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11-08-2010 @ 10:09PM
My question is this, what about those who have a hard time understanding theorycrafting from the get go? The only theorycrafting I can understand is the hunters and a bit of the feral/balance druids, but I'm very green when it comes to my ret pally and my UH DK. Why do I have to go to a site like Elitist Jerks to help me better my DPS or TPS? Why can't I just create a character and just go with it and still experience high end content?If this keeps up, I'm gonna demand a Theorycraft 101 class.
11-08-2010 @ 10:15PM
I think part of the point is, GC is saying they're taking some of the guesswork out of talents so that you won't have to go to sites like Elitist Jerks just to have a handle on your class. If you want to be absolutely min/maxed, then sure, there will always be theorycrafting... But for the most part, you should be able to look down the tree and apply common sense to pick your spec.
11-08-2010 @ 10:24PM
Ahh I see, thank you for summing it up for me. I was slightly confused on if they were for or against hardcore theorycrafting. Thx :]
11-08-2010 @ 10:41PM
No matter what Blizzard does, there are going to be those types who break out the calculations for what seems like a trivial DPS boost. There is nothing wrong with those guys, and I honestly admire them.The problem arises when it becomes necessary to do that in order to perform at an acceptable level. It has been at that point in times past, but Blizzard is successfully moving away from that. Especially with the importance of survivability (see Frostheim's post from earlier) in Cataclysm, it is very, very hard to play at a completely unacceptable level - those Stamina talents that you took instead of ranged haste talents? They helped you survive that nasty AoE phase on the boss. Good job!I'm very happy to see the way the design is going, as it will tremendously help people like you and me - we're aware of theorycrafting, but like many things, it is best left to others.
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