Spiritual Guidance: Does Cataclysm spell the end for Vampiric Embrace?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Your host for the Wednesday version is, as always, the shadow-specced Fox Van Allen, who has recently leveled his blogging skill to 525. Rejoice, readers, for this means Fox has finally gained access to that most elusive of blogging tools: Formula: Oxford Comma!
Mea culpa!
Last week, during a Spiritual Guidance mailbag session, I talked about some of the more recent changes to shadow priests in the Cataclysm beta. I was all like, "Blah, blah, blah, Mind Spike; blah, blah, blah, Inner Fire." I was feeling pretty damn proud of myself for summing everything up into a mere couple of hundred words until someone asked, "Uh, what about the Vampiric Embrace nerf?"
It's a damn good point -- I was running down my list of the most recent changes, and I totally skipped over the nerf to VE. I shouldn't have, though. It's a huge change. A change massive enough to deserve its own column.
Mea culpa!
Last week, during a Spiritual Guidance mailbag session, I talked about some of the more recent changes to shadow priests in the Cataclysm beta. I was all like, "Blah, blah, blah, Mind Spike; blah, blah, blah, Inner Fire." I was feeling pretty damn proud of myself for summing everything up into a mere couple of hundred words until someone asked, "Uh, what about the Vampiric Embrace nerf?"
It's a damn good point -- I was running down my list of the most recent changes, and I totally skipped over the nerf to VE. I shouldn't have, though. It's a huge change. A change massive enough to deserve its own column.
Where Vampiric Embrace stands now
Before we talk about where we're going, let's talk about where we are now and where we've been. In the live version of Wrath (patch 4.0.1), Vampiric Embrace is a mana-free, 30-minute self-buff:
15% of single-target Shadow spell damage caused by casting priest heals the priest and 3% heals the group.
When you look at percentages, Vampiric Embrace has never been weaker. It used to provide 20 percent worth of damage back as healing in vanilla WoW. That was cut to 15 percent self/15 percent party-wide for the start of The Burning Crusade, and then cut again to 15/3 for the start of Wrath. We could increase that to 25/5 through the Improved Vampiric Embrace talent, of course.
That talent is gone in patch 4.0.1, but that isn't the worst of it. Latest word from the beta is that the percentage healing is getting slashed again, and the cut is pretty deep: We're dropping from 15/3 all the way down to 6/3. Brutal.
Whenever I talk about Vampiric Embrace, I usually heap on the praise. It's one of my favorite aspects of being a shadow priest. When raid leaders are deciding what classes to bring into a group, it rarely factors into the calculus (after all, doesn't Mind Quickening seem so much more important to a party dynamic?). That's a mistake, though -- the healing done by shadow priests is enormously helpful in certain scenarios. The final phase of Professor Putricide? The Lich King's Infest ability? We add tons of value there. It's not so much the lousy 3 percent worth of healing that we provide the party that shines (at 10,000 DPS, that amounts to 300 HPS). It's the 15 percent worth of healing that we give ourselves that really stands out.
Perhaps it's standing out just a little bit too much. Fifteen percent is a powerful bonus. "What's that, I just got hit with Infest? No, I don't need heals, just give it a second, and ... OK, it's gone. I took care of it myself. You're welcome." In general, Vampiric Embrace means healers need to spend less time tending to you, which means they can spend their time tending to the rest of the raid, healing those poor suckers who can't heal themselves.
At 15 percent, the ability is crazy powerful. Which, of course, leads into the question ...
Is Wrath-era VE too powerful?
If there's one thing I've learned about shadow priests, it's that we're incredibly defensive of our spec. Any time Blizzard hits us with a nerf -- or even considers a nerf -- we want to grab torches and pitchforks and storm the headquarters in Irvine.
Take a deep breath, though -- sometimes specs and abilities do get overpowered. Before we declare war, let's make an effort to look at this as objectively as we can. To do this, I enrolled my fellow WoW Insider bloggers and asked them: "What makes an ability overpowered?"
WoW Insider's hunter blogger Frostheim, a fellow DPSer, came up with this:
So, right now in Wrath, Vampiric Embrace is a 30-minute buff. There aren't many abilities that actually longer than that, so ... that's probably a 10. There's no cooldown on VE, so that's probably a 10 there as well. And as for the overall power level, I just got finished in the last section telling you how powerful it can be. Crap.I came up with pseudo-scientific system for measuring brokenness. Basically you rate on a scale of 1-10 the duration of the ability, length of cooldown, and overall power level. Then multiply them together.
OK, OK, scrap that. I don't like the way that one turned out -- maybe Frostheim's method isn't so definitive. Let's try to come up with another way to determine whether or not an ability is overpowered. Let's try this, instead:
Vampiric Embrace couldn't actually trivialize encounters, right? Well, let's take a look at the evidence:An ability is overpowered if it trivializes encounters.
- VE trivializes Infest. VE definitely trivializes its effect on you -- that 15 percent healing is out of control on Lich King.
- Really, VE trivializes any encounter with raid-wide damage. How often do you find yourself in a raid where you can't heal your own way out of atmospheric damage? Blood-Queen Lana'thel's Shroud of Sorrow is barely even noticable as an effect on us. Ditto for Sindragosa's Frost Aura. We can even heal our way through nasty one-time blasts, like Festergut's Pungent Blight.
- VE trivializes heroics in general. I was running Gundrak last night, and I accidentally peeled some mobs off the tank. I could have used Fade to give aggro back to the tank, but I thought about it, and I was healing myself through most of the mobs' damage. It was more efficient to just keep DPSing them down.

Vampiric Embrace is all about healing, and the healing side of World of Warcraft is getting totally turned upside down in Cataclysm. It's supposed to be a more challenging game for the healers. If shadow priests never require healing, then we're breaking that aspect of the game. So, with that in mind, let's ask the question: If VE stayed at 15/5 in Cataclysm, would we be breaking the game?
At level 85, shadow priest health pools are tripling over Wrath, but shadow priest DPS is not. Since the healing we get from VE is dependent on our DPS, this is a pretty important point. Right now in Wrath, if we churn out 10,000 DPS, we're earning ourselves 15 percent of that as self-heals -- 1,500 HPS. If our health pools stand at 30,000 right now (give or take), we're getting back 5 percent of our maximum health as healing per second. That's no small amount.
Now, consider Cataclysm. Let's estimate that our DPS is going to climb to maybe 15,000 -- a conservative, though reasonable estimate. That means, at the old 15 percent rate, we'd be doing 2,250 HPS. That's rather insignificant when you compare it to Cataclysm health pools that are 100,000 HP deep. It amounts to 2.25 percent of our maximum health as healing per second -- less than half what we see in Wrath -- and that's before any kind of nerf to the actual VE mechanism itself.
Take the nerf into account, and things only look more bleak. We're only doing 900 HPS in the early Cataclysm endgame. That's 0.9 percent of our health pool per second -- less than a fifth of the healing we're seeing in endgame Wrath. If that doesn't sound especially significant, you're right. It's not. While running a few Cataclysm heroics the other day at the new 6 percent rate, it was hard to even notice the impact of our self-healing.
I suppose that may be the point -- healing in Cataclysm is supposed to be about challenging healers. If we're healing ourselves too much, we're trivializing that aspect of the game. Vampiric Embrace definitely needs to be tuned such that it's not the only healing that we need, but at the same time, it needs to provide enough healing be relevant. And that's the problem -- I remain unconvinced that 6 percent is relevant.
So, here we are. Fifteen is too much, I hesitantly agree. But 6 percent seems much too small, at least with the early Cataclysm endgame in mind. There's a happy medium somewhere, and I'm trying my best to stay optimistic. With the constant buff and nerf cycles that Vampiric Embrace seems to go through, Blizzard is bound to get it right ... eventually.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm






Reader Comments (Page 1 of 5)
Saeadame Nov 10th 2010 4:09PM
As much as VE is nice to have, it's not like Spriests will stop putting on the buff just because it's not as good. In that way, I think VE getting nerfed is not as bad as, say, a talented ability getting nerfed to the point that it no longer seems worth taking.
Also, was I reading that right - VE heals THE GROUP for 3%? Is that supposed to be group or raid or does VE really only affect your group?
I never really paid THAT MUCH attention to the amount VE was healing me for, so I can't remember if it was always just your group or not lol.
Aurilia Nov 10th 2010 4:24PM
I'm not sure post-4.0.1 (healer shortage in guild, so I haven't been shadow as much), but I know pre-4.0 it was just limited to the 5-man group. When we ran with 2 SPriests in ICC10, we usually ended up splitting us into two separate groups unless we wanted both VEs to affect both tanks.
GerardthePriest Nov 10th 2010 4:25PM
It's party-only, so when I'm shadowing I tend to ask to be stacked in with the tanks unless there's someone else that needs party-only access.
John Nov 11th 2010 10:50AM
This nerf to VE healing doesn't bug me near as much as the near-uselessness of mind sear now. It is awful.
Tab-targeting & SW:P are about it for "aoe" now (or am I mistaken? please, tell me I am mistaken and that SPriests have a way to do something to packs of mobs).
Matt Nov 10th 2010 4:11PM
To be fair, the Rogue Recuperate ability heals (untalented) 3% health every three seconds, so if your later calculations are correct that's about spot on. However, that scales with our health pool, not damage done. It also costs energy and combo points (ie, damage) to use and can be talented to 5%, making it look a little better than VE.
I'm not sure how other classes' self-healing abilities compare.
pikadude Nov 10th 2010 4:59PM
Recuperate is also a bitch to keep up if you aren't sub. VE is 100% free healing, not much of a comparison to be made between the two.
Matt Nov 10th 2010 5:51PM
Uhh ... yes, that's exactly what I said. Untalented, it costs energy and combo points to keep up and provides pretty much the same healing that Fox calculated shadow priests get for free (1% healing per second).
However, Recuperate scales with health, not damage done. It seems like health pools will increase at a greater rate than damage done in Cata, which means it'll probably heal for more in T13 or whatever. And that will be at the expense of damage done.
When you compare the new VE to other self-healing abilities, it doesn't look so bad. It looks about par for the course.
vocenoctum Nov 10th 2010 7:07PM
I think that's where this all comes from, as they add other classes abilities to self-heal and realized that shadow priests had it too good.
Unknown Nov 11th 2010 3:11AM
Also you can use the combo points that are still on mobs after they die for Recuperate.
Jawn Nov 10th 2010 4:15PM
Honestly.... i feel they could have left it as is. If our health pools are going to climb far more than our DPS, then that, in itself, seems to be a sufficient nerf.
(little rant, here) Blizz keeps telling us not to look to Cataclysm through Wrath-era lenses. I think they ought to do the same...
We'll survive this. It's just a bit.... insulting, i guess.
Rude Hero Nov 10th 2010 7:48PM
My sense is that they're removing this for much of the same reason that they removed the paladin's healing judgment. Not that it was overpowered, but more that it was... a buff immune to strict categorization.
I guess they could've gone in a direction that turned vampiric embrace and judgment into a kind of "hit point replenishment" buff, but then they would've had to pass out the buff to a couple other classes and specs, then rebalanced every raid encounter around this constant passive healing...
I don't blame em for nixing it.
Lifted Nov 10th 2010 4:17PM
If they take out VE then my ShadowPriest retires.
Saphieria Nov 10th 2010 4:40PM
Yea, I really am thinking about it. The only real things keeping me wanting to stay Spriest for cata is 3 reasons:
1) I'm the only one in raid
2) I'm the only other priest to provide fort
3) I provide 5% spell haste.
But you know... the reasons against Spriests really is stacking up and its kinda depressing.
GerardthePriest Nov 10th 2010 4:28PM
Thanks for continuing the resistance against comma tyranny, Fox. Also, good analysis on the % of health pool stuff, very good points.
Chimaera70 Nov 10th 2010 4:29PM
Since it sounds like they are taking something away does that mean they are going to buff our damage? I mean I don't think that spriests are topping meters regularly, so what's to prevent us from being replaced by another DPS? I would imagine the fact that we were a little lowerr maintenance would be attractive in a group.
Artificial Nov 10th 2010 5:00PM
"Since it sounds like they are taking something away does that mean they are going to buff our damage?"
No. That makes no sense unless it wasn't overpowered before they took it away. If it wasn't overpowered, you would need to replace the nerf with a buff somewhere else to preserve the balance. But if it wasn't overpowered, why would you be fiddling with it to begin with?
"I mean I don't think that spriests are topping meters regularly, so what's to prevent us from being replaced by another DPS?"
If the answer to this question is ever anything but "Nothing", a class is OP. If DPS classes are on even footing, rather than one being terribly OP, then one can take any of them, and there's nothing preventing replacing an spriest with a mage, and there's nothing preventing replacing a mage with an spriest. That doesn't mean there are no advantages to one or the other in certain situations, but it one becomes *irreplacable*, it needs to be nerfed into the ground.
Mindaika Nov 10th 2010 5:05PM
Easy: you are a better player.
In case you missed the Blizzard philosophy in the last two years, let me recap: bring the player, not the class.
Lipstick Nov 10th 2010 6:00PM
Bring the player not the class doesn't and will never work.
Why?
Because different classes have different buffs and debuffs.
All classes can not do the same dps.
All classes can not heal the same amount.
Until there is more equalization across the board, taking away shadow priests "perks" to balance out for their lack of dps -- which has never, in any expansion been equal to other hybrid classes dps -- hurts shadow priest.
I think the original poster was not so much saying "I suck but they wont bring me cause I don't have these buffs any more wah wah."
I think they were saying if they're nerfing a class's buffs which have always historically trailed behind other classes, then shadow priest dps should be buffed.
That being said, I think the 5% haste buff is enough for most raids to still want a shadow priest along.
quasarsglow Nov 10th 2010 4:30PM
I guess its going to be harder to solo older instances tho. VE is probably the biggest ass-saver of all time.
Could you elaborate on what you said in your tweet this morning about the shadowy apparitions? Was that offhanded or something to worry about?
Fox Van Allen Nov 10th 2010 4:48PM
I was referencing the end to "unlimited" shadowy apparitions. You can only have four active at a time.
It bothers me. Not necessarily because it's a nerf to DPS, but because it's a nerf to fun.