Spiritual Guidance: Healing heroic Cataclysm dungeons as a priest

I intended to write about holy and discipline priest PvP in beta this week, but after spending a few days trying to test out battlegrounds, I think I'd do well to give Blizzard more time to fix things. Between the 100,000-damage rocket blasts in Strand of the Ancients one-shotting players, and randomly getting ported to The Barrens when you're dead
While we wait for the developers to finish tidying up the battlegrounds and PvP, I figured we could tackle something in the beta that has stabilized for priests: heroic dungeons! Pretty exciting, huh? Yeah, that's what I thought.
Word on the street is that heroic dungeons in the Cataclysm beta are way overtuned and bordering on the difficulty of pre-nerf heroic dungeons in The Burning Crusade. While I can't personally deny or confirm the latter statement (I was slow in leveling), I can tell you that heroic dungeons in Cataclysm aren't that bad.
Dispelling the "too hard" myth
A lot of people are saying the new heroic dungeons are too hard, but that couldn't be any farther from the truth! Are they harder than Wrath heroic dungeons? Yes, definitely, but that doesn't mean they're overtuned.
Let's consider a few things. First, we've been outgearing dungeons for about a year and a half now; we've probably forgotten that heroic dungeons used to require some effort to be completed. Remember when you had to work really, really hard to get one of those bronze drakes in the Culling of Stratholme -- but after you got decked out in Ulduar gear, you didn't have much more trouble? Well, you might as well accept that dungeons are going to take effort again (at least for a little while).
The new dungeons are also ... well, new, and just like with any new content, players need time to get the hang of fight mechanics they aren't familiar with. It's not good enough to just see a fight once for most people; they have to see it several times to get comfortable. I would expect several months to go by before we can queue into random dungeons and have the majority of groups cruise through the content.
This leads me to my next point, which is that it's now more important than ever to learn and understand how to properly handle the fight mechanics in boss fights. Remember how in Halls of Lightning you were supposed to run out of Loken's Lightning Nova, but most people just healed through it? Well, now you can't heal through the Lightning Nova, because it will one-shot you if you try to stand in it. So the stakes are raised -- but other than that, the pacing and complexity of the tasks you have to perform are any more challenging. You just need to your allies and yourself time to master it all. Be patient -- earn that title!
Preparedness is key
After my last section, the best advice I can give to any player going into heroic dungeons is preparedness. If you're prepared, you'll understand and learn all the new boss mechanics much faster. Just approach heroic dungeons like you would new raid content by doing a little bit of research on each boss beforehand so you know the abilities you need to be aware of. (I'll link some video guides in future posts, as they become available.) Most bosses will only have one central gimmick you have to learn to master the fight, but some of those gimmicks are more complex than others. To ensure you understand them, it helps if you do a little research outside of the game, rather than relying on some grumpy party guide to explain it to you. Let me give you an example of what you're going to be dealing with.
Ozruk is the third boss in Stonecore. The most complex thing about this fight is that he'll periodically apply a stun to you and the rest of your party. The stun can be broken by damage but if it is not broken before it expires, you'll be dealt 50k damage. That 50k is about half your life, and the stun is frequent enough that if more than one player takes damage to it, you won't have enough time to heal both players up to full before the next stun.
So what do you do, Mr. Smarty Pants Healer? Well, since the stun can be broken on damage, you need to find a way to take damage. What are your options? Hmm ... It looks like players who attack the boss physically will be afflicted with a Thorns-like ability called Elementium Spike Shield, so maybe I could try hitting the boss? Wrong! Come on, man, you're a healer! Melee damage is super-unfashionable! You could fray those pretty hems of yours.
Let me tell you what the cool kids (read: priests) do. Ozruk has another ability called Elementium Bulwark, which is essentially a spell reflect, so what you want to do is toss out a Shadow Word: Pain whenever he uses that ability. If you time it properly, your spell will reflect back onto you and now, as long as you don't dispel it, when the stun comes around you'll be fine because your DoT will be ticking along. (In actual execution, you may need to cast the spell twice or thrice if it misses.) Sounds pretty cool, huh? Well it is, but just look at how much space that took to explain. That's at least 2.5 inches of text on my screen. Just imagine how many PUGs are going to die to that one mechanic alone ... And there are tons of boss fights just like that one in Cataclysm heroic dungeons. See why you need to be prepared?
All right, let's move on.
Next, crowd control
One of the main reasons people are complaining that heroic dungeons are too hard is because they require coordination. Coordination, of course, takes time, and that's far too inconvenient for Mr. PUG Wonder Tank, who likes to run in, ignore party chat and promptly pull the first trash pack. In the absence of crowd control -- even if you try to heal him -- he'll be dead in ohh ... 20 seconds? So the next thing you need to know is your group needs to use crowd control!
Priests have never been ones to handle CC in the past though, save for Shackle Undead, which you won't get to use too much anyway (this is the elemental expansion, remember?). Shadow priests will be able to channel Mind Control, but you can't do the same, since you need to be healing. Fortunately, if you recall, we have one more option to help out the party these days: Glyph of Psychic Scream. Remember that this glyph just got an overhaul, so now you'll be able to CC!
But that doesn't mean you should volunteer to be in charge of the green triangle target just yet. There is still a high chance for a healing priest's shadow spells to resist, and the duration isn't anywhere near comparable to the timers on other classes' CC. Instead, you can use Psychic Scream in emergencies. For example, if a target breaks CC early and is freely casting on your party while everyone is preoccupied, run to that target and fear it! This will give your party time to respond. You can also use it to handle incoming adds or accidentally aggroed trash packs. I highly recommend you keep it equipped.
A need for focus
The next thing to note is that the new dungeons take a lot of time and concentration. You cannot rush these things, at least not at first. Also, you can't really multitask at the moment, so toss any plans you had for watching Dexter or eating your lunch while you grab a few justice points. I recall going to take a sip from my water bottle and in the 5 seconds I was preoccupied, a player lost enough health that I had to use a cooldown to keep him alive. So take my word on it: focus!
Mana regen and you
I've talked a lot about how mana actually is a concern in Cataclysm, and I know the rest of the community has too, but after some tweaks from the developers, I'd say things aren't that bad in heroic dungeons anymore if you know what to do. So let me lay it on you ... You will want to take the talents Evangelism and Archangel. I'm talking to both disc and holy here. I know a lot of holy priests are suggesting two points in Veiled Shadows rather than grabbing Archangel, but Veiled Shadows only lowers your Shadowfiend cooldown by a minute; that's not going to be enough. If anything, you might want to grab Veiled Shadows in addition to Archangel. Don't know where to get the points? Just don't max out Twin Disciplines. I know, I know, Twin Disciplines is a "mandatory talent," but you need to get out of that mindset; healing is a different game now. One of the developers made a statement a while back (and, of course, now I can't find it for the life of me) about how in Cataclysm, not all of discipline's talents are as mandatory as we think they are. So keep that in mind, whether you're disc or just grabbing a few disc talents as holy.
Anyway, let's get back to Evangelism and Archangel. The key to not going out of mana with these talents is upkeep. Especially with holy (and all the Chakra maintenance), it's pretty easy to forget about your Evangelism stack and just heal until you realize you're nearly out of mana (OOM). When this happens, you can freak out a little and pump out four or five Smites in a row -- and hell, you might even pull it off without anyone dying. But if you do that, you fall behind. You fall behind by dedicating all that time to offensive, and then you have to use less efficient spells to catch up 5 to 20 seconds later in the fight.
This isn't a big deal on trash pack where you might only need to use Archangel once, but in a boss fight where you need to use Archangel three or five times to get through the entire encounter, you'll find the time between each Archangel becomes less and less and you'll spend more time trying to restore mana than healing. Very quickly, a fight that looked like a kill is gone because you went OOM. So that's why you upkeep your Smite stack from the very beginning -- even if you're sitting at 95 percent max mana. You don't know when your free seconds will be, so take them when you can. Upkeeping your stack might mean canceling a Smite to switch back to healing really quick, but stay disciplined; it pays off.
As disc, it's been pretty easy to work in Archangel due to Atonement,
While we're talking holy, I also recommend using Lightwell to help buy you time and mana. When you need to Smite for mana, tell your party (with a macro or over voice chat) that you're doing so and they should click the Lightwell for extra healing while you're preoccupied. Using Lightwell also saves you a ton of mana in combat for things like topping players off when they aren't taking direct damage.
If you want to have players help with topping themselves off, just say at the start of an instance, "Hey, if you're not taking direct damage but someone else is, and you just need a little topping off, please try to click the Lightwell. I'm having trouble with mana, and it will spare me some mana if you use the Lightwell." I know it sounds super-polite, but you guys will manage just fine, I'm sure. Just to give you an idea of how important Lightwell is to holy right now, when heroics first came out and no one had very good gear to run them in, you had to use Lightwell as a holy priest to keep from going OOM. So you better believe that it's good now.
Oh, and as for cooldown usage for Shadowfiend and Hymn of Hope, I like to use those abilities to catch up. Instead of restoring mana through Archangel one round, I'll use a cooldown instead and spend the free time healing.
Those pesky healing spells
If you've got all that, from here all you have to do is use the healing you're learning to use in live with patch 4.0.1. Swap out your Flash Heal usage for Heal; with holy, you'll want to use Serenity (the Heal stance) instead of Sanctuary (the Prayer of Healing stance), since your focus in 5-mans is single-target healing.
You'll probably find you have way more spells than you need to heal the dungeon, and that creates a lot of choices for healing. None of the choices are really wrong provided they work for you. I find that I'm using very little Renew, despite all the buffs it's been getting. I'm still using Prayer of Mending on every cooldown, and I'm honestly never using Prayer of Healing ... it just doesn't satisfy me. But I'm yet to crunch all the numbers on the specifics of what is more efficient, so we'll talk more about spell efficiency in a future post.
How was that? Do you have any questions about Cataclysm heroic dungeons I didn't cover? Ask away in the comments!
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 4)
mhm Nov 7th 2010 8:14PM
Why don't you use prayer of healing ? I have always found it to have great utility, in raids and out. Just curious
Dawn Moore Nov 7th 2010 8:42PM
You'll use it singularly in 5-mans, but you won't sit in PoH Chakra stance in a 5-man. It's just overkill and there are only a few instances where everyone in the group needs healing. There are opportunities to do some focused AoE heal but most of the damage is dealt on an individual basis to players in heroic dungeons. You'll also see when you start healing beta that PoH doesn't go nearly as far as it used to when you're healing solo.
In raids, PoH combined with the other AoE healing from other classes work together to do a tremendous about of healing, but in 5-mans it just tends to be a big waste. Beta raiding is a topic for next week or the week after (depending on when the PvP stuff is worked out for me to write about it. It should be one or the other.)
gundamxzero Nov 7th 2010 8:58PM
PoH is absolutely fantastic situationally, about the only time its worth the mana is if you can justify the amount of damage, are 5 people taking damage? ABSOLUTELY use it, maybe even 4. In most cases 3 targets or less its more mana efficient to single target heal or even binding heal.
mhm Nov 7th 2010 9:37PM
Thanks Dawn! My bad, I think I missed the context of beta-healing. I haven't played in awhile but I still keep on top of the news. Gundamnxzero; that is exactly the way I have always seen prayer of healing. Good Luck out there both of you !
Steph Nov 7th 2010 8:43PM
Just the title of this post has gotten me all excited.
I can't wait to get to 85, farm heroics and then try on the new super sexy gear...
hawaiiansouljah Nov 7th 2010 8:59PM
super sexy blues.
Sidfish Nov 8th 2010 1:14AM
Sadly i don't entirely share your sentiments.
I am excited about disc and think I think the interplay between evangelism/archangel and atonement is very interesting and fun.
However, this is the first time I'm learning that Holy has to rely on this mechanic as well just to avoid going oom. This is very troubling as GC clearly stated these talents wouldn't be required and were there only to give healers "something to push" when they aren't healing.
If Holy doesn't get some love before launch I'll probably shelve my priest until the developers can get it right.
Rob Nov 8th 2010 7:12AM
You may want to actually try it before the sky has been declared fallen. I'm as guilty of it as anyone, but we have to remember what blues were like in cataclysm. Constantly OOM, people dying on you, etc. Blues are hard. Once you get the first tier of raids under your belt, it *should* get easier. I'm really excited about my priest, much more so than my druid.
Sakkula Nov 7th 2010 8:43PM
It's my understanding that Atonement wasn't actually nerfed. The second rank still heals for 100% of the smite damage, so there is no decrease in healing done. Maybe the wording was wonky when they explained it, but that's what I've been hearing.
Dezaris Nov 7th 2010 8:45PM
I had heard this too, Sakkula. I know the beta build accompanying the nerf had a lot of tooltip corrections and the like, so I think that might be the case.
Dawn Moore Nov 7th 2010 8:54PM
I'm looking into this. I'll post a revision to the article and next week after I get in beta and take a look. Wowtal.com has been updated to the new build since I wrote the article, and it looks like you're right.
Antamune Nov 7th 2010 8:42PM
Im half and half excited for my holy priest, on one hand im just itching to get my hands into some new heroic content, i was a priest healer all through BC, and loved that i was one of the few healers that actually liked doing Heroic Shattered halls and black heart the inciter ( which let me get groups ridiculously fast). and all the heroic cata vids i've seen have had holy priests in there, and watching them run around with their chakras all a glowin' makes me super pumped! but then i see raid video, and im back to trying to decide if i should drop off my holy squishy girl for my new holy pally :(
Dezaris Nov 7th 2010 8:45PM
"Hey, if you're not taking direct damage but someone else is, and you just need a little topping off, please try to click the Lightwell. I'm having trouble with mana, and it will spare me some mana if you use the Lightwell." For added flavor: "or else you will be Life Gripped into the nastiest patch of goo/fire/slime/fog/lava (same as fire?) I can find!"
Great article, I'm really looking forward to healing those Heroics everyone's talking about!! (*Still* no beta invite. *Still.*) A few questions:
I thought I had read that Smiting for Archangel turned out to be a mana loss. I believe it was nerfed from 3% mana to 1% mana return per stack? I'm not sure, I've been slacking on reading the beta changes. Would using Hymn of Hope before popping Archangel make it worth it?
I'm sorry to hear that the 10% mana reduction to PoH doesn't make it awesome-sauce. It seems to be contributing a lot to the healing of Holy Priests in the logs I've seen from raid testing.
Also, I wonder what the reasoning was behind the Atonement nerf. I don't remember hearing that it was overpowered at all.
And lastly, what do you think of the Priest tier 11? I really like it! (There are fountains on the shoulders!)
Dawn Moore Nov 7th 2010 8:57PM
Yeah... speaking of LIfegrip, I need to write more about it next week...
Archangel gives the best returns when you use 4-5 stacks of evangelism. I'll make a chart a week or two after Cataclysm comes out that gives the exact numbers of costs and returns. Miss Medicina covered it a while back but I wasn't going to make one here until the values were finalized. You can read her findings here: http://missmedicina.blogspot.com/2010/09/cataclysm-evangelism-archangel-algebra_18.html
PoH's mana cost reduction did help it, but there just isn't a huge need for it in 5-man heroics at the moment. In 10- and 25-man content though, it's definitely getting use. We'll talk more about that in a week or two.
Like Sakkula says above, it might not have been nerfed, just got a tooltip revision. I'm looking into it. But honestly? Atonement is super OP. Casting Smite is JUST like casting a full heal, and it stacks up Evangelism. You can basically use Archangel every time it's off CD and you'll never have to worry about mana at all. This means there is no decision making for disc, your Smite just auto heals the lowest health target in melee range which only rarely isn't the target you wanna heal. The only reason to cast heal is if you want to reduce the duration of Weakened Soul, but that's pretty situational (like green boss in Halls of Origination I'll try to get extra shields out - if this doesn't make sense don't worry about it now. I'll explain later.)
GrumblyStuff Nov 8th 2010 2:56AM
Oh, who are you kidding? They're already in the nastiest bit of huge firewalls and void zones! :P
BlackAdder Nov 8th 2010 12:58PM
Dawn.... Miss Medicines calculation is still using the 3% per stack mana return, not the current 1%. With some luck we will see the final amount around 2% come live.
Kurash Nov 7th 2010 8:44PM
That picture is rad. Except that now I want a fish sandwich!
KyoKenshin Nov 7th 2010 10:30PM
Screw the fish sandwich! The MCRIB is back!!
Luminarie Nov 7th 2010 8:46PM
Oh Loken's Lightening Nova, how I do not miss you. The first time I did Heroic HoL I couldn't get out of that nova and the group replaced me. Keeping this in mind, I do want to believe the heroic's won't be so hard. It'll just take some getting used to =)
Just curious as disc if multiple targets are taking damage do you just PW:B and top them off with heal?
Dawn Moore Nov 7th 2010 9:06PM
Oh! That reminds me, I wanted to talk more about PW:B this article. (ugh and Binding Heal!) I had so much I wanted to cover it got lost in the mass of information. Oh well, that'll get thrown into my first Cata article next month.
But yes PW:B for disc in 5-mans is a way to get people topped off. Usually I'll use it if I feel like I'm falling behind because there is too much damage going out (either designed into the fight or people making mistakes) or because I needed to do something else that takes time away from healing, like kite adds or channel Hymn of Hope. You put it down and then use the time to pump out a bunch of heals on everyone. When I catch up I start focused Smites and then Archangel to make up for the mass of expensive heals (Flash Heals, Binding Heals, Greater Heals, and a round of Bubbles if I anticipate more group damage) I just cast.
That said, if two targets are taking damage I don't use PW:B unless it's a TON. I will swap back and forth and single target up two or three targets even if they're all taking damage. I use PW:B when say... of those 3 targets that took damage, 1 was taking a lot more than the other two so I ignore the other 2 for a bit. Those two slowly lose a little bit more health each second (but not as much as the main target.) When they're finally low enough and I am still needing to deal with target 1 that I dont' want to switch, I'll use PW:B and try to get everyone as close to full as possible before focusing back on target 1.