Insider Trader: No more low-level crafting alts

It's been pointed out before that I happen to use the very laziest of profession and auction alts: a level 65 death knight. Death knights start at 55 and can be facerolled to 65 with the least investment of time of any class. In my reply to that comment on the original post, you'll see my method: I never level anything except the character I plan on playing in the endgame. I'm a busy man, and among all the activities that can be done in World of Warcraft, I prioritize leveling just under patching my client and just above reputation grinding.
Well, it's a good thing that my poor, facerolling DK has been grinding the dungeons for the last week, because one of the trade skills I've maxed on him is undergoing a pretty serious change: All enchanting recipes that require a skill of over 510 are apparently not available from the normal trainers in major cities. That's not the end of it, either -- blacksmithing, leatherworking, and jewelcrafting are all capped out at 500 skill at the city trainers. Special thanks to my Hunting Party Podcast co-host Darkbrew for confirming these values for me in the beta, and thanks to Kaliope for writing a post that pointed me in the right direction.
The level limit for learning a grand master profession is still 75. If you have an alchemist, tailor, scribe, engineer or a gatherer, you will be able to obtain a skill of 525 without going past that level.
How does it work?
Basically, every city's trainers will let you train recipes that you can use to level (or craft for profit or whatever). The difference is that for these few specific professions, you will need to unlock your faction's area in Twilight Highlands to get access to recipes that have a higher minimum skill. Enchanting might actually still be able to get to the skill cap, because it looks like some of the trainable recipes are green all the way up. No such luck for the others, though.
Why?
First, this is all beta info. There's no way to know for a fact that this will be how things look at launch. That said, there have always been things you couldn't craft until you had your character in the endgame. In Wrath of the Lich King, this was accomplished by putting the recipes on raid bosses. The main difference here is that instead of having to raid to get these recipes, we will be able to get them for doing soloable content we likely would have done anyway on the way to 85. Blizzard still may put crafting perks in for the proper endgame, but obviously we don't see those yet.
The other difference between this and what we had in Wrath was that you could always get a large percent of functionality from your trade skill without having to be max level. It seems that Cataclysm is going to be putting much stricter limits on how much you can accomplish without putting your character through the content. For example, anyone with 415 skill, 5 gold, and access to a Northrend trainer can make an Eternal Belt Buckle. The Cataclysmic equivalent is the Ebonsteel Belt Buckle, which you will only be able to make if you have access to the vendor who sells the recipe.
Basically, now, instead of having a very small portion of the potential of your trade skill "locked" to raiding-only characters, we have a very large portion of a few skills locked to "non-alt" characters.
How will this affect me?
Depending on how you use professions, this may or may not be a big deal to you. There are two camps: those who want to have access to each profession (possible for auctioneering), and those who mostly use a profession for its endgame benefits. If you're in the second camp, when you get to the Twilight Highlands, you'll be set. If, however, you're trying to build a "stable" of alts with a variety of professions, this is bad news -- unless you're doing it for completionist reasons, of course. Completionists like to have all their characters at the maximum level, anyway.
Gone are the days when anyone could get away with a couple of max-level-minus-15 characters on an account to use to increase the available professions he had access to. Now, you need to level every single one of them to almost the level cap. This is going to have an effect on supply of crafted goods; the fewer people who can make something you need and can't make yourself, the more margin they'll charge when they sell it. This means more of your hard-earned gold will be going to people who have time to grind alts to level 84.
If you want to capitalize on this, the obvious method would be to get your characters to 84 as soon as possible so you can be among the few people who have the ability to make the crafted goods that become available then. Also, take advantage of the new guild interface and work cooperatively with friends, if you can. Avoiding having three people in the same guild hit 525 blacksmithing at the same time reduces the duplication of labor, to say nothing of competing for raw mats. Still, there's no way to take a shortcut around this. A huge portion of the popular crafted goods for a couple of important trade skills are locked behind several weeks to months of leveling per character.
Filed under: Economy, Insider Trader (Professions), Cataclysm






Reader Comments (Page 1 of 5)
Nitride Nov 9th 2010 9:15AM
Alliance and Horde have to unlock Twilight Highlands for new crafting recipes? Oh well my JC is already 80 (and my main) and I now have an 80 with skinning and herbing (the latter that feeds my inscriptionist, which I guess I need to get to 80).
Ugh.
Kroof Nov 9th 2010 10:27AM
Scribe.
Huge pet peeve of mine.
nav Nov 9th 2010 11:09AM
Actually 'inscriptionist' could be considered preferable to 'scribe'. A scribe is typically associated with writing longer documents, whereas an inscriber or inscriptionist is more appropriate to someone making a diagrammatic or single character inscription. Inscriptionist is noted as first used in 1861 in the OED - it's a perfectly valid word.
Sorry, people trying to be pedantic and failing is a pet peeve of mine.
Bob L Nov 9th 2010 11:17AM
I prefer the term scribbler.
Chirri Nov 9th 2010 12:54PM
Just to be a special snowflake, I consider mine to be a Scrivener.
atr Nov 9th 2010 11:23AM
'scribbler' definitely gets my vote!
Matchu Nov 9th 2010 11:33AM
@Nav, http://www.merriam-webster.com/dictionary/inscriptionist
Pet peeve and all.
Jillette Nov 9th 2010 11:34AM
Blizzard uses the term Scribe, not inscriptionist.
'Added with patch 3.02, “Echoes of Doom,” the Inscription profession allows its practitioners, called "scribes," to enhance the spells and abilities of players’ characters, such as enhancing a rogue's Backstab ability to deal more damage to stunned targets, or allowing a priest’s Circle of Healing to heal one more target. '
From: http://www.worldofwarcraft.com/info/professions/inscription.html
Nobody's being pedantic here, except you.
Fierna Nov 9th 2010 11:34AM
Everyone gets so worked up about correcting people who don't say scribe but nobody ever bats an eye when we use the made up word "jewelcrafter" when jeweler would be more appropriate.
That being said, "inscriptionist" just does not roll off the tongue.
Henrah Nov 9th 2010 11:57AM
@Matchu
Clearly Merriam-Webster is the be all and end all of the English language.
He quite clearly stated in the OED it's acceptable, and frankly, who cares whether it's acceptable or not?
It's language, it evolves, get used to it.
atr Nov 9th 2010 12:02PM
@Matchu: Merriam Webster? You can prise my OED from my cold dead hands ;)
As for Blizzard using 'scribe' - I'm not saying that's invalid either, but you can legitimately have more than one expression for a profession. Just ask your local cop or police officer. Also, Blizzard have a bad habit of pluralising 'shaman' incorrectly, and I'm not going to go along with that even if it is canonical!
thebitterfig Nov 9th 2010 12:03PM
Two other completely valid and accurate terms for one who practices inscription: Inscriber is the simple -er form of the verb 'to inscribe' and is perfectly acceptable, if a little clunky. Scrivener, basically a more convoluted form of the word scribe, is also a proper term for the profession, and has a lovely poetic ring to it.
MrJackSauce Nov 9th 2010 12:21PM
@matchu, I hear you're not allowed to add any more word to the dictionary. Except gullible, they added that twice...
Thundrcrackr Nov 9th 2010 12:38PM
Sooo, why don't they just put level limits on the recipes? Make it so we can't learn them till level 85 or whatever. Why make us travel to a remote vendor?
Zamboni Nov 9th 2010 1:31PM
Blizzard also uses the term "Scrivener" on at least one NPC - may he rest in pieces - which is a more accurate term.
Scribes scribble.
Texicles Nov 9th 2010 1:42PM
Inscriptionator. So let it be written, so let it be done!
Toothy Nov 9th 2010 2:01PM
Quill Jockey, if you please
Toothy Nov 9th 2010 2:06PM
Or, for the Anglophiles out there - Parchment Botherer?
BigDumbFace Nov 9th 2010 2:46PM
@Jillette
Frankly, Jillete, I find this meatloaf both shallow and pedantic.
ecwfrk Nov 9th 2010 3:10PM
Inscriptionist or inscriber is the correct term for the profession of inscription. You won't find it in the dictionary because Blizz made it up. Prior to WoW, there was no profession of "Inscription".
Only with WoW was it defined as a dedicated profession in itself. Calling one who practices it a scribe is rather inaccurate as the profession of Inscription encompasses much more than a typical scribe profession would as it involves creating velum and inks which are not part of a typical scribe's repertoire (the exception being sofers which would often make their own inks and parchment to maintain the religious purity of their work) and are unique to the profession created by Blizzard thus a new term, such as inscriptionist would be preferable to an existing, yet inaccurate, term such as scribe.