that you're in dwarf country.
Slabchisel's Survey
Waiting for you at the bottom of the tunnels is a new outpost, flight point and quest hub. Forba Slabchisel is unhappy with the work ethic of her fellow dwarves. Sounds like an opportunity for you! The water itself is a little peeved at taking such a long tumble, so you have to put down some elementals on the way to killing another Dark Iron leader named Drungeld Glowergare and a large water spirit named Torrention.
Having restored Slabchisel's faith in dwarvenkind (or whatever race you happen to be), you are rewarded with an express ram trip all the way across the zone to ...
Menethil Harbor

Captain Stoutfist now sends you out into the middle of the swamp to a small outpost that has actually existed since vanilla but had little to offer until now. The station's founder and namesake is joined by one Shilah Slabchisel, doubtless a blood relative of Forba, and James Halloran, whose life took a turn much for the worse with the cataclysm.
They'll have you running a lot of the quests you would previously run out of Menethil, killing raptors, gnolls, and crocolisks. Then Shilah notices that the Dark Irons are kidnapping the gnolls. Since the Dark Irons are unlikely to be doing us a favor, it must be right to free the captive gnolls. Don't argue, just do it! Finally, after you take out the local Dark Iron leader, Yorla Darksnare, Shilah directs you back south where some familiar folks are waiting.
Whelgar's Retreat
Prospector Wheglar thought he had his problems licked. He'd killed all the raptors. It's not his fault they didn't stay dead! Or that his whole excavation site erupted in earth elementals, for that matter. Oh, well, that's why they have you to clean out the place. After you finish that, Whelgar has one more thing for you to do: kill the leader of the Angerfang orcs next door, and a whole slew of his underlings while you're at it. Just on principle.
The orcs taken care of, Whelgar tells you it's time to report in at ...

What was once just a weird, huge moss guy with a hangup about gnolls developing technology has been built up by the druids of Darnassus into a full-blown quest hub. Or at least, so it appears at first.
First, you go kill some orcs that are kidnapping dragon whelps, while the Greenwarden himself sends you to kill some mini-me versions of himself, in spite of the fact that they appear to be helping kill off the Dark Irons. Then you get a pair of quests to deal with some fire elementals and the blazes they're setting off in the marsh, which seems like a good trick, even for a fire elemental. And then ... you're given a care package and sent off to a new region. That's it. Whole big town there, inn, flight point and everything, and only four quests. Hunh.

They're still shooting at each other up at the far north end of the Wetlands, but the big news is that you get to meet a celebrity in the form of Thargas Anvilmar, Defender of the Thandol Span. There's also a flight point here, but it's not clear why, because you won't be here long. Thargas informs you that the Dark Irons of Dun Modr have joined up with the Twilight's Hammer. (You might be sensing a pattern by this point -- the last stop in a zone always seems to involve these guys having some new converts.) The first step is a simple, boring one: go into Dun Modr and kill 12 converts.
The grand finale is something else, however. Thargas has you join him in The Battle of the Thandol Span. It's a grand melee with you and the other heroes you've met in the Wetlands on one side, and the various villains you thought you slew on the other, led by one Calamoth Ashbeard, the Twilight's Hammer leader for the zone and the one you must take out one-on-one to win the battle.
Victory in this battle may be sweet, but there's little time for celebration, as Thargas essentially tosses you a blue quest reward and tells you to keep pressing north, across the bridge and into the Arathi Highlands, to see what's going on in that hole in the ground they amusingly refer to as a stronghold up there.
Apart from the quests being easier to acquire and the hidden subzone of Faldir's Cove being much easier to find now, almost nothing about Arathi Highlands is new from an Alliance perspective, and in fact the player is encouraged to go visit the Scarlet Monastery and a much-improved Gnomeregan, and move on to the Hinterlands as soon as possible, rather than tarry in what is currently something of a dud of a zone.
Final thoughts
This was supposed to be one of the zones with the biggest changes, but although pretty much everything has gotten some sort of update in Cataclysm, the overall feel of the zone isn't all that much different. The express trip to Menethil is massively welcome and smooths out the flow of the zone significantly. There are some indications that they're still developing content (Ironbeard's Tomb, for example, still exists, but as of now is no longer part of any quests), which may explain why questing seems to peter out towards the end, but what is there currently is well worth playing through.
Filed under: Guest Posts, Cataclysm






Reader Comments (Page 1 of 2)
Vespene -GameTrailers- Nov 6th 2010 6:07PM
I think what this zone needed besides streamlining would be a facelift. This is by far the ugliest zone in the game.
roseclown Nov 6th 2010 6:20PM
Really? I found it one of the coolest looking...
But then again, I love me some wetlands.
David Nov 6th 2010 6:23PM
You kidding? This zone is gorgeous in Cataclysm, this zone has one of the biggest facelifts in Cataclysm, completely gorgeous.
MysticalOS Nov 6th 2010 6:26PM
not so much as ugly as just outright boring and flat. it was the wet version of tanaris. a whole lot of empty unused space.
thundercougarfalconbird Nov 6th 2010 6:28PM
Someone hasn't quested a lot in Desolace. It looks like North Dakota in early February... which is to say ugly and gray.
Guy Nov 6th 2010 8:03PM
I haven't seen Cataclysm yet, but I always hated Westfall. Didn't mind the quests (except for Goretustk livers) but it was always blah. It reminds me of Calla Bryn Sturgis in Dark Tower V:Wolves of the Calla by Stephen King. That is just me though.
Drakkenfyre Nov 7th 2010 1:20AM
Take it back.
The Wetlands is my favorite old world zone. The sounds of it sound exactly like my state in the summer.
Go hang around Desolace sometime, all grey, nothing else. Or Silithius, sand, sand, and more sand.
Noyou Nov 7th 2010 12:14AM
Wow. I would say desolace is the 'ugliest' zone in the game. But I think they nailed the look they were going for: Desolate. Just like the wetlands are spot on as far as wetlands go. Except you don't sink way down into the bog when you walk through it. One thing I loved about wetlands was the music. It almost sounds like it could be in a miami vice episode. Wish they would of had some references to that in there. I think any reaction people have to a particular zone is what it is intended for the most part. If you love it or hate it that is the essence of what they want you to feel. One thing I think they missed in Tanaris were sand storms. Maybe they will add that in cata...
Muse Nov 7th 2010 1:41AM
And the rain. Whenever I'm zoning into Wetlands, even if I'm just passing through, it always seems to be raining.
Boobah Nov 7th 2010 4:01AM
Tanaris HAS sandstorms. They're fairly rare, but they do happen.
Not THAT Matt Nov 7th 2010 9:33AM
Everybody has their favorites and zones they don't like.
I personally hate Desolace and Azshara, but I bet there's a few people (at least) who really enjoy those zones. All about preference, and some things rub you differently than others.
Oh, and I love Wetlands.
Uxjwetr Nov 6th 2010 6:25PM
That last paragraph seems to be about Arathi Highlands; I'm confused as to whether this was intentional or not.
KJP Nov 6th 2010 6:32PM
Yeah, that looks a bit munged. I added a final paragraph to explain why I didn't bother with a full review of that zone, because there just weren't 750 words to say about it (as of the deadline anyway).
MikeLive Nov 6th 2010 6:43PM
The primary Dwarf/Gnome zone chain is
Dun Morogh
Loch Modan
Wetlands
Arathi Highlands
Hinterlands
He's already covered Dun Morogh and Loch Modan, Wetlands was today, makes sense that Arathi Highlands would be next.
Alex Ziebart Nov 6th 2010 7:28PM
Something got pasted wrong in the final pass on it. I fixed it!
wow Nov 6th 2010 7:43PM
@MikeLive Try and defend it if you like, but the end was terribly written.
KJP Nov 6th 2010 6:31PM
My biggest disappointment in writing these summaries is that it now looks like I was the only one who answered the call for these zone reviews with anything publishable. It's a bit of a pity, as I would have taken some of the sexier and more dramatically changed zones had I known I had an open field.
itsthebrent Nov 6th 2010 6:43PM
Regardless, those of us non-beta side are thankful for these reviews. I enjoy them!
Squelchy Nov 6th 2010 9:58PM
Believe me, if I had been lucky enough to get a beta invite, I would have tried to show you up. :)
Glad you did them, though!
Revrant Nov 7th 2010 3:16AM
Yes, I am not so blessed to be able to participate in the Beta(never have been able to, actually, all these years), so getting a glimpse of what's new in summarized form gives me a better idea of what I'd like to engage first.