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11-08-2010 @ 7:20PM
You're forgetting that the most challenging and rewarding fights ever seen have had 0 room for error in the 25man setting - one person dying typically meant a wipe. You can trace this through several patch cycles, from heroic Lich King to Firefigther to Yogg-0 to M'uru to Archimonde - if one person makes a mistake, the raid dies.So yes, 1 person dying in 10man means you lose 10% of your raid, while 1 person dying in 25man means you lose 4% of your raid. But what you're ignoring are the consequences. If a fight demands 100%, you cannot make a single mistake. It's in this way that 25mans are harder than 10mans.
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