Totem Talk: Ask a restoration shaman, page 2
Profession choices for shaman
As far as what the strongest perks are for restoration, it's hard to gauge what the best will be right now as far as endgame or PvP goes. For now, I would say pick what you think will be the most fun. I'm finding an absolute fantastic combination in alchemy and jewelcrafting. I love making my flasks last for two hours at a time, and who wouldn't like to party like a rock star with their Rhinestone Sunglasses?
As far as archaeology benefiting us in PvP and PvE, the best thing you get out of the secondary profession really is some of the amazing items. Look at Headdress of the First Shaman; it has some pretty decent stats and is a bind on account item. Now take a gander of Ring of the Boy Emperor and Tyrande's Favorite Doll. The ring is item level 359 and provides you a decent amount of intellect, haste and mastery. The doll stores 20 percent of all the mana you use while casting spells and allows you to return that mana to yourself whenever you want on a 1-minute cooldown. It also gives you a super healthy dose of intellect.
The vast majority of the items you get from the profession are flavor pieces that advance the lore, but there are some very nice rewards for the PvE-minded player, not to mention a couple of really choice mounts and an awesome pet.
Help with macros
Gohgoh (love the name), I've been looking for a macro answer for you since I received your email, but I've been unable to find a solid answer for that. If any of our readers here have an answer, please feel free to answer in the comments.
As far as a one-button solution, I personally have been using the addon Mountiful. It has conditional settings that you can set for things like Ghost Wolf indoors or mounts outside and flying mounts when applicable. The addon places a macro in your general macro section, effectively giving you one button from which to cast all your methods of locomotion.
For the second question, Improved Shields affects all of your shields at the same time. So if you have Water Shield active on yourself and Earth Shield active on another person, both of you will get the benefit of the talent regardless of the order in which you cast the spells.
Tidings of Mana Tide
Aanu, in patch 4.0.1, mana for shaman is a lot less of an issue than it has been at any previous point. This is a result of the shift to spirit as our main source or regeneration and its being slightly unbalanced for level 80. In Cataclysm, I can tell you from first-hand experience that this is not the case. There are ways to conserve mana and get the most out of your healing per mana spent, but your regeneration in and out of combat is quite important. Mana Tide Totem doesn't just work when you aren't casting; it works while you're pumping out the heals as well. Thanks to Meditation, you retain half of your total mana regeneration while in combat.
So this means come Cataclysm, you will care about your overall total regeneration, because that will determine what you get back while in the middle of combat. Increasing your spirit by 350 percent really does help keep your mana flowing; especially as a new level 85, you will be leaning on this totem pretty hard. Keep in mind that spirit is one of our new primary healer stats, so a lot of our healing gear will come with loads of it for us.
Insights on Telluric Currents and Focused Insight
Glossu, I'm very happy to hear from a restoration veteran from the classic WoW days. Telluric Currents and Focused Insight are very interesting talents for us, and the healing community has been pretty divided on them. There are threads on Plusheal, EJ and Totem Spot full of people trading numbers back and forth about the actual benefit of these talents. Some really like the talents; others are already dismissing them. I agree with you, though, that there are a ton of fights from the classic raiding days that these talents fit very well with. I remember healers working in cycles in order to regenerate mana and keep heals going. I can already see some fights in the Cataclysm beta where something similar may wind up happening.
The mana return from TC is pretty surprising actually, mostly because Lightning Bolt is fairly cheap to begin with and our spellpower will be scaling as we level and obtain more gear. In 5-man content, I find a few places where I can regenerate some mana by throwing out some Lightning, but I think it will really shine in a raid environment when you have another healer to step in and step up the healing while you do a little mana regen.
FI is a little harder to judge the value of yet, because for some people, it has been hard to work into their rotation. Right now, the biggest debate I've seen so far is the cost vs. effect. I've been liking how it works for some of the smaller fights, and I feel it works really well on pulls, but I think right now there just isn't enough data. I think when raiding content becomes more explored, we will see more numbers. Personally, though, I really like working Earth Shock into my rotations to get a little extra healing out of my spells.
It isn't that these mechanics are being ignored; there just haven't been a lot of opportunities to test them out to the fullest capacity in Cataclysm quite yet. As developments for this happen, I will do my best to keep everyone up to speed on it.
That's it for today. If I didn't pick your question for today's column, please know it was simply due to space constraints. Please continue to feel free to email me your questions and I will get back to you in a timely manner.
Show your totemic mastery by reading Totem Talk. Whether it's Sarah Nichol's elemental edition, Joe Perez's coverage of restoration or Rich Maloy's enhancement edition, WoW Insider's shaman experts have you covered.
Hulk, the honest answer is that they all have their benefits. One of the things that is really great about Cataclysm professions is they all have some really nice spellcaster perks. Leatherworking gives you a nice bonus like Draconic Embossment - Intellect, enchanting gives you Enchant Ring - Intellect, and jewelcrafting provides some very nice gems like Sparkling Chimera's Eye and Brilliant Chimera's Eye.Hello m8y!
Wanna pop a question for ya. It's been a lot of talk about builds, but my question is more about perks. With the new 85 cap, how will professions balance out for all the trees? What new perks will be the strongest -- for example, restoration from engineering, etc.? And how does archaeology benifit us in PvP and raiding? As far as I have read, not much on that topic.
Have a good one m8y!
Hulkmosaren
As far as what the strongest perks are for restoration, it's hard to gauge what the best will be right now as far as endgame or PvP goes. For now, I would say pick what you think will be the most fun. I'm finding an absolute fantastic combination in alchemy and jewelcrafting. I love making my flasks last for two hours at a time, and who wouldn't like to party like a rock star with their Rhinestone Sunglasses?
As far as archaeology benefiting us in PvP and PvE, the best thing you get out of the secondary profession really is some of the amazing items. Look at Headdress of the First Shaman; it has some pretty decent stats and is a bind on account item. Now take a gander of Ring of the Boy Emperor and Tyrande's Favorite Doll. The ring is item level 359 and provides you a decent amount of intellect, haste and mastery. The doll stores 20 percent of all the mana you use while casting spells and allows you to return that mana to yourself whenever you want on a 1-minute cooldown. It also gives you a super healthy dose of intellect.
The vast majority of the items you get from the profession are flavor pieces that advance the lore, but there are some very nice rewards for the PvE-minded player, not to mention a couple of really choice mounts and an awesome pet.
Help with macros
Hi Joe,
I recently started playing my shaman again after a hiatus and am enjoying resto now more then ever. I have a couple of questions that maybe you can help with. First, I'm looking for a one-button macro that will cast Ghostwolf indoors, a riding mount when outdoors, and (when I get high enough level) cast a flying mount when in a flyable area.
My second question is about the talent "Improved Shields." Does the increase in healing of Earth Shield effect the shaman only or whoever he/she casts it on? I know I'll take it for the improved water shield but was just wondering if the effect of the talent can simultaneously benefit me (water) and whoever I cast ES on.
Thanks in advance.
Take care,
Gohgoh
Gohgoh (love the name), I've been looking for a macro answer for you since I received your email, but I've been unable to find a solid answer for that. If any of our readers here have an answer, please feel free to answer in the comments.
As far as a one-button solution, I personally have been using the addon Mountiful. It has conditional settings that you can set for things like Ghost Wolf indoors or mounts outside and flying mounts when applicable. The addon places a macro in your general macro section, effectively giving you one button from which to cast all your methods of locomotion.
For the second question, Improved Shields affects all of your shields at the same time. So if you have Water Shield active on yourself and Earth Shield active on another person, both of you will get the benefit of the talent regardless of the order in which you cast the spells.
Tidings of Mana Tide
Joe,
I did see in an earlier post where you were talking about the Mana Tide totem; the general feeling I got from it was that although now it's spirit-based, it's actually going to work OK for the resto shaman.
In the current patch (not Cata), I never use it anymore. Frankly, it is worthless to me as a healer. Yes, I just heard myself say I don't use it anymore and that must mean that I don't "need" it anymore. I understand that, but it's a bit scary not to have it as a backup.Unless I'm missing something, I don't really care how fast (to a point) my mana will regenerate when I'm not casting. Although I can see some potential for this totem as an elemental shaman but not resto.
Question: Have there been any further developments on this totem for the resto shammy? If not, maybe clarify how this totem helps me as a restoration shaman.
Thanks,
Aanu
Aanu, in patch 4.0.1, mana for shaman is a lot less of an issue than it has been at any previous point. This is a result of the shift to spirit as our main source or regeneration and its being slightly unbalanced for level 80. In Cataclysm, I can tell you from first-hand experience that this is not the case. There are ways to conserve mana and get the most out of your healing per mana spent, but your regeneration in and out of combat is quite important. Mana Tide Totem doesn't just work when you aren't casting; it works while you're pumping out the heals as well. Thanks to Meditation, you retain half of your total mana regeneration while in combat.
So this means come Cataclysm, you will care about your overall total regeneration, because that will determine what you get back while in the middle of combat. Increasing your spirit by 350 percent really does help keep your mana flowing; especially as a new level 85, you will be leaning on this totem pretty hard. Keep in mind that spirit is one of our new primary healer stats, so a lot of our healing gear will come with loads of it for us.
Insights on Telluric Currents and Focused Insight
I have been healing in raids since vanilla days, when a restoration shaman was often placed outside the range of combat to resurrect the poor sods that fell in the line of duty, both on druid and on shaman, and one change about our healing mechanics and me very excited but has seen sadly little attention so far: Telluric Currents and Focused Insight. Sadly, I have not seen situations in our current form that would allow for these to be very useful. There are a number of fights in the vanilla model that this would have been solid gold on, but in my experience on the beta, I rarely have time for a Lightning Bolt or if I do, the mana is not really needed.
I am more than open to change in the execution of this idea, but I love the mechanic of adding a small amount of damage to healing to augment our mana or healing. What I am wondering is what is the feel of this for everyone else in the healing community? Have these talents mostly been ignored and assumed to lack raid utility, without testing, or are they not worth the attention I am giving them? My hope has just been that they complicate the recent changes further and most healers are putting them to the side until number passes and balancing is closer to done to feel this out, but I also know it is possible that I am getting my hopes up for a class feature that will be mostly ignored and deemed useless.
~Glossu
Glossu, I'm very happy to hear from a restoration veteran from the classic WoW days. Telluric Currents and Focused Insight are very interesting talents for us, and the healing community has been pretty divided on them. There are threads on Plusheal, EJ and Totem Spot full of people trading numbers back and forth about the actual benefit of these talents. Some really like the talents; others are already dismissing them. I agree with you, though, that there are a ton of fights from the classic raiding days that these talents fit very well with. I remember healers working in cycles in order to regenerate mana and keep heals going. I can already see some fights in the Cataclysm beta where something similar may wind up happening.
The mana return from TC is pretty surprising actually, mostly because Lightning Bolt is fairly cheap to begin with and our spellpower will be scaling as we level and obtain more gear. In 5-man content, I find a few places where I can regenerate some mana by throwing out some Lightning, but I think it will really shine in a raid environment when you have another healer to step in and step up the healing while you do a little mana regen.
FI is a little harder to judge the value of yet, because for some people, it has been hard to work into their rotation. Right now, the biggest debate I've seen so far is the cost vs. effect. I've been liking how it works for some of the smaller fights, and I feel it works really well on pulls, but I think right now there just isn't enough data. I think when raiding content becomes more explored, we will see more numbers. Personally, though, I really like working Earth Shock into my rotations to get a little extra healing out of my spells.
It isn't that these mechanics are being ignored; there just haven't been a lot of opportunities to test them out to the fullest capacity in Cataclysm quite yet. As developments for this happen, I will do my best to keep everyone up to speed on it.
That's it for today. If I didn't pick your question for today's column, please know it was simply due to space constraints. Please continue to feel free to email me your questions and I will get back to you in a timely manner.






Reader Comments (Page 1 of 1)
Jeff (Not that one ^ ) Nov 9th 2010 6:24PM
In current content, even in lower ICC raids, I don't usually find myself casting a heal soon enough after tossing out a shock to get the boost from Focused Insight. I almost always see -[Focused Insight] scroll across my screen just before I'm about to drop the heal. Conversely, when I'm in harder content, I don't feel comfortable losing a global cooldown to a damage spell when I could instead be using it for a healing spell, even if I could get a 30% boost to the next spell by using it.
Henrah Nov 9th 2010 7:20PM
/cast [nomounted,flyable,outdoors] FlyingMountName
/cast [nomounted,outdoors] GroundMountName
/cast [indoors] Ghost Wolf
/dismount [mounted]
Enjoy!
Henrah Nov 9th 2010 7:29PM
Don't forget to change the mount names to the name of your mount.. I forgot to add.
RedMosquito Nov 9th 2010 7:21PM
I absolutely love Focused Insight. I even made a little macro:
/cast [@mouseover,harm][harm][@focustarget,harm] Earth Shock
This way, I can quickly point my mouse to an enemy I want to shock without losing my current target, or I can actually target an enemy and shock them, OR I can just keep my mouse on my unit frames, not care about who my target is, and simply shock whoever my focus (who's always the tank) is targetting.
It's working wonders, because you really feel the effect on your next heal. I'm casting Earth Shock almost on cooldown.
Columhcille Nov 10th 2010 1:35PM
I did this same thing with the macro, however I have trouble finding time to balance the cast of this shock spell and RT for the greater 20% haste from that. I'd like to use benefits from both for spells, but between having to use other heals to keep people alive, it's difficult finding a chance to use it effectively for me, currently. I think once we get new tier and lose the current uber leet T10 set bonuses and don't get the extra 20% haste from RT anymore, then using shock spells will be equivolent in a way to this set bonus now. I can see it being used similarly. But having T10 set bonus AND shock ability to use for spells is a little overwhelming haha. You only have 6 seconds [if i remember that right? if you have the glyph] before your use of RT comes back up to fit other heals AND the shock in there currently. 0.o. And honestly, 20% haste every 6 seconds is ungodly for almost any class. Just don't CH off the RT.
Juliusmidnight Nov 9th 2010 7:24PM
In the Wrath Healing structure, I don't see any way these talents would be useful, but the Cataclysm Healing style should be completely different and will hopefully have the space for these talents to find a PvE niche. The return to a focus on Mana Efficiency should be ideal for something like this, imho. At least, that's what I'm hoping.
Nipah Nov 9th 2010 7:31PM
No one commented to post the macro?? I'll step up then.
#showtooltip
/dismount
/cast [indoors][combat] Ghost Wolf; [outdoors, flyable] Flying Mount Name; Riding Mount
That should do the job... if, however, I messed up, I expect someone to come along and tweak this to work.
Nipah Nov 9th 2010 7:32PM
And... beaten while I was reading. *sighs*
Well, mine is smaller... *shrugs*
Hanak Nov 10th 2010 4:12AM
You really don't need the /dismount there either, if you want it shorter :)
Casting a mount spell while mounted will dismount you.
And I don't think the outdoors in the flying conditional is needed either, sine you catch every instance of indoors at Ghost Wolf.
But both of those "complaints" are nitpicks. It's not until you do a druid mount macro that space really becomes a bother. :p
Nipah Nov 10th 2010 4:20AM
@Hanak
Indeed, the dismount is there simply because I find that when I hit the button while mounted, it generally tries to remount me onto my mount (as in, it casts the damn thing again)... though that might have something to do with most of my mount macros having some type of random mount casting going on in them. Good call on the outdoors in the flyable though... I hadn't thought of that.
As for the Druid mount macro... I understand completely, because I have the following for my poor Druid:
#showtooltip
/dismount
/cast [combat, form:3] Tiger's Fury; [combat, form:1] Growl
/cast [flyable,nocombat,nomounted,noform:5] Swift Flight Form
/cancelaura [form:5] Swift Flight Form
/userandom [noflyable, nomounted] Tan War Talbuk, Gray Ram
As you can see, its a bit of a mess... but I like to get the most out of my buttons... and since I long ago remapped the "V" key to be my mount button, and seeing as its in a prime spot, I make the most out of it when I can.
Revynn Nov 9th 2010 9:13PM
Joe,
Like yourself I used to use Mountiful, but largely found it inconsistent and unreliable. Sometimes it would work and sometimes it would bring out my 60% speed ground mount while I was farming Ore in the middle of Icecrown. I highly recommend that you try out GoGoMount instead. It's nowhere near as buggy and has far more support for class specific movement spells like Aspect of the Pack and Ghost Wolf.
For instance:
Druid standing still outside - Best mount speed
Druid moving outside - travel form
Druid moving inside - Cat form
Druid jumping off of Dalaran - Flight Form
Any other class jumping off of Dalaran - Hollow's End Riding Broom.
I switched to GoGoMount when Mountiful broke for a couple weeks and I haven't looked back. It's just better.
Joe Perez Nov 10th 2010 12:01AM
I never really had a problem with mountiful, but I'm going to check out GoGoMount. Thanks for the tip!
Eslaone Nov 10th 2010 6:50AM
If Focused Insight had the hit rating needed to make sure the shocks hit (like the Holy Paladins - Enlightened Judgments or like the Priests - Glyph of Divine Accuracy) it would a grand talent to drop all 3 points into. But in it's current state, I find myself preferring the Damage Reduction of Ancestral Resolve or Nature's Guardian.
I tried the FI/TC spec on LK10(N) other week and I was hard pressed to find a time to actually use shocks or lightning bolts. Weaving them into my casting was a pain.
Hopefully Blizzard will consider reworking the talent to give it passive hit or give us a glyph for it....
jackfinished Nov 10th 2010 10:30AM
For Focused Insight I use a handy macro to make it easier, I use this more than Telluric Currents at the moment. To make things easier on myself I always make the my Earth Shielded target my focus, which is usually the tank. And add a modifier to an instant cast spell I already use to include Earth Shock or Flame Shock, right now I use my Riptide macro since it is instant cast and I have a similar macro from Healing Wave that had a modifier for Lightning Bolt.
If I hit my Riptide macro while holding the shift key it will cast Earth Shock at my focus's target. The same modifier macro works for Healing Wave/Lightning Both macro and I'm toying with where I want Flame shock since its instant cast. Most of my healing macros are mouseover macros so it doesn't mess up my healing flow. I'd give examples of the macros but I'm at work and don't have access to the macro's file on my computer.
jackfinished Nov 10th 2010 10:32AM
Lightning Bolt*
Grrr
Linda Nov 11th 2010 2:07AM
I was very pleased to see that TC/FI were so poor. To me, they seem artificial, contrived, silly, non-immersive; I don't think I would have done them even if they had been "required" but luckily they are quite easy to skip.