Insider Trader: No more low-level crafting alts

It's been pointed out before that I happen to use the very laziest of profession and auction alts: a level 65 death knight. Death knights start at 55 and can be facerolled to 65 with the least investment of time of any class. In my reply to that comment on the original post, you'll see my method: I never level anything except the character I plan on playing in the endgame. I'm a busy man, and among all the activities that can be done in World of Warcraft, I prioritize leveling just under patching my client and just above reputation grinding.
Well, it's a good thing that my poor, facerolling DK has been grinding the dungeons for the last week, because one of the trade skills I've maxed on him is undergoing a pretty serious change: All enchanting recipes that require a skill of over 510 are apparently not available from the normal trainers in major cities. That's not the end of it, either -- blacksmithing, leatherworking, and jewelcrafting are all capped out at 500 skill at the city trainers. Special thanks to my Hunting Party Podcast co-host Darkbrew for confirming these values for me in the beta, and thanks to Kaliope for writing a post that pointed me in the right direction.
The level limit for learning a grand master profession is still 75. If you have an alchemist, tailor, scribe, engineer or a gatherer, you will be able to obtain a skill of 525 without going past that level.
How does it work?
Basically, every city's trainers will let you train recipes that you can use to level (or craft for profit or whatever). The difference is that for these few specific professions, you will need to unlock your faction's area in Twilight Highlands to get access to recipes that have a higher minimum skill. Enchanting might actually still be able to get to the skill cap, because it looks like some of the trainable recipes are green all the way up. No such luck for the others, though.
Why?
First, this is all beta info. There's no way to know for a fact that this will be how things look at launch. That said, there have always been things you couldn't craft until you had your character in the endgame. In Wrath of the Lich King, this was accomplished by putting the recipes on raid bosses. The main difference here is that instead of having to raid to get these recipes, we will be able to get them for doing soloable content we likely would have done anyway on the way to 85. Blizzard still may put crafting perks in for the proper endgame, but obviously we don't see those yet.
The other difference between this and what we had in Wrath was that you could always get a large percent of functionality from your trade skill without having to be max level. It seems that Cataclysm is going to be putting much stricter limits on how much you can accomplish without putting your character through the content. For example, anyone with 415 skill, 5 gold, and access to a Northrend trainer can make an Eternal Belt Buckle. The Cataclysmic equivalent is the Ebonsteel Belt Buckle, which you will only be able to make if you have access to the vendor who sells the recipe.
Basically, now, instead of having a very small portion of the potential of your trade skill "locked" to raiding-only characters, we have a very large portion of a few skills locked to "non-alt" characters.
How will this affect me?
Depending on how you use professions, this may or may not be a big deal to you. There are two camps: those who want to have access to each profession (possible for auctioneering), and those who mostly use a profession for its endgame benefits. If you're in the second camp, when you get to the Twilight Highlands, you'll be set. If, however, you're trying to build a "stable" of alts with a variety of professions, this is bad news -- unless you're doing it for completionist reasons, of course. Completionists like to have all their characters at the maximum level, anyway.
Gone are the days when anyone could get away with a couple of max-level-minus-15 characters on an account to use to increase the available professions he had access to. Now, you need to level every single one of them to almost the level cap. This is going to have an effect on supply of crafted goods; the fewer people who can make something you need and can't make yourself, the more margin they'll charge when they sell it. This means more of your hard-earned gold will be going to people who have time to grind alts to level 84.
If you want to capitalize on this, the obvious method would be to get your characters to 84 as soon as possible so you can be among the few people who have the ability to make the crafted goods that become available then. Also, take advantage of the new guild interface and work cooperatively with friends, if you can. Avoiding having three people in the same guild hit 525 blacksmithing at the same time reduces the duplication of labor, to say nothing of competing for raw mats. Still, there's no way to take a shortcut around this. A huge portion of the popular crafted goods for a couple of important trade skills are locked behind several weeks to months of leveling per character.
Filed under: Economy, Insider Trader (Professions), Cataclysm
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Reader Comments (Page 3 of 5)
Syme Nov 9th 2010 9:29AM
The effect this has on my main depends on whether Leatherworking is as sorry as it was in Wrath. It does mean I won't be able to use my alts though.
It's really going to cause my wife some pain. She doesn't roll a character: She rolls an economy. She puts effort into keeping the professions leveled on all her alts so she can support her main in endgame. This is going to make it really difficult to do that.
In short, I hate this change. I thought they had learned not to lock content away in original WoW.
gewalt Nov 9th 2010 9:55AM
this change is working as intended then.
She got nerfed.
Scuac Nov 9th 2010 9:45AM
Time to wake up my JC/Tailoring priest and have him hit the random dungeon-finder HARD
Eccentrica Nov 9th 2010 9:53AM
While this information is greatly appreciated, it would have been more appreciated weeks (nay months) ago. It's kind of a big thing, if your mutliple crafting alts are 75 or lower. I refuse to believe that nobody knew about this till now.
Basil Berntsen Nov 9th 2010 10:03AM
If it had been more widely known, I'd have reported it. I read almost every single blog about wow, but I'm not actually in the beta :)
Pat Nov 9th 2010 11:53AM
Seeing as how professions weren't really implemented until very recently, it would have been VERY difficult for Basil to get the information sooner. I'm pretty sure you need 525 engineering to build a time machine anyways. Also 550 for the enchanter's scrying glass.
Claire Nov 9th 2010 1:24PM
You refuse to believe that Blizzard is still making decisions about an expansion a month before release? You must be new.
sikkemrex Nov 9th 2010 9:57AM
Well, I have a stable of 80s with maxed professions. I don't mind levelling them, but I'd really like enchanting and jewelcrafting maxed first, because I use them the most when gearing up. The problem is that those professions aren't on my main.
I wish there was a way to transfer professions between characters: like the profession trainers being able to record a character's profession in a BoA tome (for a fee of course) which could then be mailed to an alt. If your alt's level was appropriate, they could then use the tome to instantly learn that profession.
This way, if your main toon changes for some reason, you can always arrange to have your most important profession on that toon. I mean, seriously, power-levelling professions is not that much fun that I feel like deleting them and relevelling them whenever my main changes.
Drakmarr628 Nov 9th 2010 10:37AM
Yeah, my main used to be warrior who has chanting/ JC, cooking and fishing. Now due toguild restructure, I will be playing my mage, who is tailor/ mining. So I have to level my non-main before I level my main.
Then level my priest, shaman, and DK, in that order. At least my DK is the only non 80 I have right now.
I likethe idea of loading thier quest log with level 80 quests though, I might do that before cata hits.
Jason Nov 9th 2010 10:49AM
I'm hoping that at least one of my guildies will be leveling professions that my main isn't doing (JC & Enchanting being the most important). My main is an Engineer/Miner. One of the first alts I'm going to level after my main is a JC/Enchanter, but that'll have to wait until my main is doing heroics and gearing up for Raids.
The professions drop-down in the Guild interface is already a big help when folks need gems cut or gear enchanted.
Jason
lsprof4 Nov 9th 2010 10:37AM
Very interesting and good to know...but am I missing something on the new beltbuckle? Does it do something the old one doesn't or is the old one disappearing? Otherwise it doesn't make much sense...
Comedian Nov 9th 2010 10:47AM
When Cataclysm launches, the regular Eternal Belt Buckle gains the text "Cannot be used on items level 300 or higher." http://cata.wowhead.com/item=41611
sarnzzle Nov 9th 2010 10:47AM
The older WotLK belt buckle can only be used on belts with item level 300 and lower. The new one is limited to item level 500 and lower, which is probably an indication of what the upper limit on gear scaling they plan to have.
firstlordmoth Nov 9th 2010 10:58AM
New Cata gear, in this case belts, will not accept the eternal belt buckle, so you will need to have the new style buckle to put on new belts. You'll still be able to use the eternal buckle on older gear on all those profession alts you are levelling though.
Amaxe Nov 9th 2010 10:46AM
I guess it all depends on what it takes to unlock your faction area in the Twilight Highlands. Does it mean phasing certain areas through quests? Or does it mean just getting to the FP? In the former, it would be quite unfair if "unlocking" meant having to do instances/raids.
Either way it does seem to be unfair that this is not universally applied to all crafting professions then. If the 525 Blacksmithing/JC has high powered recipes that Blizz wants to limit, then it seems to say the other professions are not balanced in terms of what can be crafted. OTOH if what can be crafted at the High levels are the same in quality, why do certain professions have to jump through hoops to get them?
If Blizz wants to prevent the alt twinks from getting professions to early, why not simply deal with it like they did with the old Weaponskills and allow an advancement of X points per level?
Maybe its just me, but Cataclysm just doesn't appeal to me anymore. There is nothing which makes me regret that I nuked my account and deleted all my toons (yes, even Amaxe went bye bye).
Rufio Nov 9th 2010 3:52PM
TL:DR? * QQ-whingey-whinge-sulky-sulk*
Amaxe Nov 9th 2010 4:13PM
If that is how you interpreted this as a TL:DR, may I suggest you consult
http://www.hookedonphonics.com/
Eirik Nov 9th 2010 4:30PM
If you deleted your account, burned to the ground all your characters in it...
... why are you still reading about WoW? Why are you even the least bit interested in what people have to say about something as specific as "you have to experience content in Cata zones to get the top end recipes"? Are you yourself a game designer?
Or are you simply torturing yourself over your decision to leave?
Amaxe Nov 9th 2010 5:06PM
Well I was going to say I enjoyed the community, but with the current asshats around here I'm beginning to wonder about that...
My nuking the account had nothing to do with a /ragequit btw.
I still like gaming and in the past I found the commentary on articles fun. So why not hang out when things get slow?
Since I'm not doing a "OMFG, YOU GUYS SUCK FOR PLAYING WOW" why grief me just because i said the current changes don't make me feel sad for quitting?
Warrickale Nov 9th 2010 10:55AM
Some people, like the article’s writer, will be hit hard because they simply don’t have time to level up that many toons. I myself am one of those who won’t have time to level that many characters either. However, for the one character I have leveled up, an engineer & miner, this is happy news.
Why? You might ask, because now I don’t have to compete with 30 plus lower levels who all have the same exact crafting items I have which in turn means you/I can charge more per item and get more in return. And if you can level up a toon to max along with their professions you will have an edge on the market which will be much shorter on 10000000 stacks of glyphs, arrows, bullets(I know they don’t exist anymore it’s just an example people!) or whatever item you wish to put a few of up on the AH.
So ask yourself, how much more could you have charged for your cloth made purples if there weren’t so many extra people out there making them? A lot more(in my opinon)!