The Light and How to Swing It: The return of the shockadin

I still remember my very first character. After logging in on the first day WoW was released, I chose a paladin at the character select screen, hoping to embody the role of "holy crusader." I started leveling up my character, and once I hit level 10, I had to decide on a talent specialization. I was waffling between retribution and protection, until I saw holy's 31-point talent. Holy Shock called out to me. It was the only ranged attack that a paladin could obtain, and I was certain it would lead me to victory. Consecration's place in the tree was just icing on the cake. Unfortunately, once I hit level 40 and obtained Holy Shock, I realized just how awful it was for DPS. I never played that paladin again.
We're getting two new AoE heals with Cataclysm's arrival, something we've desperately needed for years. Our holy talent tree is getting a revamp, and much of the clutter it previously contained is disappearing. We're seeing numerous quality of life improvements like the extension to Beacon of Light's duration and a newly revamped Lay on Hands. All of these changes are nice, but there's one that has me even more excited. Blizzard has granted us every single element necessary to facilitate a caster DPS holy build, featuring Holy Shock as the signature spell. While rumors and whispers of the shockadin spec have been circling around since WoW's release, it is now a reality.
Requirements for a caster DPS build
Now, I'm no expert on caster DPS, but I have been studying their playstyles in order to plan out my shockadin strategy. From what I understand, there are four keys to every successful caster DPS build: a spammable nuke, a hard-hitting blast for burst, cooldowns to activate during certain timing windows, and talents and glyphs to bolster the previous three concepts. Holy paladins have had only one of these four for the past few years, with Holy Shock providing a strong burst ability with nothing else to support it. Cataclysm has dropped each of the other three necessary elements right in our laps.
Exorcism -- or rather, Holy Bolt
Frostbolt. Shadow Bolt. Whatever single button arcane mages are pushing now. The other casters all have their own spammable nuke spells that makes up the core of their rotation, and paladins have finally found theirs in Exorcism now that its cooldown has been removed. The other healer classes all had caster DPS specs available to them, so they already had spells like Smite and Lightning Bolt built in. Exorcism, while located in the holy tree, has really only been used by retribution paladins in recent memory. Holy paladins are taking the spell back, and it's the core spell of our shockadin build. Previously, we simply didn't have any attacks to use.
Exorcism's special sauce comes from how powerful its base damage is. The initial damage is so massive that when compared to a spell like Shadow Bolt, it does more damage, even though its scaling is worse. In fact, with the talents in place to support it, an unbuffed paladin's Exorcism will hit harder than a warlock's Shadow Bolt up until 6,000 spellpower. Exorcism is a heavy hitter, and its short cast time also means that it's very easy for us to sneak in Exorcisms while moving a lot or even when we're supposed to be healing. It's 30-yard range is short for a nuke, but it still allows a shockadin to destroy his target from a ranged position.
Holy Shock is our big gun
Holy Shock is sort of the Pyroblast!/Hot Streak mechanic of the shockadin build, as it provides us with an instant-cast ability that hits really hard. Holy Shock has great support from talents, and this makes it the hardest-hitting spell in our arsenal. The fact that it can also be used on the move is simply more icing on the cake. It shares the same 30-yard range as Exorcism when used to damage an enemy, and so holy paladins are going to have to make an effort to stay within 30 yards of their opponent.
The reason Holy Shock is so important to the holy paladin is that it provides an opportunity for burst damage. We can attack with a cast Exorcism and then immediately follow up with an instant Holy Shock, effectively striking with two of our abilities at once. This lets us take out targets that are trying to heal or run away, and it really the one-two punch that will let us chew through mobs and enemy players faster than ever. Holy Shock's short cooldown ensures that we'll be able to integrate it into our rotation easily, using it every time it's available.
Divine Favor isn't just for healing anymore
It used to be that Divine Illumination was the best mana-saving ability in the game, especially since we could refresh Beacon and Sacred Shield during its duration to save thousands of mana. Its replacement, Divine Favor, has scrapped the mana reduction component for a serious boost to both our spell haste and critical strike chance for the duration for the spell. It's now actually an amazing DPS cooldown, as it lets us unleash more Exorcisms in a shorter amount of time while ensuring that they also have a higher critical strike chance. While it's easy to cap haste at level 80 by reforging and gemming, it will be much harder as new level 85s. Divine Favor's potency increases in this situation, as we can take advantage of all of the haste and crit.
Avenging Wrath provides a powerful second cooldown that can also be teamed with Divine Favor to turn is into miniature 3-minute mages for the duration. The most important part of a shockadin's viability is actually our new holy power release, Inquisition. It gives us a solid 30 percent boost to all holy damage done, which will have us wrecking any target. Unfortunately, it means we won't have any holy power left to use Word of Glory. With Divine Favor granting us 20 percent extra crit and haste, Avenging Wrath boosting our damage output by 20 percent and Inquisition yielding another 30 percent extra holy damage on top of that, our ability to deliver damage in burst phases is going to be incredibly potent.
The nuts and bolts are all there
I am certain that whoever designed the new holy talent tree had the shockadin in mind. Whether it's the 20 percent boost to both Holy Shock and Exorcism in Blazing Light or the serious mana cost reduction of Denounce, the tree has all the trimmings for a powerful caster DPS build. Enlightened Judgements even ensures that we never have to worry about having any hit rating on our gear, and we can simply gear up as normal healers. There's also the new damage boost we see from having Conviction in the holy tree; we can even get Crusade in the first tier of retribution to make Holy Shock really hurt.
We even have some decent glyphs available, especially the Holy Shock glyph which is useful for both healing and DPS. Unfortunately, the Exorcism glyph is fairly weak right now. The DoT created by the glyph overwrites any previous glyph DoTs, and if you're casting fast enough, you'll actually never see any of the DoT ticks. Also, it appears to be bugged, and the DoT does nowhere near 20 percent of the Exorcism damage. It's unfortunately, but unless Blizzard changes the mechanic on how the glyph works, it's really not that powerful for single-target DPS. I actually recommend the Divine Favor glyph, which extends the duration of our burst phase. Considering that we'll still be healing in raids and only swapping to DPS to help our guild burst through a difficult phase, having potent cooldowns is important in maximizing our damage during that short time.
The shockadin is still not perfect
While the build is completely viable for leveling and even running dungeons, there are still a few things that will really keep it relegated to our secondary spec in any serious environment. The first is that all of our damaging abilities only crit for 150 percent of their original values, which is a serious step down from every other caster DPS build. This means that we scale worse with gear and that any other caster will always be a step ahead. In addition, we simply don't have the wide-scale talent support that the other casters enjoy. Our shockadin talents are potent, but we don't have an entire tree dedicated to boosting our damage.
We're also without a powerful AoE ability to help in multi-target scenarios, and we're missing all of the DPS utility spells like debuffs and crowd control abilities that mages and warlocks have. We're always going to be a second-tier caster, which means that we're going to end up healing in any raid or heroic environment. The key to the shockadin build is that it gives us a viable solo DPS path and allows us to provide powerful burst damage during critical phases of an encounter to push it over the edge. There are several times where we don't need to be healing immediately, but a bit more damage could cause that Val'kyr to die sooner or XT-002's heart to break a little faster. That's where the shockadin niche will really fit in well with a serious raid group.
The upside is that the differences between a shockadin build and a regular holy paladin setup are slight, with most of the talents and glyphs being shared between the two. I fully plan to be a full-time healer and a part-time shockadin, keeping my raid alive when they need it and unloading some awesome holy damage any time someone tries to mess with me in the open world. I was even able to use my shockadin build in my Icecrown Citadel run this week, using my Exorcism DPS to help break Lady Deathwhisper's shield early and concentrating on nuking Deathbringer Saurfang before he cast his first mark.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 3 of 4)
MichaelBerean Nov 8th 2010 1:56PM
I think Mr. Tastix made an important point. Do you remember in early BC when everyone knew paladins could not raid as dps? They used fail shockadins as part of their "evidence". Paladins who tried to sign up as dps (usually Ret spec) were publicly mocked. At great length. The lack of crowd control was part of it, but many people in BC decided paladin dps was unacceptably low based on the fail BC shockadin.
I agree with Chase Christian that Holy Paladins can add some fantastic utility by dps'ing in their downtime. I am definitely going to try throwing out more damage in BG's. I have already been enjoying throwing some dps while healing outgeared 5 mans and weekly raids. I may even level 80 to 85 as holy (as I did 60-70 when BC first came out) to obviate the need for two gearsets.
But please do not misread Chase's article and start signing up for challenging instances as a dps'er in holy spec. We have just started living down the failadin label. Let's make Holy Paladin Inquisitors the most respected hybrid by understanding what we can and cannot do.
Mr. Tastix Nov 8th 2010 2:24PM
Downrate me all you like but you're only running from the truth.
Holy is for healing in regards to raiding, not dpsing. You're deliberately gimping yourself if you're trying to dps as Holy in a raid or dungeon environment. Doing it in your downtime is fine, because I do that myself. Doing it in pvp is also fine, because that's what the offensive talents were designed for (as well as questing and levelling in general).
Shockadin builds were made because Ret sucked in BC. They were an imbalanced spec used because the class was imbalanced at the time. This is no longer the case. Ret is now a viable dps spec, it's not crap like it once was. Prot is also a viable tanking spec, and Holy's always been viable as a healing spec.
I use Shockadin for pvp purposes, don't get me wrong it's fun as hell to kill someone with Exorcism spam, but I'm also damn aware it is NOT for pve purposes. Downtime Exorcism spamming is nice, -at level 80-. You won't have the luxury of being able to waste your mana in such a fashion at 85.
Liam Nov 7th 2010 7:19PM
I was just skimming this (good article btw) and I noticed a small typo. "and it really the one-two punch" That is all.
Carlos Nov 7th 2010 7:30PM
I played as a Shockadin back in BC, and there was no hybrid about it. You were not designed to heal, trying to cast a heal was going to get you interrupted and locked out of your offensive and defensive abilities.
Like Christian even said, the coefficients for things like Exorcism are really low, but the base damage is high. That means this crude playstyle may be useful for the first couple tiers of Cata, but it'll get progressively worse as gear gets more INT and weapons have higher amounts of spell power.
The kicker in all this, is that Blizz wants healers to play more offensively and to help with damage when there are slots in a fight where it's possible. That doesn't make you a DPS role though, and that doesn't mean you're gonna see oldschool Shockadins or Smite Priests make a come back. As I said, call it a Shockadin if you really want to, but that doesn't make it one. A dog is a dog, even if you call it a cat.
ToxicPopsicle Nov 7th 2010 7:44PM
I've been shockadining it up in our 25 ICCs on fights that aren't healing intensive. Granted, I'm only getting about 6k dps, but with the buffs on the Beta, I forsee some good solid numbers. Plus, we'll still be able to Holy Radiance as a shockadin :)
Jonisjalopy Nov 7th 2010 8:27PM
On a side note: the header picture may be one of my favorites on the site.
That being said, shockadin was the original reason I tried a paladin. I had always been a hunter and thought the idea of a plate caster seemed cool to me (plus I wanted to still be a dwarf). Leveling it was a blast; after that it was meh. PvP was fun, sure, but PvE was a whole nuther matter.
Now it seems it may be viable in a PvE sense. May have to dust-off the ole' bubblehearther and give it a shot :D
Deadmau5Head Nov 7th 2010 11:57PM
I tried this spec out on my healing pally (my prot spec was gathering dust) and it ROCKS. In every dungeon I ran (level 70 atm) I was topping the dps charts. Its also great cause both my healing and dps specs use the same gear now. Thanks for the great guide!
DMacD Nov 8th 2010 1:36AM
I love my holy paladin so much the only downer was i hated being ret offspec. I am not so good at the melee you see :( . Now though with my baby shockadin spec I am like weeeee i have my main holy spec for raiding and my shockadin spec for my solo stuff and it's awesome. So this article really excites me even more!
Zetsubou Nov 8th 2010 2:30AM
its nice to hear holy is getting some dps choice. honestly, after playing all three specs i found myself going holy more and more, but it always had terrible damage. holy should be a caster, it just feels right. it doesnt have to be anywhere close to dps specs, as long as its not useless.
i was happy to hear crusader strike became a base ability, but is it any good with holy? i know its built for melee, but from whats been said it sounds like holy does very little melee at all. what about judgements and seals? and is hammer of wrath worse than exorcism or holyshock for low life damage?
Matthew Nov 8th 2010 2:56AM
Whats the min level to be a shockadin? Can I level up as one? (and if so - starting when?)
vanye111 Nov 8th 2010 8:47AM
I have a level 24 shockadin (Dark Iron, Scheval, Horde) that I've been playing to learn the new healing stuff. I haven't done the Exorcism thing yet, hadn't even thought about it, but I've been putting out about decent dps (42dps, vs the rest of the party's 60ish). Between Holy Shock and Crusader Strike, I've had plenty of Holy Power for Word of Glory healing.
I can see that in the future, I'll actually need to spend some time casting heal spells, but right now, I have been able to keep a tank darn near fully healed without a problem.
Eric Nov 10th 2010 11:25AM
Dunno if this is the best place to put this question, but I was wondering if someone could help me out.
I just recently picked up my Paladin again after a 3-year hiatus from WoW. I did some raiding, but back then Pally's were there to buff, heal, and cleanse, and that's pretty much it. Now that we can actually be viable tanks, I'm interested in trying it out. I should hit 80 before Cata, and I'm hoping to hit 85 not long after... but the problem is, I've never tanked. How can I get started tanking? I don't have a guild (I'm on Thrall-A but thinking about transferring, because there's a pretty low Alliance-Horde ratio now, and all the people from my old guild are gone), and I don't just want to walk into random dungeon finder and say I can tank if I've never even tried it. What's the best way to get started?
Claire Nov 8th 2010 12:48PM
Actually, I think the best way to do it IS to walk into the random dungeon finder as a tank -- as long as you're doing it at low levels. Ragefire Chasm is ridiculously easy, and everyone expects Deadmines to be a clusterfudge anyway. Just make sure you a) have a shield equipped, b) have Righteous Fury on, and c) have Consecrate before you do anything higher than RFC. Then turn on mobs' nameplates for easy target switching and threat monitoring, and start learning to plan where you're going to fight mobs and how you're going to get them there. Remember which key your taunts are bound to. Profit.
I learned to tank at 80, and I wish I had experimented with it at lower levels!
Eric Nov 8th 2010 1:45PM
Well yeah, ideally, I'd start it at early levels. But when I did those early levels, Paladins didn't (couldn't) tank, so I never did. When I came back to the game at 60 a few weeks ago, the low ones were kinda out of the question. Should I try doing the ones that are closer to my level? Will it be too much of a jump? Should I try getting a group together to do an instance that's lower level than me, i.e. run people through something 5-10 levels lower than me?
MichaelBerean Nov 8th 2010 2:36PM
Eric, if you level as prot from 60 to 85 you should be in great shape. Settle your talents and glyphs, then as you quest queue up for the random dungeon finder. Since you are in your 60's people will expect that you are inexperienced at tanking. Just remember to buff with righteous fury, reseal once every 30 minutes and do your best. People will be thrilled to find someone who prefers to tank. And prot is not terrible at solo questing either.
Possible Level 60 Prot Build: http://www.wowhead.com/talent#sZGMhfRdkok
(Fill in Sacred Duty, Shield of the Templar and Ardent Defender when you can)
Possible Rotation: Avenging Shield to pull, Hammer of the Righteous, Judgement, Crusader Strike, Hammer of the Righteous, shield of the righteous, Crusader Strike, Judgement, etc.
When you have 3 holy power you use shield of the righteous. Crusader strike and Hammer of the Righteous give you holy power so they take a higher priority than anything but 3 HoPo shield of the righteous. Consecration use is situational since it costs a lot of mana and has a significant cooldown. You may have to tab from target to target during a pull to keep aggro, like an old school warrior. You should probably keep your taunts handy too.
You can get a lot more info at http://maintankadin.failsafedesign.com
Eric Nov 8th 2010 3:56PM
Alright, I'll give it a try. I've actually leveled to 71 already in the past 2-3 weeks, but hopefully I'm still low enough that people's expectations will be low. I still need to glyph up, but I've been questing with prot for a while now and I think I have the general rotation down. Hopefully I can find some sympathetic (and smart) DPS who know how to hold back, and a good healer to help me out on my first time through.
Davio Nov 8th 2010 4:28PM
Crusader Strike and Hammer of the Righteous share a cooldown. You use alternate Strike (single target) or Hammer (Multiple targets) with consecrate, judgment, holy wrath or Avengers Shield (every time it procs) and shield bash or self-heal every time you hit 3 holy power.
It's surprisingly flexible - you nearly always have at least 2 buttons you can press depending on circumstances, but it still feels like you have control (unlike the manic frenzy of enhance, which is also fun).
Davio Nov 8th 2010 4:43PM
Addendum to the above, both Crusader Strike and Hammer of the Righteous have a 3 second cooldown, and you global is 1.5, which is why you use them every other button press.
Baek Nov 8th 2010 5:05PM
Eric a great place to go when you are getting started, especially now when you want to catch up on all the changes, is Maintankadin. Go to their Basic Training forum and read up on the stickies. There's some great, brief and to the point, information about getting yourself up and running. Once you start getting the hang of it you can visit other forums on their site that cover everything from gearing to theorycrafting and hardcore raiding.
Eric Nov 10th 2010 11:46AM
Thanks for the help - I did the Nexus 3 times last night and Utgarde Keep once, and flew through them without much trouble (had a pally, a shaman, and a druid healing me on the 3 Nexus runs, and they were all amazing). Had a little trouble getting used to taunts when we'd have adds, but the only death was someone falling off an edge in the Nexus. Thanks for encouraging me to get into the dungeons, I had a blast and got a few pieces of gear too. I'm gonna be queuing as much as possible now as I quest, I'm loving it.