All the World's a Stage: 4 stories for starting an adventuring party

And then you stand there. And stand there. And time passes until someone finally asks, "So, uh, how do we all meet?"
The adventuring party archetype is as old as roleplay itself. Even the Fellowship of the Ring was little more than a tricked out D&D group where the lucky halfling got to carry a legendary artifact. (And no doubt the whole crew was bitter that they lacked a sufficient healer.)
But to get a good group like this rolling, it really helps to have a good joint story from the very start. So let's talk about my five favorite archetypes for getting an adventuring party started.
You met in a bar. I'm pretty sure that roughly two-thirds of tabletop sword-and-sorcery games start in-character at a bar. There's something magical about using a bar as a location. It's dirty and dusty and gritty. There's beer, which is a substance fantasy geeks hold to be a magical elixir, making us all more masculine and adventurous by its mere possession. Even better, bars have two more vital staples of fantasy novels: bartenders and barmaids.
I can't explain this Oktoberfest-like obsession gamers seem to have about bartenders, barmaids, and corner bars filled with fire smoke. But it's very real and we all respond to it. For all that the story you met in a bar is a hackneyed cliché, it still works. We still picture an elf and a dwarf sitting by the pub fire, drinking "iron ale" and "elfwyne" and somehow striking up a lifelong friendship.
I do acknowledge this origin story been done, done well, and done to death. But if we're just roleplaying (and not trying to write a script for a new Peter Jackson movie), then why not embrace a proven formula? Why not take this best practice of fantasy fiction and use it for our own characters? Hell, met in a bar is such a proven, experienced trope, the story damn near writes itself.
You're all family. Of course, another common trope for how adventuring parties get together is that you're all related. Your group could be a noble bloodline, bound by blood in your devotion to your king and queen. Or you could use a much more provincial story and embrace the idea that you're like the Hatfields or McCoys. Farmers from Westfall probably aren't terribly inclined to leave their family land, for example. It makes sense that if Little Billy was going to strike out into the world, he'd take family members with him.
There are a few advantages to using family as the cornerstone of your group's joint story. First, it's pretty easy to build inter-party relationships. You can simply start with how you are relative to one another on the family tree. Second, it can be easy to add new members to the party. "Uncle Bob decide he's going to roll with us into Kalimdor!" Third, a lot of the drama and conflict is already built into a family party. Have you ever met a brother and sister who simply and easily got along?
You met by chance. It's a joke in LARP but viable everywhere: "No shit, there I was." By using coincidence as the foundation for your adventuring party, you're basically just saying you met through some crazy, random happenstance. You all just happened to be hanging out in a village when Deathwing came by and burninated all your thatched roof cottages. By chance, you were all on the same boat to Northrend and got to know each other on the open seas.
The downside to happenstance is that it can be difficult to form good, joint stories. Your characters don't even have the love of beer and brewmaidens to bind you together. Generally, happenstance leaves you with a shared mission, like getting revenge on that pesky dragon. But once that quest has been accomplished, why do you stick together? Hopefully, your party had some good times along the way, or your joint story is over.
You're in the military together. It's pretty rare that you think of military service being the binding element of an adventuring party. The reason for that, in my mind, is that you always have a handful of characters who want to be lone wolves, all rogue and rebellious against "the man." But I actually really like the idea of a group of soldiers working together as part of a common goal. This joint story certainly worked well for the characters of Babylon 5.
The downside of this story is that military ranks get involved and you tend to have a character who is in charge. That can rub a lot of players the wrong way, since roleplayers tend to be independent-minded folks. To solve that problem, simply say that you're all peers who all report to an NPC leader in a distant castle. You all have to work together.
The nice thing about having your adventuring party all serve in the military is that you can spontaneously change directions without much rhyme or reason. If you get bored adventuring in Westfall, simply say mysterious orders have shifted your team off to Kalimdor. You don't need a reason beyond "the captain gave an order." Even better, if you build up enough of these mysterious orders over time, you can weave a metaplot out of the activity.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Moeru Nov 7th 2010 6:11PM
We friended each other on Faceroll (R).
http://www.arena-inside.com/
Kurash Nov 7th 2010 10:34PM
@Caligulla
Again, this is not the place to bring this up -- send an email to an editor here if you find this to be a problem.
I actually don't find this to be a problem at all: I have been logged in this evening at several different times without any issue whatsoever. So, obviously, your problem may not be as widespread as you think. There is likely another, more local, issue causing this.
Kurash Nov 7th 2010 6:19PM
I love the Trog-Dor reference. :)
Bobthedruid Nov 7th 2010 6:21PM
I AGREE. All realms have been down now for an hour with no word from Blizzard as to why. Yet we get stories like this instead of real time reporting.
Kurash Nov 7th 2010 6:22PM
I can still log in and get to the website. No need to blame WoW Insider for a problem that other people aren't suffering from.
Darkdust Nov 7th 2010 6:23PM
This isn't Blizzard's support website.
berry Nov 7th 2010 6:24PM
Yay Babylon 5. :)
Nice article. Yeah, met in a bar we use frequently to start roleplaying, on and offline. :)
canaw Nov 7th 2010 6:33PM
"And no doubt the whole crew was bitter that they lacked a sufficient healer."
I disagree. Aragorn demonstrated healing abilities and knowledge rivaling that of the master healer of Minas Tirith. Also there was the whole matter of him keeping Frodo alive long enough to make it to Rivendell after being stabbed with a Nazgul sword. I'm pretty sure even Elrond and the healers there were impressed by that. Gandalf also probably had similar (if not better) healing prowess. All of them probably also had some rudimentary first aid knowledge. They were never lacking a healer (at least until the party separated).
Banaoil Nov 7th 2010 6:57PM
Aragorn healing? Frodo had a debuff for days, and never got buffed up to full health til he got to an inn? That's a long time to be oom. Aragorn isn't who I'm looking for to heal my first cata dungeon. I don't care how awesome his bandages are.
Iirdan Nov 7th 2010 7:13PM
Aragorn's Kingsfoil held Frodo off until he could be healed at Rivendell. Though healed is a relative term, he endured the pain from Weathertop until his ultimate voyage into the West.
Iirdan Nov 7th 2010 6:42PM
WoW Insider is a catchy name that has no direct connection to actually having inside information, but I get the feeling you knew that.
(Granted they at times do have insider information, but the blog is for far more than that.)
Father Touk Nov 7th 2010 6:46PM
Firstly, while your concern about WoW's status may or may not be valid, this isn't the place to comment on it. A quick e-mail to an editor would be a much better way to get in touch with Wow Insider if you believe you have a tip.
Secondly, Michael Gray is in no way responsible for the timing of this post. All of the articles here are edited and reviewed and such for quite some time before they make it to the site. They said so on the podcast recently. That means that this article was written days, maybe a week or two ago. So the idea that W.I. is writing the wrong things at the wrong times is pretty poorly thought out.
Please don't post on an article with your problems and insinuate that what they've written isn't as important as the topic you'd like to see discussed. Thank you.
awall Nov 7th 2010 6:47PM
The Pub/Bar works because it's the social center of any small village. If you're looking for work of a mercenary nature, you'll want to go where the people are. People looking for help with dangerous situations will go there for the same reasons.
Also, the Bartender/Barmaid will be the one person who probably knows more about what's going on in the surrounding area than anyone else just from listening to customers.
Tajima Nov 7th 2010 6:51PM
Nice article. I liked the Military idea myself. my husband and I play a Warlock/Paladin team that are being ordered to work together for example.
*nerd moment* Lord of the Rings actually came first, D&D came after and pulled most of its inspiration from Tolkien's works. though in our own AD&D campaign we often start in a bar :P
Chokaa Nov 7th 2010 7:26PM
Hehe beat me to it, I was gonna say that!
vinniedcleaner Nov 7th 2010 7:26PM
Our campaigns started, ended and were occasionally detoured in bars.
Martinel Nov 7th 2010 8:18PM
"Well, there was this jailbreak, see, and ol' Brum was in the next cell over..."
Geekdan Nov 7th 2010 10:06PM
"Even the Fellowship of the Ring was little more than a tricked out D&D group where the lucky halfling got to carry a legendary artifact."
Little more than a tricked out D&D group?
Oh Michael! :-O
My Tolkien Lore-gland is *twitching*.
Ok, I've gotten over myself now. ;-)
Now here's the second thing that came into my mind once I read that: http://www.penny-arcade.com/comic/2006/4/10/
-- Dan =)
Amaxe Nov 8th 2010 4:32PM
^this.
Those damn mediocre movies totally overshadowed classic novels if someone can refer to novels written a generation before D&D as a "tricked out D&D group."
Try reading the books before writing something like this...
[/nerdrage]
jbodar Nov 9th 2010 4:09PM
@amaxe
Mediocre, seriously? Ignorant comments about the Fellowship being a "tricked out D&D group" aside, those movies are easily some of the best fantasy movies ever made. Not bad, considering the books were thought to be unfilmable. Do you believe that they are, in fact? Name three superior high-fantasy movies (live action).