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11-08-2010 @ 8:28PM
That was a fascinating read. It's always nice to learn a bit about the current design philosophy.
11-08-2010 @ 9:50PM
Agreed. I also have to give Blizzard major kudos for not only acknowledging how the game has changed and reacting to it, but for not resisting that change. That's probably a big part of why WoW has done so well for so long - it's not just "here's another expansion, higher levels but more of the same."
11-08-2010 @ 10:26PM
Totally agree. One of the better articles posted recently.Having said that, there's still a rotation barrier that many new players don't even realize is there until they're well into instances and raids. I played for a long time without ever looking at EJ guides (were they even available in 1.x?), which became a staple after I realized they were available. More recently, I've found the guides on WoW Insider, but I generally still come here for the Know your Lore columns and podcast.I think Blizzard needs to make those types of resources more visible on their website. The old sticky approach on the forums doesn't work because after a few days of the WoW forums, you just leave and never come back.I think raiding is fun for a time, but it does become very research intensive after a while, especially with all the changes from patch to patch. Blizzard does a better job with information flow, but I think this article definitely highlights that there are still huge gaps, especially in the end game information that's readily available to freshly minted 80's and soon to be 85's.
11-15-2010 @ 1:27AM
Wrote a piece which directly responds to and relates to your point, Eyeball, over at http://aeodyssey.blogspot.com/2010/11/wulfrix-on-evolution-of-rotation.html. Basically, stickies and even links just can't cut it any more - just stick Graylo and Matticus into to the game to teach people. Make WoW the social networking hub it can be, while maintaining the lore.
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